Internal coordinate of the camera are inverted in 4P mode #11
Labels
No labels
0. Imported
1. Bug
1. Clean-up
1. Feature
1. Improvement
2. Deliverable
2. Epic
3. Duplicate
3. Invalid
3. Need investigation
4. Assets
4. Birb Core
4. Debug
4. Dependencies
4. Inputs
4. Lang
4. Scenes
4. Screen
4. World
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: epervier/epervier-old#11
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
In a four players mode, the P1 and P2 have their internal y coordinate inverted (0 for P3 and P4 and screen_height/2 for P1 and P2), relying on a lot of workaround to be drawn at the right place.
This kinda shouldn’t be the case.
Fixed since
91019b2074