-- scenes/mainmenu :: the main menu of the different gamecore examples --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Scene = require "gamecore.modules.scenes" local MainMenu = Scene:extend() local ListBox = require "gamecore.modules.menusystem.listbox" local Widget = require "gamecore.modules.menusystem.widgets" local SubMenuWidget = Widget.Text:extend() local SceneWidget = Widget.Text:extend() function MainMenu:new() MainMenu.super.new(self) self.assets:addImageFont("medium", "examples/test_menus/assets/medium") self:addMenu("main", true) self:addSubMenu("basic", "Basic Tests") self:addScene("basic", examples.Test, "Basic Test 1") self:addScene("basic", examples.Test2, "Basic Test 2") self:addScene("basic", examples.TestMenu, "Basic Test Menu") self.menusystem:switchMenu("main") end -- MENU FUNCTION -- Functions that serve the handling of menus function MainMenu:addMenu(name, nobackbutton) local screenHeight, screenWidth = core.screen:getDimensions() local w, h = 424/2, 240 - 48 local x, y = w / 2, 24 ListBox(self.menusystem, name, x, y, w, h, 8) end function MainMenu:addSubMenu(name, fullname) self:addMenu(name) SubMenuWidget(self, "main", name, fullname) end function MainMenu:addScene(submenu, scene, fullname) SceneWidget(self, submenu, scene, fullname) end function MainMenu:draw() love.graphics.setColor(.3, .1, .4, 1) love.graphics.rectangle("fill", 0, 0, 424, 240) end -- WIDGETS -- Widgets used by menus -- Submenu widget :: go to a submenu function SubMenuWidget:new(scene, menu, newmenu, fullname) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] self.newmenu = newmenu SubMenuWidget.super.new(self, widgetmenu, font, fullname) end function SubMenuWidget:action() self.scene.menusystem:switchMenu(self.newmenu) end -- Scene widget :: switch scene function SceneWidget:new(scene, menu, newscene, fullname) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] self.newscene = newscene SceneWidget.super.new(self, widgetmenu, font, fullname) end function SceneWidget:action() core.scenemanager:storeCurrentScene("mainmenu") self.newscene() end return MainMenu