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c3ee812d1a
...
fed8ab4662
36 changed files with 849 additions and 1275 deletions
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@ -1,97 +0,0 @@
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-- core/assets :: a simple assets manager, aim to put every assets in a simple
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-- serie of table in order to find them easily.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local AssetManager = Object:extend()
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function AssetManager:new()
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self.locals = {}
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self.globals = {}
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self.updatables = {}
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self.isActive = true
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end
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function AssetManager:update(dt)
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if (self.isActive) then
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for key, updatable in pairs(self.updatables) do
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updatable:update(dt)
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end
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end
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end
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function AssetManager:add(name, asset, isGlobal)
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if (isGlobal == true) then
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self:addGlobal(name, asset)
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else
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self:addLocal(name, asset)
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end
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end
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function AssetManager:addGlobal(name, asset)
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self.globals[name] = asset
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end
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function AssetManager:addLocal(name, asset)
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self.locals[name] = asset
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end
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function AssetManager:clear()
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self.locals = {}
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self.globals = {}
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collectgarbage()
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end
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function AssetManager:clearLocal()
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self.locals = {}
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end
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function AssetManager:get(name)
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if self.locals[name] ~= nil then
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return self.locals[name]
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end
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return self.globals[name]
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end
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-- Specific functions
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function AssetManager:playSFX(name)
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local asset = self:get(name)
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asset:play()
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end
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-- Activity Functions
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function AssetManager:setActivity(isActive)
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self.isActive = isActive
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end
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function AssetManager:switchActivity()
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self.isActive = (self.isActive == false)
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end
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function AssetManager:getActivity()
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return self.isActive
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end
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return AssetManager
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@ -34,7 +34,6 @@ local Screen = require(cwd .. "screen")
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local Lang = require(cwd .. "lang")
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local SceneManager = require(cwd .. "scenemanager")
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local MusicManager = require(cwd .. "music")
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local Assets = require(cwd .. "assets")
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-- INIT FUNCTIONS
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-- Initialize and configure the core object
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@ -52,7 +51,6 @@ function CoreSystem:new(debugLevel)
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self.scenemanager = SceneManager(self)
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self.lang = Lang(self)
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self.music = MusicManager(self)
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self.assets = Assets(self)
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self.debug:logDebug("birbcore","Birb initialized")
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end
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@ -108,7 +106,6 @@ function CoreSystem:update(dt)
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self.input:update(dt)
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self.screen:update(dt)
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self.music:update(dt)
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self.assets:update(dt)
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if (self.game ~= nil) then
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self.game:update(dt)
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@ -75,6 +75,7 @@ function SceneManager:update(dt)
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if (self.currentScene ~= nil) then
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self.currentScene:updateStart(dt)
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self.currentScene:setKeys()
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self.currentScene.assets:update(dt)
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self.currentScene.menusystem:update(dt)
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self.currentScene:updateWorld(dt)
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self.currentScene:update(dt)
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@ -1,5 +1,5 @@
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-- modules/assets/import :: a simple assets importer, to import easily everything into
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-- the asset manager.
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-- modules/assets :: a simple assets manager, aim to put every assets in a simple
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-- serie of table in order to find them easily.
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--[[
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Copyright © 2019 Kazhnuz
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@ -24,7 +24,7 @@
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local Assets = Object:extend()
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local cwd = (...):gsub('%.init$', '') .. ".types."
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local cwd = (...):gsub('%.init$', '') .. "."
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local Texture = require(cwd .. "texture")
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@ -36,241 +36,257 @@ local Tileset = require(cwd .. "tileset")
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local Autotile = require(cwd .. "autotile")
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local Background = require(cwd .. "background")
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local SFX = require(cwd .. "sfx")
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-- INIT FUNCTIONS
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-- Initilizing and configuring option
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function Assets:new(isGlobal)
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self.isGlobal = isGlobal
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function Assets:new()
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self:clear()
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self.isActive = true
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end
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function Assets:clear()
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if (self.isGlobal) then
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core.assets:clear()
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else
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core.assets:clearLocal()
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end
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-- TODO: destroy individually each texture/image when assets are cleared
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self:clearSprites()
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self:clearSFX()
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self:clearFonts()
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self:resetMusic()
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self:clearBackgrounds()
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self:clearFonts()
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self:clearTileset()
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self:clearImages()
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end
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-- WRAPPER FUNCTIONS
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-- Basic wrappers to ensure compatibility
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function Assets:get(key)
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return core.assets:get(key)
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end
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function Assets:getFont(key)
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return self:getWithType(key, "font")
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end
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function Assets:getWithType(key, type)
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return core.assets:get(key)
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end
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function Assets:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
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core.assets:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
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end
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function Assets:newSFX(name, filepath)
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self:addSFX(name, filepath)
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end
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function Assets:addImage(name, filename)
