local TransitionParent = require "framework.scenes.transitions.parent" local CanvasTransition = TransitionParent:extend() function CanvasTransition:new(func, ox, oy, fadeOut, easeIn, easeOut, duration, wait) CanvasTransition.super.new(self, func, ox, oy, fadeOut, easeIn, easeOut, duration, wait) self:generateCanvas(0) end function CanvasTransition:update(dt) CanvasTransition.super.update(self, dt) self:generateCanvas(dt) end function CanvasTransition:generateCanvas(dt) self.canvas = love.graphics.newCanvas(424, 240) love.graphics.setCanvas(self.canvas) self:drawCanvas(dt) love.graphics.setCanvas() end function CanvasTransition:drawCanvas(dt) end function CanvasTransition:draw() if (self.canvas ~= nil) then love.graphics.setBlendMode("multiply", "premultiplied") love.graphics.draw(self.canvas, 0, 0) love.graphics.setBlendMode("alpha") end end return CanvasTransition