local Base = require "gamecore.modules.world.actors.actor2D"
local Coin = Base:extend()

function Coin:new(world, x, y)
  Coin.super.new(self, world, "coin", x, y, 16, 16, false)
  self:setSprite("coin")
end

function Coin:takeCoin(other)
  self.obj.GFX(self.world, self.x + 8, self.y + 8, "sparkle")
  self:destroy( )
end

return Coin