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self:addTexture(name, filename)
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end
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function Assets:playSFX(name)
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core.assets:playSFX(name)
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end
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function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
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self:draw(name, x, y, r, sx, sy, ox, oy, kx, ky)
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end
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-- Music
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function Assets:setMusic(filename, loop)
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core.debug:logDebug("assets", "Assets:setMusic is deprecated")
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core.music:addMusic(filename, true)
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end
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function Assets:silence()
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core.debug:logDebug("assets", "Assets:silence is deprecated")
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core.music:silence()
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end
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function Assets:resetMusic()
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core.debug:logDebug("assets", "Assets:resetMusic is deprecated")
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core.music:purge()
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end
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function Assets:playMusic()
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core.debug:logDebug("assets", "Assets:playMusic is deprecated")
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core.music:playMusic()
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end
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-- Activity
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function Assets:setActivity(activity)
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core.assets:setActivity(activity)
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end
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function Assets:switchActivity()
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core.assets:switchActivity()
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end
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function Assets:getActivity()
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core.assets:getActivity()
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function Assets:update(dt)
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if (self.isActive) then
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self:animationsUpdate(dt)
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end
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end
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-- IMPORT FUNCTIONS
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-- Easilly import assets
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function Assets:batchImport(datafile)
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local datas = require(datafile)
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local datas = require(datafile)
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for asset_type, assets in pairs(datas) do
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if (asset_type == "autotiles") then
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self:importAutotiles(assets)
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elseif (asset_type == "backgrounds") then
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self:importBackgrounds(assets)
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elseif (asset_type == "fonts") then
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self:importFonts(assets)
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elseif (asset_type == "imagefonts") then
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self:importImageFonts(assets)
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elseif (asset_type == "images") then
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self:importTextures(assets)
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elseif (asset_type == "sprites") then
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self:importSprites(assets)
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elseif (asset_type == "textures") then
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self:importTextures(assets)
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elseif (asset_type == "tilesets") then
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self:importTilesets(assets)
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elseif (asset_type == "sfx") then
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self:importSFX(assets)
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else
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core.debug:logWarn("assets/importer", "unkown asset type " .. asset_type)
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end
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for asset_type, assets in pairs(datas) do
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if (asset_type == "autotiles") then
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self:importAutotiles(assets)
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elseif (asset_type == "backgrounds") then
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self:importBackgrounds(assets)
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elseif (asset_type == "fonts") then
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self:importFonts(assets)
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elseif (asset_type == "imagefonts") then
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self:importImageFonts(assets)
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elseif (asset_type == "images") then
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self:importTextures(assets)
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elseif (asset_type == "sprites") then
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self:importSprites(assets)
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elseif (asset_type == "textures") then
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self:importTextures(assets)
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elseif (asset_type == "tilesets") then
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self:importTilesets(assets)
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elseif (asset_type == "sfx") then
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self:importSFX(assets)
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else
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core.debug:logWarn("assets/importer", "unkown asset type " .. asset_type)
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end
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end
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end
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function Assets:importAutotiles(assets)
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for i, asset in ipairs(assets) do
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self:addAutotile(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addAutotile(asset[1], asset[2])
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end
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end
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function Assets:importBackgrounds(assets)
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for i, asset in ipairs(assets) do
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self:addBackground(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addBackground(asset[1], asset[2])
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end
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end
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function Assets:importFonts(assets)
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for i, asset in ipairs(assets) do
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self:addFont(asset[1], asset[2], asset[3])
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end
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for i, asset in ipairs(assets) do
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self:addFont(asset[1], asset[2], asset[3])
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end
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end
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function Assets:importImageFonts(assets)
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for i, asset in ipairs(assets) do
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self:addImageFont(asset[1], asset[2], asset[3])
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end
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for i, asset in ipairs(assets) do
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self:addImageFont(asset[1], asset[2], asset[3])
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end
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end
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function Assets:importSprites(assets)
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for i, asset in ipairs(assets) do
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self:addSprite(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addSprite(asset[1], asset[2])
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end
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end
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function Assets:importTextures(assets)
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for i, asset in ipairs(assets) do
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self:addImage(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addImage(asset[1], asset[2])
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end
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end
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function Assets:importTilesets(assets)
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for i, asset in ipairs(assets) do
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self:addTileset(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addTileset(asset[1], asset[2])
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end
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end
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function Assets:importSFX(assets)
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for i, asset in ipairs(assets) do
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self:addSFX(asset[1], asset[2])
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end
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for i, asset in ipairs(assets) do
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self:addSFX(asset[1], asset[2])
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end
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end
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-- ADD FUNCTIONS
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-- Different wrapper to create easily asset objects
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function Assets:add(name, assetObject)
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core.assets:add(name, assetObject, self.isGlobal)
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end
