-- scenes/options :: a basic example of how to handle gamecore options in a menu --[[ Copyright © 2019 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local Scene = require "gamecore.modules.scenes" local OptionsMenu = Scene:extend() local ListBox = require "gamecore.modules.menusystem.listbox" local Widget = require "gamecore.modules.menusystem.widgets" local DoubleTextWidget = Widget.Text:extend() local SubMenuWidget = DoubleTextWidget:extend() local SceneWidget = Widget.Text:extend() local ExitWidget = Widget.Text:extend() function OptionsMenu:new() OptionsMenu.super.new(self) self.assets:addImageFont("medium", "examples/mainmenu/assets/medium") self:addMenu("main", true) self:addSubMenu("basic", "Basic Tests") self:addScene("basic", examples.Test, "Basic Test 1") self:addScene("basic", examples.Test2, "Basic Test 2") self:addScene("basic", examples.TestMenu, "Basic Test Menu") self:addSubMenu("menus", "Menus Tests") self:addScene("menus", examples.Inventory, "Inventory") self:addSubMenu("gameplay", "Games Examples") self:addScene("gameplay", examples.MovePlayer, "Movable Player") ExitWidget(self, "main") self.menusystem:switchMenu("main") end -- MENU FUNCTION -- Functions that serve the handling of menus function OptionsMenu:addMenu(name, nobackbutton) local screenHeight, screenWidth = core.screen:getDimensions() local w, h = 424/2, 240 - 48 local x, y = w / 2, 24 ListBox(self.menusystem, name, x, y, w, h, 8) end function OptionsMenu:addSubMenu(name, fullname) self:addMenu(name) SubMenuWidget(self, "main", name, fullname) SubMenuWidget(self, name, "main", "Back", 1, "<") end function OptionsMenu:addScene(submenu, scene, fullname) SceneWidget(self, submenu, scene, fullname) end function OptionsMenu:draw() love.graphics.setColor(.3, .1, .4, 1) love.graphics.rectangle("fill", 0, 0, 424, 240) end -- WIDGETS -- Widgets used by menus -- DoubleText widget : a two-side text widget function DoubleTextWidget:new(menu, font, label1, label2) DoubleTextWidget.super.new(self, menu, font, label1) self.label2 = label2 or "" end function DoubleTextWidget:drawCanvas() local w, h w = math.floor(self.width) h = math.floor(self.height / 2) - (self.font:getHeight() / 2) self.font:draw(self.label, 4, h, -1, "left") self.font:draw(self.label2, w-4, h, -1, "right") end -- Submenu widget :: go to a submenu function SubMenuWidget:new(scene, menu, newmenu, fullname, order, label2) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] local label2 = label2 or ">" self.newmenu = newmenu SubMenuWidget.super.new(self, widgetmenu, font, fullname, label2) self.order = order or 0 end function SubMenuWidget:action() self.scene.menusystem:switchMenu(self.newmenu) end -- Scene widget :: switch scene function SceneWidget:new(scene, menu, newscene, fullname) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] self.newscene = newscene SceneWidget.super.new(self, widgetmenu, font, fullname) end function SceneWidget:action() core.scenemanager:storeCurrentScene("mainmenu") self.newscene() end -- Exit Widget : exit the examples function ExitWidget:new(scene, menu) self.scene = scene local widgetmenu = self.scene.menusystem.menus[menu] local font = self.scene.assets.fonts["medium"] SceneWidget.super.new(self, widgetmenu, font, "Exit") end function ExitWidget:action() core.scenemanager:setStoredScene("mainmenu") end return OptionsMenu