local Obj = {} -- On charge toutes les différentes types d'acteurs local cwd = (...):gsub('%.init$', '') .. "." Obj.Player = require(cwd .. "player") Obj.GFX = require("gamecore.modules.world.actors.gfx2D") Obj.index = {} Obj.index["player"] = require(cwd .. "player") Obj.index["coin"] = require(cwd .. "coin") Obj.collisions = {} Obj.collisions["wall"] = require(cwd .. "wall") return Obj