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function Assets:addBackground(name, filepath)
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self:add(name, Background(filepath))
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end
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function Assets:addSprite(name, filepath)
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self:add(name, Sprite(filepath))
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end
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function Assets:addFont(key, filename, size)
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self:add(key, Font(filename, size))
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end
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function Assets:addImageFont(key, filename, extraspacing)
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self:add(key, ImageFont(filename, extraspacing))
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end
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function Assets:addTileset(name, filepath)
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self:add(name, Tileset(filepath))
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end
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function Assets:addAutotile(name, tilesize)
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self:add(name, Autotile(name, tilesize))
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end
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-- SFX & MUSICS
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-- Handle sound effects and musics
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function Assets:addSFX(name, filepath)
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self:add(name, SFX(filepath))
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self:newSFX(name, filepath)
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end
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function Assets:addTexture(name, filename)
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self:add(name, Texture(filename))
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end
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-- DEPRECATED FUNCTIONS
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-- Don't do anything and will be removed soon
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function Assets:clearFonts()
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core.debug:logDebug("assets", "Assets:clearFonts is deprecated")
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end
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function Assets:clearTileset()
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core.debug:logDebug("assets", "Assets:clearTileset is deprecated")
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end
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|
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function Assets:clearAutotile()
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core.debug:logDebug("assets", "Assets:clearAutotile is deprecated")
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function Assets:newSFX(name, filepath)
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self.sfx[name] = love.audio.newSource( filepath, "static" )
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end
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function Assets:clearSFX()
|
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core.debug:logDebug("assets", "Assets:clearSFX is deprecated")
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love.audio.stop( )
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self.sfx = {}
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end
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function Assets:clearBackgrounds()
|
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core.debug:logDebug("assets", "Assets:clearBackgrounds is deprecated")
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function Assets:playSFX(filename)
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if not (self.sfx[filename] == nil) then
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self.sfx[filename]:stop()
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self.sfx[filename]:setVolume(core.options.data.audio.sfx / 100)
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love.audio.play( self.sfx[filename] )
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end
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end
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|
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function Assets:clearSprites()
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core.debug:logDebug("assets", "Assets:clearSprites is deprecated")
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function Assets:setMusic(filename, loop)
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core.debug:logDebug("assets", "Assets:setMusic is deprecated")
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core.music:addMusic(filename, true)
|
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end
|
||||
|
||||
function Assets:silence()
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core.debug:logDebug("assets", "Assets:silence is deprecated")
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||||
core.music:silence()
|
||||
end
|
||||
|
||||
function Assets:resetMusic()
|
||||
core.debug:logDebug("assets", "Assets:resetMusic is deprecated")
|
||||
core.music:purge()
|
||||
end
|
||||
|
||||
function Assets:playMusic()
|
||||
core.debug:logDebug("assets", "Assets:playMusic is deprecated")
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core.music:playMusic()
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||||
end
|
||||
|
||||
-- IMAGES FUNCTIONS
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||||
-- Create directly texture items
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||||
|
||||
function Assets:addImage(name, filename)
|
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self.images[name] = Texture(filename)
|
||||
end
|
||||
|
||||
function Assets:drawImage(name, x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
self.images[name]:draw(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
end
|
||||
|
||||
function Assets:clearImages()
|
||||
core.debug:logDebug("assets", "Assets:clearImages is deprecated")
|
||||
self.images = {}
|
||||
end
|
||||
|
||||
-- BACKGROUNDS FUNCTIONS
|
||||
-- Automatic tiling texture
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||||
|
||||
function Assets:addBackground(name, filepath)
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||||
-- TODO: rework entirely background to work at any size
|
||||
self.backgrounds[name] = Background(filepath)
|
||||
end
|
||||
|
||||
function Assets:clearBackgrounds()
|
||||
self.backgrounds = {}
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||||
end
|
||||
|
||||
-- SPRITES FUNCTIONS
|
||||
-- Animated tileset
|
||||
|
||||
function Assets:addSprite(name, filepath)
|
||||
self.sprites[name] = Sprite(filepath)
|
||||
end
|
||||
|
||||
function Assets:animationsUpdate(dt)
|
||||
for i,v in pairs(self.sprites) do
|
||||
v:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function Assets:clearSprites()
|
||||
self.sprites = {}
|
||||
end
|
||||
|
||||
-- FONTS FUNCTIONS
|
||||
-- Handles fonts and imagesfonts
|
||||
|
||||
function Assets:addFont(key, filename, size)
|
||||
local font = Font(filename, size)
|
||||
self.fonts[key] = font
|
||||
end
|
||||
|
||||
function Assets:addImageFont(key, filename, extraspacing)
|
||||
local font = ImageFont(filename, extraspacing)
|
||||
self.fonts[key] = font
|
||||
end
|
||||
|
||||
function Assets:getFont(filename)
|
||||
return self.fonts[filename]
|
||||
end
|
||||
|
||||
function Assets:clearFonts()
|
||||
self.fonts = {}
|
||||
end
|
||||
|
||||
-- TILESET FUNCTIONS
|
||||
-- Automatically create quads for a texture
|
||||
|
||||
function Assets:addTileset(name, filepath)
|
||||
self.tileset[name] = Tileset(filepath)
|
||||
end
|
||||
|
||||
function Assets:clearTileset()
|
||||
self.tileset = {}
|
||||
end
|
||||
|
||||
-- AUTOTILE FUNCTIONS
|
||||
-- Automatically draw tiles
|
||||
|
||||
function Assets:addAutotile(name, tilesize)
|
||||
self.autotile[name] = Autotile(name, tilesize)
|
||||
end
|
||||
|
||||
function Assets:clearAutotile()
|
||||
self.autotile = {}
|
||||
end
|
||||
|
||||
-- ACTIVITY FUNCTIONS
|
||||
-- Handle activity
|
||||
|
||||
function Assets:setActivity(activity)
|
||||
self.isActive = activity
|
||||
end
|
||||
|
||||
function Assets:switchActivity()
|
||||
self.isActive = (self.isActive == false)
|
||||
end
|
||||
|
||||
function Assets:getActivity()
|
||||
return self.isActive
|
||||
end
|
||||
|
||||
return Assets
|
||||
|
|
|
@ -1,40 +0,0 @@
|
|||
-- assets/sfx :: the sfx object, essentially used to be able to just have an sfx
|
||||
|
||||
--[[
|
||||
Copyright © 2020 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
|
||||
local SFX = Object:extend()
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initilizing and configuring option
|
||||
|
||||
function SFX:new(filepath)
|
||||
self.sound = love.audio.newSource(filepath, "static")
|
||||
end
|
||||
|
||||
function SFX:play()
|
||||
self.sound:stop()
|
||||
self.sound:setVolume(core.options.data.audio.sfx / 100)
|
||||
love.audio.play(self.sound)
|
||||
end
|
||||
|
||||
return SFX
|
|
@ -257,7 +257,7 @@ function Menu:resetSound()
|
|||
end
|
||||
|
||||
function Menu:setSoundFromSceneAssets(name)
|
||||
self:setSound(self.menusystem.scene.assets:getWithType(name, "sfx"))
|
||||
self:setSound(self.menusystem.scene.assets.sfx[name])
|
||||
end
|
||||
|
||||
function Menu:setSound(soundasset)
|
||||
|
@ -267,7 +267,9 @@ end
|
|||
|
||||
function Menu:playNavigationSound()
|
||||
if self.sound.active == true then
|
||||
self.sound.asset:play()
|
||||
love.audio.stop( self.sound.asset )
|
||||
self.sound.asset:setVolume(core.options.data.audio.sfx / 100)
|
||||
love.audio.play( self.sound.asset )
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -22,34 +22,18 @@
|
|||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local BaseActor = require("birb.modules.world.actors.mixins.base")
|
||||
local SpritedActor = require("birb.modules.world.actors.mixins.sprites")
|
||||
local TimedActor = require("birb.modules.world.actors.mixins.timers")
|
||||
local InputActor = require("birb.modules.world.actors.mixins.inputs")
|
||||
local PhysicalActor = require("birb.modules.world.actors.mixins.physics")
|
||||
local cwd = (...):gsub('%.actor2D$', '') .. "."
|
||||
local BaseActor = require(cwd .. "baseactor")
|
||||
local Actor2D = BaseActor:extend()
|
||||
|
||||
local Actor2D = Object:extend()
|
||||
Actor2D:implement(BaseActor)
|
||||
Actor2D:implement(SpritedActor)
|
||||
Actor2D:implement(TimedActor)
|
||||
Actor2D:implement(InputActor)
|
||||
Actor2D:implement(PhysicalActor)
|
||||
|
||||
local Hitbox = require("birb.modules.world.actors.utils.hitbox2D")
|
||||
local Hitbox = require(cwd .. "utils.hitbox2D")
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialise the actor and its base functions
|
||||
|
||||
function Actor2D:new(world, type, x, y, w, h, isSolid)
|
||||
self:init(world, type)
|
||||
self:initPhysics(Hitbox, x, y, 0, w, h, 0, isSolid)
|
||||
self:initTimers()
|
||||
self:initSprite()
|
||||
self:initKeys()
|
||||
end
|
||||
|
||||
function Actor2D:packForHitbox()
|
||||
return {0, 0, self.w, self.h}
|
||||
Actor2D.super.new(self, world, type, x, y, 0, w, h, 0, isSolid)
|
||||
self:initHitboxes()
|
||||
end
|
||||
|
||||
function Actor2D:destroy()
|
||||
|
@ -61,10 +45,21 @@ end
|
|||
-- PHYSICS FUNCTIONS
|
||||
-- Handle movement and collisions.
