Rebase on Radiance #71
4 changed files with 62 additions and 104 deletions
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@ -25,7 +25,7 @@ end
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-- All widgets used by the pause menu
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function ResumeWidget:new()
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self.scene = core.scenemanager.currentScene
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self.scene = core.scenemanager:getScene()
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local label = "resume"
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ResumeWidget.super.new(self, MENU_NAME, "medium", label)
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end
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@ -36,7 +36,7 @@ function ResumeWidget:action()
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end
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function RestartWidget:new()
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self.scene = core.scenemanager.currentScene
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self.scene = core.scenemanager:getScene()
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local label = "restart"
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RestartWidget.super.new(self, MENU_NAME, "medium", label)
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end
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@ -47,7 +47,7 @@ function RestartWidget:action()
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end
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function ExitWidget:new()
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self.scene = core.scenemanager.currentScene
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self.scene = core.scenemanager:getScene()
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local label = "exit"
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ExitWidget.super.new(self, MENU_NAME, "medium", label)
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end
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@ -1,4 +1,4 @@
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-- scenes/mainmenu :: the main menu of the different birb scenes
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-- scenes/mainmenu :: the main menu of the different birb examples
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--[[
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Copyright © 2019 Kazhnuz
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@ -24,101 +24,12 @@
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local Scene = require "birb.modules.scenes"
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local MainMenu = Scene:extend()
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local TextMenu = require "birb.modules.gui.textmenu"
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local Menu = require "scenes.mainmenu.menu"
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local SceneWidget = TextMenu.baseWidgets.Base:extend()
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local ExitWidget = TextMenu.baseWidgets.Base:extend()
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local MENU_NAME = "mainMenu"
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function MainMenu:start()
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function MainMenu:new()
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MainMenu.super.new(self, true, true)
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self.assets:batchImport("scenes.mainmenu.assets")
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print(self.assets:getFont("medium"))
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local menu = self:addMenu()
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for i=1, 4 do
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local name = i .. "player"
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menu:addSubmenu(name, core.lang:translate("commons", name))
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if i == 1 then
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self:addScene(scenes.Plateformer, "plateform", i)
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end
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self:addScene(scenes.MovePlayer, "topdown", i)
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self:addScene(scenes.MovePlayer3D, "topdown3D", i)
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self:addScene(scenes.Action3D, "bigmap3D", i)
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if i > 1 then
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self:addScene(scenes.MovePlayer, "topdown (zoom)", i, "zoom")
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self:addScene(scenes.MovePlayer3D, "topdown3D (zoom)", i, "zoom")
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end
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end
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self:addSubMenu("menus", "menu")
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self:addScene(scenes.Inventory, "inventory")
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self:addScene(scenes.Options, "options")
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self:addScene(scenes.TestMenu, "tests")
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self.menusystem:setSoundFromSceneAssets("navigate")
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local menu = self.menusystem.menus[MENU_NAME]
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menu:switch("main")
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ExitWidget(self, "main")
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self.menusystem:switchMenu(MENU_NAME)
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end
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-- MENU FUNCTION
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-- Functions that serve the handling of menus
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function MainMenu:addMenu()
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local w = 424/2
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local x, y = w / 2, 24
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return TextMenu(MENU_NAME, "medium", x, y, w, 8, 0)
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end
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function MainMenu:addSubMenu(name, fullname)
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local menu = self.menusystem.menus[MENU_NAME]
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menu:addSubmenu(name, core.lang:translate("mainmenu", fullname))
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end
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function MainMenu:addScene(scene, fullname, arg1, arg2, arg3, arg4, arg5)
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local args = {arg1, arg2, arg3, arg4, arg5}
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SceneWidget(self, MENU_NAME, scene, fullname, args)
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end
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function MainMenu:draw()
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love.graphics.setColor(.3, .1, .4, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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utils.graphics.resetColor()
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love.graphics.print(math.floor(game.playtime), 8, 8)
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end
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-- WIDGETS
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-- Widgets used by menus
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-- Scene widget :: switch scene
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function SceneWidget:new(scene, menu, newscene, fullname, args)
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self.scene = scene
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self.args = args
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self.newscene = newscene
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local label = core.lang:translate("mainmenu", fullname)
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SceneWidget.super.new(self, MENU_NAME, label)
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end
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function SceneWidget:action()
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core.scenemanager:storeCurrentScene("mainmenu")
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core.scenemanager:prepareTransition()
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self.newscene(self.args[1], self.args[2], self.args[3], self.args[4], self.args[5])
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end
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-- Exit Widget : exit the scenes
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function ExitWidget:new(scene, menu)
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self.scene = scene
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local label = core.lang:translate("commons", "exit")
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SceneWidget.super.new(self, MENU_NAME, label)
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end
