Frame-based hitbox automation #19

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opened 2020-08-09 11:14:56 +02:00 by kazhnuz · 1 comment
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It could be usefull to create a frame-based hitbox automation. Basically, it would indicate for every frame of an animation file the different hitboxes and their data (type, size, etc).

We would need to check at least x, y, w, h, ox, oy to return the default value if it’s not here. Then it would be directly transfered as-is, allowing us to support by default custom value (for instance the power of an hit, making us even able to allow).

The biggest question is : should we make that according to animation data or directly frame data. The first one would make us able to support directly different animations that use the same frames.

It could be usefull to create a frame-based hitbox automation. Basically, it would indicate for every frame of an animation file the different hitboxes and their data (type, size, etc). We would need to check at least x, y, w, h, ox, oy to return the default value if it’s not here. Then it would be directly transfered as-is, allowing us to support by default custom value (for instance the power of an hit, making us even able to allow). The biggest question is : should we make that according to animation data or directly frame data. The first one would make us able to support directly different animations that use the same frames.
kazhnuz added the
0. Imported
label 2020-08-09 11:15:05 +02:00
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Fixed by #22

Fixed by #22
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