|
||||
|
||||
function Actor2D:moveToFuturePosition(dt)
|
||||
function Actor2D:autoMove(dt)
|
||||
self:updateHitboxes()
|
||||
self.onGround = false
|
||||
self:applyGravity(dt)
|
||||
|
||||
local dx, dy = self:getFuturePosition(dt)
|
||||
local _, _, cols, colNumber = self:move(dx, dy)
|
||||
return cols, colNumber
|
||||
local newx, newy, cols, colNumber = self:move(dx, dy)
|
||||
|
||||
-- apply after the movement the friction, until the player stop
|
||||
-- note: the friction is applied according to the delta time,
|
||||
-- thus the friction should be how much speed is substracted in 1 second
|
||||
|
||||
self:solveAllCollisions(cols)
|
||||
|
||||
self:applyFriction(dt)
|
||||
end
|
||||
|
||||
function Actor2D:changeSpeedToCollisionNormal(normal)
|
||||
|
@ -85,16 +80,16 @@ end
|
|||
function Actor2D:move(dx, dy)
|
||||
local cols, colNumber = {}, 0
|
||||
if (self.isDestroyed == false) then
|
||||
self.x, self.y, cols, colNumber = self.mainHitbox:checkCollisionAtPoint(dx, dy, self.filter)
|
||||
self.x, self.y, cols, colNumber = self.mainHitbox:checkCollision(dx, dy, self.filter)
|
||||
self.mainHitbox:updatePosition()
|
||||
end
|
||||
return self.x, self.y, cols, colNumber
|
||||
end
|
||||
|
||||
function Actor2D:checkCollisionAtPoint(dx, dy)
|
||||
function Actor2D:checkCollision(dx, dy)
|
||||
local x, y, cols, colNumber = dx, dy, {}, 0
|
||||
if (self.isDestroyed == false) then
|
||||
x, y, cols, colNumber = self.mainHitbox:checkCollisionAtPoint(dx, dy, self.filter)
|
||||
x, y, cols, colNumber = self.mainHitbox:checkCollision(dx, dy, self.filter)
|
||||
end
|
||||
return self.x, self.y, cols, colNumber
|
||||
end
|
||||
|
@ -112,7 +107,7 @@ end
|
|||
|
||||
function Actor2D:checkGround()
|
||||
local dx, dy = self.x, self.y + utils.math.sign(self.grav)
|
||||
local newx, newy, cols, colNumber = self:checkCollisionAtPoint(dx, dy)
|
||||
local newx, newy, cols, colNumber = self:checkCollision(dx, dy)
|
||||
|
||||
for i, col in ipairs(cols) do
|
||||
if (col.type == "touch") or (col.type == "bounce") or (col.type == "slide") then
|
||||
|
@ -131,6 +126,70 @@ function Actor2D:getViewCenter()
|
|||
return x, y
|
||||
end
|
||||
|
||||
-- HITBOXES FUNCTIONS
|
||||
-- Functions related to actor hitboxes
|
||||
|
||||
function Actor2D:addHitboxFromFrameData(framedata, animationID, frameID, hitboxID)
|
||||
local sx, sy = self.sprite:getScalling()
|
||||
local type = framedata[1]
|
||||
local ox = framedata[2]
|
||||
local oy = framedata[3]
|
||||
local w = framedata[4]
|
||||
local h = framedata[5]
|
||||
local isSolid = framedata[6] or false
|
||||
local anim = animationID or "null"
|
||||
local frame = frameID or 0
|
||||
local id = hitboxID or 0
|
||||
if (sx < 0) then
|
||||
ox = self.w - ox - w
|
||||
end
|
||||
if (sy < 0) then
|
||||
oy = self.h - oy - h
|
||||
end
|
||||
|
||||
if (type == "main") then
|
||||
self.mainHitbox:modify(ox, oy, w, h)
|
||||
else
|
||||
local hitboxName = anim .. frame .. type .. id
|
||||
self:addHitbox(hitboxName, type, ox, oy, w, h, isSolid)
|
||||
return hitboxName
|
||||
end
|
||||
end
|
||||
|
||||
function Actor2D:initMainHitbox()
|
||||
self.mainHitbox = Hitbox(self, self.type, 0, 0, self.w, self.h, self.isSolid)
|
||||
self.mainHitbox:advertiseAsMainHitbox()
|
||||
end
|
||||
|
||||
function Actor2D:addHitbox(name, type, ox, oy, w, h, isSolid)
|
||||
if (self.hitboxes[name] ~= nil) then
|
||||
core.debug:logWarn("actor2D", "the hitbox " .. name .. " already exists")
|
||||
else
|
||||
local hitbox = Hitbox(self, type, ox, oy, w, h, isSolid)
|
||||
self.hitboxes[name] = hitbox
|
||||
return hitbox
|
||||
end
|
||||
end
|
||||
|
||||
function Actor2D:checkHitboxCollisions(name, filter)
|
||||
self:checkHitboxCollisionsAtPoint(name, self.x, self.y, filter)
|
||||
end
|
||||
|
||||
function Actor2D:checkHitboxCollisionsAtPoint(name, dx, dy, filter)
|
||||
local x, y, cols, colNumber = dx, dy, {}, 0
|
||||
local filter = filter or self.filter
|
||||
if (self.isDestroyed == false) and (self.hitboxes[name] ~= nil) then
|
||||
x, y, cols, colNumber = self.hitboxes[name]:checkCollision(dx, dy, filter)
|
||||
local type = self.hitboxes[name].type
|
||||
|
||||
for i, col in ipairs(cols) do
|
||||
self:hitboxResponse(name, type, col)
|
||||
end
|
||||
end
|
||||
|
||||
return x, y, cols, colNumber
|
||||
end
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
-- Draw the actors.
|
||||
|
||||
|
|
|
@ -23,18 +23,8 @@
|
|||
]]
|
||||
|
||||
local cwd = (...):gsub('%.actor3D$', '') .. "."
|
||||
local BaseActor = require("birb.modules.world.actors.mixins.base")
|
||||
local SpritedActor = require("birb.modules.world.actors.mixins.sprites")
|
||||
local TimedActor = require("birb.modules.world.actors.mixins.timers")
|
||||
local InputActor = require("birb.modules.world.actors.mixins.inputs")
|
||||
local PhysicalActor = require("birb.modules.world.actors.mixins.physics")
|
||||
|
||||
local Actor3D = Object:extend()
|
||||
Actor3D:implement(BaseActor)
|
||||
Actor3D:implement(SpritedActor)
|
||||
Actor3D:implement(TimedActor)
|
||||
Actor3D:implement(InputActor)
|
||||
Actor3D:implement(PhysicalActor)
|
||||
local BaseActor = require(cwd .. "baseactor")
|
||||
local Actor3D = BaseActor:extend()
|
||||
|
||||
local Hitbox = require(cwd .. "utils.hitbox3D")
|
||||
local Boxes = require(cwd .. "utils.boxes")
|
||||
|
@ -43,10 +33,8 @@ local Boxes = require(cwd .. "utils.boxes")
|
|||
-- Initialise the actor and its base functions
|
||||
|
||||
function Actor3D:new(world, type, x, y, z, w, h, d, isSolid)
|
||||
self:init(world, type)
|
||||
self:initPhysics(Hitbox, x, y, z, w, h, d, isSolid)
|
||||
self:initTimers()
|
||||
self:initSprite()
|
||||
Actor3D.super.new(self, world, type, x, y, z, w, h, d, isSolid)
|
||||
self:initHitboxes()
|
||||
self.world:registerShape(self)
|
||||
self.boxes = Boxes
|
||||
self.doCastShadows = true
|
||||
|
@ -63,18 +51,24 @@ function Actor3D:destroy()
|
|||
self.isDestroyed = true
|
||||
end
|
||||
|
||||
function Actor3D:packForHitbox()
|
||||
return {0, 0, 0, self.w, self.h, self.d}
|
||||
end
|
||||
|
||||
|
||||
-- PHYSICS FUNCTIONS
|
||||
-- Handle movement and collisions.
