-- datas.lua :: The main file of the core system, an object full of subsystem -- loaded by the game to handle the main functions (like screen, translation, -- inputs…) --[[ Copyright © 2021 Kazhnuz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local DataManager = Object:extend() local DataPack = require "framework.classes.datapack" local Parser = require "framework.classes.parser" local index = require "datas.gamedata.index" function DataManager:new(core) self.core = core self:loadDatas() self:loadParsers() end function DataManager:loadDatas() self.datapacks = {} if (index.datapack ~= nil) then for key, datas in pairs(index.datapacks) do self.core.debug:debug("datamanager", "loading data for " .. key) self.datapacks[key] = DataPack(datas[1], datas[2], datas[3], datas[4], datas[5]) end end end function DataManager:get(datapack, name) return self.datapacks[datapack]:get(name) end function DataManager:exists(datapack, name) return self.datapacks[datapack]:dataExists(name) end function DataManager:getFromCategory(datapack, category) return self.datapacks[datapack]:getFromCategory(category) end function DataManager:getCategories(datapack) return self.datapacks[datapack].categories end -- Load parsers function DataManager:loadParsers() self.parsers = {} local items = love.filesystem.getDirectoryItems("datas/parsers") for i, item in ipairs(items) do local filename = utils.datas.luaFileToModule(item) local data = require("datas.parsers." .. filename) self.core.debug:debug("datamanager", "creating parser for " .. filename) self.parsers[filename] = Parser(data.headings, data.argumentLists, data.argumentWrapper, 0) end end function DataManager:parse(parser, data) return self.parsers[parser]:parse(data) end return DataManager