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function ExitWidget:action()
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game:write()
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love.event.quit()
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Menu(self)
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end
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return MainMenu
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47
examples/scenes/mainmenu/menu.lua
Normal file
47
examples/scenes/mainmenu/menu.lua
Normal file
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@ -0,0 +1,47 @@
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local Parent = require "birb.modules.gui.textmenu"
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local MainMenu = Parent:extend()
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local defTransitions = require "birb.modules.transitions"
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local MENU_X, MENU_Y = 24, 48
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local MENU_W = 424/3
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local MENU_ITEM_NUMBER = 8
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function MainMenu:new()
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MainMenu.super.new(self, "mainmenu", "medium", MENU_X, MENU_Y, MENU_W, MENU_ITEM_NUMBER, false)
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for i=1, 4 do
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local name = i .. "player"
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self:switch("main")
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self:addSubmenu(name, i .. " Players")
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if i == 1 then
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self:addItem("Plateformer", "left", function() self:launchScene(scenes.Plateformer, i) end)
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end
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self:addItem("Overworld", "left", function() self:launchScene(scenes.MovePlayer, i) end)
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self:addItem("Basic 3D", "left", function() self:launchScene(scenes.MovePlayer3D, i) end)
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self:addItem("Complexe 3D", "left", function() self:launchScene(scenes.Action3D, i) end)
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if i > 1 then
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self:addItem("Basic 3D (zoom)", "left", function() self:launchScene(scenes.MovePlayer3D, i, "zoom") end)
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self:addItem("Complexe 3D (zoom)", "left", function() self:launchScene(scenes.Action3D, i, "zoom") end)
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end
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end
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self:switch("main")
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self:addSubmenu("menus", "Menus")
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self:addItem("Inventory", "left", function() self:launchScene(scenes.Inventory) end)
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self:addItem("Options", "left", function() self:launchScene(scenes.Options) end)
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self:addItem("Tests", "left", function() self:launchScene(scenes.TestMenu) end)
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self:switch("main")
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self:addItem("Exit game", "left", function() self:exitGame() end)
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self:getFocus()
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end
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function MainMenu:launchScene(scene, arg1, arg2, arg3, arg4, arg5)
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local args = {arg1, arg2, arg3, arg4, arg5}
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core.screen:startTransition(defTransitions.circle, defTransitions.default, function() scene(args) end, 424/2, 240/2)
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end
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function MainMenu:exitGame()
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love.event.quit("000")
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end
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return MainMenu
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@ -136,7 +136,7 @@ end
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function widgets.Switch:action()
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self:modifyKey()
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local scene = core.scenemanager.currentScene
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local scene = core.scenemanager:getScene()
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scene.assets:playSFX("confirm")
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self:replaceLabel(2, self:getLabel())
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core.options:write()
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@ -163,7 +163,7 @@ function widgets.Resolution:action()
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end
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self:replaceLabel(2, self:getLabel())
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core.screen:applySettings()
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local scene = core.scenemanager.currentScene
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local scene = core.scenemanager:getScene()
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scene.assets:playSFX("confirm")
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self:invalidateCanvas()
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core.options:write()
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@ -179,7 +179,7 @@ function widgets.Lang:new(lang)
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end
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function widgets.Lang:action()
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local scene = core.scenemanager.currentScene
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local scene = core.scenemanager:getScene()
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scene.assets:playSFX("confirm")
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core.options:setLanguage(self.lang)
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--self.scene.menusystem:invalidateAllWidgets()
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@ -198,7 +198,7 @@ function widgets.PlayerSubMenu:new(scene, menu, sourceid)
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end
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function widgets.PlayerSubMenu:action()
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local scene = core.scenemanager.currentScene
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local scene = core.scenemanager:getScene()
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scene.assets:playSFX("confirm")
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scene.menusystem:switchMenu(self.newmenu)
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end
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@ -223,14 +223,14 @@ function widgets.Key:getLabel()
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end
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function widgets.Key:action()
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local scene = core.scenemanager.currentScene
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local scene = core.scenemanager:getScene()
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scene.assets:playSFX("navigate")
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scene:changeKey(self)
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scene.menusystem:deactivate()
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end
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function widgets.Key:receiveKey( key )
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local scene = core.scenemanager.currentScene
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local scene = core.scenemanager:getScene()
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scene.assets:playSFX("confirm")
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core.options:setInputKey(self.source, self.key, key)
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self:replaceLabel(2, self:getLabel())
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@ -289,7 +289,7 @@ end
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function widgets.Audio:action()
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local value = self:getVolume()
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self:setVolume(value - 20)
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local scene = core.scenemanager.currentScene
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local scene = core.scenemanager:getScene()
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scene.assets:playSFX("confirm")
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core.music:applyVolume()
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core.options:write()
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Reference in a new issue