|
||||
|
||||
function Actor3D:moveToFuturePosition(dt)
|
||||
function Actor3D:autoMove(dt)
|
||||
self:updateHitboxes()
|
||||
self.onGround = false
|
||||
self:applyGravity(dt)
|
||||
|
||||
local dx, dy, dz = self:getFuturePosition(dt)
|
||||
local _, _, _, cols, colNumber = self:move(dx, dy, dz)
|
||||
return cols, colNumber
|
||||
local newx, newy, newz, cols, colNumber = self:move(dx, dy, dz)
|
||||
|
||||
-- apply after the movement the friction, until the player stop
|
||||
-- note: the friction is applied according to the delta time,
|
||||
-- thus the friction should be how much speed is substracted in 1 second
|
||||
|
||||
self:solveAllCollisions(cols)
|
||||
|
||||
self:applyFriction(dt)
|
||||
end
|
||||
|
||||
function Actor3D:changeSpeedToCollisionNormal(normal)
|
||||
|
@ -100,7 +94,7 @@ function Actor3D:move(dx, dy, dz)
|
|||
local cols, colNumber = {}, 0
|
||||
local oldx, oldy, oldz = self.x, self.y, self.z
|
||||
if (self.isDestroyed == false) then
|
||||
self.x, self.y, self.z, cols, colNumber = self.mainHitbox:checkCollisionAtPoint(dx, dy, dz, self.filter)
|
||||
self.x, self.y, self.z, cols, colNumber = self.mainHitbox:checkCollision(dx, dy, dz, self.filter)
|
||||
self.mainHitbox:updatePosition()
|
||||
self.world:updateShape(self)
|
||||
end
|
||||
|
@ -114,10 +108,10 @@ function Actor3D:move(dx, dy, dz)
|
|||
return self.x, self.y, self.z, cols, colNumber
|
||||
end
|
||||
|
||||
function Actor3D:checkCollisionAtPoint(dx, dy, dz)
|
||||
function Actor3D:checkCollision(dx, dy, dz)
|
||||
local x, y, z, cols, colNumber = dx, dy, dz, {}, 0
|
||||
if (self.isDestroyed == false) then
|
||||
x, y, z, cols, colNumber = self.mainHitbox:checkCollisionAtPoint(dx, dy, dz, self.filter)
|
||||
x, y, z, cols, colNumber = self.mainHitbox:checkCollision(dx, dy, dz, self.filter)
|
||||
end
|
||||
return self.x, self.y, self.z, cols, colNumber
|
||||
end
|
||||
|
@ -136,7 +130,7 @@ end
|
|||
|
||||
function Actor3D:checkGround()
|
||||
local dx, dy, dz = self.x, self.y, self.z - utils.math.sign(self.grav)
|
||||
local newx, newy, newz, cols, colNumber = self:checkCollisionAtPoint(dx, dy, dz)
|
||||
local newx, newy, newz, cols, colNumber = self:checkCollision(dx, dy, dz)
|
||||
for i, col in ipairs(cols) do
|
||||
if (col.type == "touch") or (col.type == "bounce") or (col.type == "slide") then
|
||||
if not (self.grav == 0) then
|
||||
|
@ -154,6 +148,72 @@ function Actor3D:getViewCenter()
|
|||
return x, y - (self.d/2)
|
||||
end
|
||||
|
||||
-- HITBOXES FUNCTIONS
|
||||
-- Functions related to actor hitboxes
|
||||
|
||||
function Actor3D:addHitboxFromFrameData(framedata, animationID, frameID, hitboxID)
|
||||
local sx, sy = self.sprite:getScalling()
|
||||
local type = framedata[1]
|
||||
local ox = framedata[2]
|
||||
local oy = framedata[3]
|
||||
local oz = framedata[4]
|
||||
local w = framedata[5]
|
||||
local h = framedata[6]
|
||||
local d = framedata[7]
|
||||
local isSolid = framedata[8] or false
|
||||
local anim = animationID or "null"
|
||||
local frame = frameID or 0
|
||||
local id = hitboxID or 0
|
||||
if (sx < 0) then
|
||||
ox = self.w - ox - w
|
||||
end
|
||||
if (sy < 0) then
|
||||
oz = self.d - oz - d
|
||||
end
|
||||
|
||||
if (type == "main") then
|
||||
self.mainHitbox:modify(ox, oy, oz, w, h, d)
|
||||
else
|
||||
local hitboxName = anim .. frame .. type .. id
|
||||
self:addHitbox(hitboxName, type, ox, oy, oz, w, h, d, isSolid)
|
||||
return hitboxName
|
||||
end
|
||||
end
|
||||
|
||||
function Actor3D:initMainHitbox()
|
||||
self.mainHitbox = Hitbox(self, self.type, 0, 0, 0, self.w, self.h, self.d, self.isSolid)
|
||||
self.mainHitbox:advertiseAsMainHitbox()
|
||||
end
|
||||
|
||||
function Actor3D:addHitbox(name, type, ox, oy, oz, w, h, d, isSolid)
|
||||
if (self.hitboxes[name] ~= nil) then
|
||||
core.debug:logWarn("actor3D", "the hitbox " .. name .. " already exists")
|
||||
else
|
||||
local hitbox = Hitbox(self, type, ox, oy, oz, w, h, d, isSolid)
|
||||
self.hitboxes[name] = hitbox
|
||||
return hitbox
|
||||
end
|
||||
end
|
||||
|
||||
function Actor3D:checkHitboxCollisions(name, filter)
|
||||
self:checkHitboxCollisionsAtPoint(name, self.x, self.y, self.z, filter)
|
||||
end
|
||||
|
||||
function Actor3D:checkHitboxCollisionsAtPoint(name, dx, dy, dz, filter)
|
||||
local x, y, z, cols, colNumber = dx, dy, dz, {}, 0
|
||||
local filter = filter or self.filter
|
||||
if (self.isDestroyed == false) and (self.hitboxes[name] ~= nil) then
|
||||
x, y, z, cols, colNumber = self.hitboxes[name]:checkCollision(dx, dy, dz, filter)
|
||||
local type = self.hitboxes[name].type
|
||||
|
||||
for i, col in ipairs(cols) do
|
||||
self:hitboxResponse(name, type, col)
|
||||
end
|
||||
end
|
||||
|
||||
return x, y, z, cols, colNumber
|
||||
end
|
||||
|
||||
-- SHADOW FUNCTIONS
|
||||
-- Handle everything related to shadow
|
||||
|
||||
|
|
437
birb/modules/world/actors/baseactor.lua
Normal file
437
birb/modules/world/actors/baseactor.lua
Normal file
|
@ -0,0 +1,437 @@
|
|||
-- BaseActor.lua :: the global implementation of an actor. Basically, it abstract
|
||||
-- everything that isn't only 2D or 3D related to the actor system.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local cwd = (...):gsub('%.baseactor$', '') .. "."
|
||||
local BaseActor = Object:extend()
|
||||
|
||||
local Timer = require(cwd .. "utils.timer")
|
||||
local Sprite = require(cwd .. "utils.sprites")
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialise the actor and its base functions
|
||||
|
||||
function BaseActor:new(world, type, x, y, z, w, h, d, isSolid)
|
||||
self.type = type or ""
|
||||
self.isSolid = isSolid or false
|
||||
self.depth = 0
|
||||
|
||||
self:setManagers(world)
|
||||
self:initKeys()
|
||||
self:initTimers()
|
||||
self:setSprite()
|
||||
self:initPhysics(x, y, z, w, h, d)
|
||||
|
||||
self:setDebugColor(1, 1, 1)
|
||||
self:register()
|
||||
end
|
||||
|
||||
function BaseActor:setManagers(world)
|
||||
self.world = world
|
||||
self.scene = world.scene
|
||||
self.obj = world.obj
|
||||
self.assets = self.scene.assets
|
||||
end
|
||||
|
||||
function BaseActor:setDebugColor(r,g,b)
|
||||
self.debug = {}
|
||||
self.debug.r = r
|
||||
self.debug.g = g
|
||||
self.debug.b = b
|
||||
end
|
||||
|
||||
function BaseActor:register()
|
||||
self.world:registerActor(self)
|
||||
self.isDestroyed = false
|
||||
end
|
||||
|
||||
function BaseActor:destroy()
|
||||
self.world:removeActor(self)
|
||||
self.isDestroyed = true
|
||||
end
|
||||
|
||||
-- PHYSICS FUNCTIONS
|
||||
-- Raw implementation of everything common in physics
|
||||
|
||||
function BaseActor:initPhysics(x, y, z, w, h, d)
|
||||
self:setCoordinate(x, y, z)
|
||||
|
||||
self.w = w or 0
|
||||
self.h = h or 0
|
||||
self.d = d or 0
|
||||
|
||||
self.xsp = 0
|
||||
self.ysp = 0
|
||||
self.zsp = 0
|
||||
|
||||
self.xfrc = 0
|
||||
self.yfrc = 0
|
||||
self.zfrc = 0
|
||||
|
||||
self:initGravity()
|
||||
|
||||
self:setBounceFactor()
|
||||
self:setFilter()
|
||||
end
|
||||
|
||||
function BaseActor:setCoordinate(x, y, z, w, h, d)
|
||||
self.x = x or self.x
|
||||
self.y = y or self.y
|
||||
self.z = z or self.z
|
||||
end
|
||||
|
||||
function BaseActor:setBounceFactor(newBounceFactor)
|
||||
self.bounceFactor = newBounceFactor or 0
|
||||
end
|
||||
|
||||
function BaseActor:setFilter()
|
||||
-- Init the bump filter
|
||||
self.filter = function(item, other)
|
||||
if (other.owner == self) then
|
||||
-- ignore every collision with our own hitboxes
|
||||
return nil
|
||||
elseif (other.isSolid) then
|
||||
return "slide"
|
||||
else
|
||||
return "cross"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:getFuturePosition(dt)
|
||||
local dx, dy, dz
|
||||
dx = self.x + self.xsp * dt
|
||||
dy = self.y + self.ysp * dt
|
||||
dz = self.z + self.zsp * dt
|
||||
|
||||
return dx, dy, dz
|
||||
end
|
||||
|
||||
function BaseActor:applyFriction(dt)
|
||||
self.xsp = utils.math.toZero(self.xsp, self.xfrc * dt)
|
||||
self.ysp = utils.math.toZero(self.ysp, self.yfrc * dt)
|
||||
self.zsp = utils.math.toZero(self.zsp, self.zfrc * dt)
|
||||
end
|
||||
|
||||
function BaseActor:solveAllCollisions(cols)
|
||||
for i, col in ipairs(cols) do
|
||||
self:collisionResponse(col)
|
||||
if (col.type == "touch") or (col.type == "bounce") or (col.type == "slide") then
|
||||
self:changeSpeedToCollisionNormal(col.normal)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:collisionResponse(collision)
|
||||
-- here come the response to the collision
|
||||
end
|
||||
|
||||
function BaseActor:changeSpeedToCollisionNormal(normal)
|
||||
-- Empty function in baseactor
|
||||
end
|
||||
|
||||
-- COORDINATE/MOVEMENT FUNCTIONS
|
||||
-- Handle coordinate
|
||||
|
||||
function BaseActor:getCenter()
|
||||
return (self.x + (self.w / 2)), (self.y + (self.h / 2)), (self.z + (self.d / 2))
|
||||
end
|
||||
|
||||
function BaseActor:getViewCenter()
|
||||
return self:getCenter()
|
||||
end
|
||||
|
||||
-- GRAVITY SYSTEM FUNCTIONS
|
||||
-- All functions related to gravity
|
||||
|
||||
function BaseActor:initGravity()
|
||||
if (self.world.gravity.isDefault) then
|
||||
self.grav = self.world.gravity.grav
|
||||
else
|
||||
self.grav = 0
|
||||
end
|
||||
|
||||
self.onGround = false
|
||||
end
|
||||
|
||||
function BaseActor:setGravity(grav)
|
||||
-- It's basically now a function with two roles at once :
|
||||
-- - activate the gravity
|
||||
-- - use the gravity value the dev want
|
||||
|
||||
self.grav = grav or self.world.gravity.grav
|
||||
end
|
||||
|
||||
function BaseActor:applyGravity(dt)
|
||||
-- Empty function in baseactor
|
||||
end
|
||||
|
||||
function BaseActor:checkGround()
|
||||
-- Empty function in baseactor
|
||||
end
|
||||
|
||||
-- UPDATE FUNCTIONS
|
||||
-- Theses functions are activated every steps
|
||||
|
||||
function BaseActor:updateStart(dt)
|
||||
|
||||
end
|
||||
|
||||
function BaseActor:update(dt)
|
||||
self:updateStart(dt)
|
||||
self:updateTimers(dt)
|
||||
self:autoMove(dt)
|
||||
self:updateSprite(dt)
|
||||
self:updateEnd(dt)
|
||||
end
|
||||
|
||||
function BaseActor:updateEnd(dt)
|
||||
|
||||
end
|
||||
|
||||
function BaseActor:autoMove(dt)
|
||||
-- The base actor don't have coordinate
|
||||
-- so the autoMove is only usefull to its
|
||||
-- 2D and 3D childrens
|
||||
end
|
||||
|
||||
-- INPUT FUNCTIONS
|
||||
-- get input from the world object
|
||||
|
||||
function BaseActor:initKeys()
|
||||
self.keys = core.input.fakekeys
|
||||
end
|
||||
|
||||
function BaseActor:getInput(keys)
|
||||
self.keys = keys or core.input.fakekeys
|
||||
end
|
||||
|
||||
-- TIMER FUNCTIONS
|
||||
-- Control the integrated timers of the actor
|
||||
|
||||
function BaseActor:initTimers()
|
||||
self.timers = core.modules.Timers(self)
|
||||
end
|
||||
|
||||
function BaseActor:addTimer(name, t)
|
||||
core.debug:logWarn("actor", "function actor:addTimer is deprecated, prefer actor.timers:newTimer")
|
||||
self.timers:newTimer(t, name)
|
||||
end
|
||||
|
||||
function BaseActor:updateTimers(dt)
|
||||
self.timers:update(dt)
|
||||
end
|
||||
|
||||
function BaseActor:timerResponse(name)
|
||||
-- here come the timer responses
|
||||
end
|
||||
|
||||
-- HITBOX FUNCTIONS
|
||||
-- All functions to handle hitboxes
|
||||
|
||||
function BaseActor:initHitboxes()
|
||||
self:initMainHitbox()
|
||||
|
||||
self.hitboxes = {}
|
||||
self.hitboxListFile = ""
|
||||
self.hitboxList = nil
|
||||
end
|
||||
|
||||
function BaseActor:initMainHitbox()
|
||||
-- Empty function : don't load ANY real hitbox function into baseactor
|
||||
end
|
||||
|
||||
function BaseActor:setHitboxFile(file)
|
||||
self.hitboxList = require(file)
|
||||
self.hitboxListFile = file
|
||||
end
|
||||
|
||||
function BaseActor:getAutomaticHitboxLoading()
|
||||
return (self.hitboxList ~= nil)
|
||||
end
|
||||
|
||||
function BaseActor:getHitboxFile()
|
||||
return self.hitboxListFile
|
||||
end
|
||||
|
||||
function BaseActor:getHitboxList(animation, frame)
|
||||
if (animation == nil) or (self.hitboxList == nil) then
|
||||
return self.hitboxList
|
||||
else
|
||||
local list = self.hitboxList[animation]
|
||||
|
||||
if (frame == nil) or (list == nil) then
|
||||
return list
|
||||
else
|
||||
return list[frame]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:updateHitboxes()
|
||||
if (self.hitboxList ~= nil) then
|
||||
self:purgeHitbox()
|
||||
local animation, frame
|
||||
animation = self.sprite:getCurrentAnimation()
|
||||
frame = self.sprite:getRelativeFrame()
|
||||
local hitboxList = self:getHitboxList(animation, frame)
|
||||
|
||||
if (hitboxList ~= nil) then
|
||||
for i,v in ipairs(hitboxList) do
|
||||
self:addHitboxFromFrameData(v, animation, frame, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:checkHitboxesCollisions(filter)
|
||||
for k,v in pairs(self.hitboxes) do
|
||||
self:checkHitboxCollisions(k, filter)
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:hitboxResponse(name, type, collision)
|
||||
-- just a blank placeholder function
|
||||
end
|
||||
|
||||
function BaseActor:removeHitbox(name)
|
||||
if (self.hitboxes[name] ~= nil) then
|
||||
self.hitboxes[name]:destroy()
|
||||
self.hitboxes[name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:purgeHitbox()
|
||||
for k,v in pairs(self.hitboxes) do
|
||||
v:destroy()
|
||||
end
|
||||
self.hitboxes = {}
|
||||
end
|
||||
|
||||
function BaseActor:drawHitboxes()
|
||||
for k,v in pairs(self.hitboxes) do
|
||||
v:draw()
|
||||
end
|
||||
self:drawMainHitbox()
|
||||
end
|
||||
|
||||
function BaseActor:drawMainHitbox()
|
||||
if (self.mainHitbox ~= nil) then
|
||||
self.mainHitbox:draw()
|
||||
end
|
||||
end
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
-- Draw the actors.
|
||||
|
||||
function BaseActor:drawStart()
|
||||
|
||||
end
|
||||
|
||||
function BaseActor:draw()
|
||||
self:drawStart()
|
||||
self:drawEnd()
|
||||
end
|
||||
|
||||
function BaseActor:drawEnd()
|
||||
|
||||
end
|
||||
|
||||
function BaseActor:drawHUD(id, height, width)
|
||||
|
||||
end
|
||||
|
||||
-- SPRITES FUNCTIONS
|
||||
-- Handle the sprite of the actor
|
||||
|
||||
function BaseActor:setSprite(spritename, isClone, ox, oy)
|
||||
self.sprite = Sprite(self, spritename, ox, oy)
|
||||
if (isClone) then
|
||||
self.sprite:clone()
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:changeAnimation(animation, restart)
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function BaseActor:changeAnimation is deprecated, prefer BaseActor.sprite:changeAnimation()")
|
||||
self.sprite:changeAnimation(animation, restart)
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:animationEnded(animation)
|
||||
-- Empty placeholder function
|
||||
end
|
||||
|
||||
function BaseActor:setCustomSpeed(customSpeed)
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function BaseActor:setCustomSpeed is deprecated, prefer BaseActor.sprite:setCustomSpeed()")
|
||||
self.sprite:setCustomSpeed(customSpeed)
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:updateSprite(dt)
|
||||
if (self.sprite ~= nil) then
|
||||
self.sprite:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:getCurrentAnimation()
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function BaseActor:getCurrentAnimation is deprecated, prefer BaseActor.sprite:getCurrentAnimation()")
|
||||
return self.sprite:getCurrentAnimation()
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:getSpriteScalling()
|
||||
core.debug:logWarn("actor", "the function BaseActor:getSpriteScalling is deprecated, prefer BaseActor.sprite:getScalling()")
|
||||
return self.sprite:getScalling()
|
||||
end
|
||||
|
||||
function BaseActor:getFrame()
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function BaseActor:getFrame is deprecated, prefer BaseActor.sprite:getFrame()")
|
||||
return self.sprite:getFrame()
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:getRelativeFrame()
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function BaseActor:getRelativeFrame is deprecated, prefer BaseActor.sprite:getRelativeFrame()")
|
||||
return self.sprite:getRelativeFrame()
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:getAnimationDuration()
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function BaseActor:getAnimationDuration is deprecated, prefer BaseActor.sprite:getAnimationDuration()")
|
||||
return self.sprite:getAnimationDuration()
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:drawSprite(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
if (self.sprite ~= nil) then
|
||||
self.sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
end
|
||||
end
|
||||
|
||||
return BaseActor
|
|
@ -26,8 +26,7 @@ local Actor2D = require(cwd .. "actor2D")
|
|||
local GFX = Actor2D:extend()
|
||||
|
||||
function GFX:new(world, x, y, spritename)
|
||||
local baseSprite = world.scene.assets:getWithType(spritename, "sprite")
|
||||
local width, height = baseSprite:getDimensions()
|
||||
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
|
||||
|
||||
GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height)
|
||||
self:setSprite(spritename, true)
|
||||
|
|
|
@ -26,8 +26,7 @@ local Actor3D = require(cwd .. "actor3D")
|
|||
local GFX = Actor3D:extend()
|
||||
|
||||
function GFX:new(world, x, y, z, spritename)
|
||||
local baseSprite = world.scene.assets:getWithType(spritename, "sprite")
|
||||
local width, height = baseSprite:getDimensions()
|
||||
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
|
||||
|
||||
GFX.super.new(self, world, "gfx", x - (width/2), y - (width/2), z - (height/2), width, width, height)
|
||||
self:setSprite(spritename, true)
|
||||
|
|
|
@ -1,114 +0,0 @@
|
|||
-- BaseActor.lua :: the global implementation of an actor. Basically, it abstract
|
||||
-- everything that isn't only 2D or 3D related to the actor system.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local BaseActor = Object:extend()
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialise the actor and its base functions
|
||||
|
||||
function BaseActor:init(world, type)
|
||||
self.type = type or ""
|
||||
self.depth = 0
|
||||
|
||||
self:setManagers(world)
|
||||
self:initKeys()
|
||||
|
||||
self:setDebugColor(1, 1, 1)
|
||||
self:register()
|
||||
|
||||
self.updateFunctions = {}
|
||||
end
|
||||
|
||||
function BaseActor:setManagers(world)
|
||||
self.world = world
|
||||
self.scene = world.scene
|
||||
self.obj = world.obj
|
||||
self.assets = self.scene.assets
|
||||
end
|
||||
|
||||
function BaseActor:setDebugColor(r,g,b)
|
||||
self.debug = {}
|
||||
self.debug.r = r
|
||||
self.debug.g = g
|
||||
self.debug.b = b
|
||||
end
|
||||
|
||||
function BaseActor:register()
|
||||
self.world:registerActor(self)
|
||||
self.isDestroyed = false
|
||||
end
|
||||
|
||||
function BaseActor:destroy()
|
||||
self.world:removeActor(self)
|
||||
self.isDestroyed = true
|
||||
end
|
||||
|
||||
-- UPDATE FUNCTIONS
|
||||
-- Theses functions are activated every steps
|
||||
|
||||
function BaseActor:updateStart(dt)
|
||||
|
||||
end
|
||||
|
||||
function BaseActor:update(dt)
|
||||
self:updateStart(dt)
|
||||
self:applyUpdateFunctions(dt)
|
||||
self:updateEnd(dt)
|
||||
end
|
||||
|
||||
function BaseActor:addUpdateFunction(func)
|
||||
table.insert(self.updateFunctions, func)
|
||||
end
|
||||
|
||||
function BaseActor:applyUpdateFunctions(dt)
|
||||
for key, func in ipairs(self.updateFunctions) do
|
||||
func(self, dt)
|
||||
end
|
||||
end
|
||||
|
||||
function BaseActor:updateEnd(dt)
|
||||
|
||||
end
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
-- Draw the actors.
|
||||
|
||||
function BaseActor:drawStart()
|
||||
|
||||
end
|
||||
|
||||
function BaseActor:draw()
|
||||
self:drawStart()
|
||||
self:drawEnd()
|
||||
end
|
||||
|
||||
function BaseActor:drawEnd()
|
||||
|
||||
end
|
||||
|
||||
function BaseActor:drawHUD(id, height, width)
|
||||
|
||||
end
|
||||
|
||||
return BaseActor
|
|
@ -1,34 +0,0 @@
|
|||
-- SpritedActor.lua :: Get input from the world object.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local InputActor = Object:extend()
|
||||
|
||||
function InputActor:initKeys()
|
||||
self.keys = core.input.fakekeys
|
||||
end
|
||||
|
||||
function InputActor:getInput(keys)
|
||||
self.keys = keys or core.input.fakekeys
|
||||
end
|
||||
|
||||
return InputActor
|
|
@ -1,289 +0,0 @@
|
|||
PhysicalActor = Object:extend()
|
||||
|
||||
-- PHYSICS FUNCTIONS
|
||||
-- Raw implementation of everything common in physics
|
||||
|
||||
function PhysicalActor:initPhysics(hitboxObj, x, y, z, w, h, d, isSolid)
|
||||
self:setCoordinate(x, y, z)
|
||||
|
||||
self.isSolid = isSolid or false
|
||||
|
||||
self.w = w or 0
|
||||
self.h = h or 0
|
||||
self.d = d or 0
|
||||
|
||||
self.xsp = 0
|
||||
self.ysp = 0
|
||||
self.zsp = 0
|
||||
|
||||
self.xfrc = 0
|
||||
self.yfrc = 0
|
||||
self.zfrc = 0
|
||||
|
||||
self:initGravity()
|
||||
self:initHitboxes(hitboxObj)
|
||||
|
||||
self:setBounceFactor()
|
||||
self:setFilter()
|
||||
|
||||
self:addUpdateFunction(self.autoMove)
|
||||
end
|
||||
|
||||
function PhysicalActor:setCoordinate(x, y, z, w, h, d)
|
||||
self.x = x or self.x
|
||||
self.y = y or self.y
|
||||
self.z = z or self.z
|
||||
end
|
||||
|
||||
function PhysicalActor:setBounceFactor(newBounceFactor)
|
||||
self.bounceFactor = newBounceFactor or 0
|
||||
end
|
||||
|
||||
function PhysicalActor:setFilter()
|
||||
-- Init the bump filter
|
||||
self.filter = function(item, other)
|
||||
if (other.owner == self) then
|
||||
-- ignore every collision with our own hitboxes
|
||||
return nil
|
||||
elseif (other.isSolid) then
|
||||
return "slide"
|
||||
else
|
||||
return "cross"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PhysicalActor:getFuturePosition(dt)
|
||||
local dx, dy, dz
|
||||
dx = self.x + self.xsp * dt
|
||||
dy = self.y + self.ysp * dt
|
||||
dz = self.z + self.zsp * dt
|
||||
|
||||
return dx, dy, dz
|
||||
end
|
||||
|
||||
function PhysicalActor:applyFriction(dt)
|
||||
self.xsp = utils.math.toZero(self.xsp, self.xfrc * dt)
|
||||
self.ysp = utils.math.toZero(self.ysp, self.yfrc * dt)
|
||||
self.zsp = utils.math.toZero(self.zsp, self.zfrc * dt)
|
||||
end
|
||||
|
||||
function PhysicalActor:solveAllCollisions(cols)
|
||||
for i, col in ipairs(cols) do
|
||||
self:collisionResponse(col)
|
||||
if (col.type == "touch") or (col.type == "bounce") or (col.type == "slide") then
|
||||
self:changeSpeedToCollisionNormal(col.normal)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PhysicalActor:collisionResponse(collision)
|
||||
-- here come the response to the collision
|
||||
end
|
||||
|
||||
function PhysicalActor:changeSpeedToCollisionNormal(normal)
|
||||
-- Empty function in PhysicalActor
|
||||
end
|
||||
|
||||
-- COORDINATE/MOVEMENT FUNCTIONS
|
||||
-- Handle coordinate
|
||||
-- Will be replaced by functions inside Actors or Rects/Point
|
||||
|
||||
function PhysicalActor:getCenter()
|
||||
return (self.x + (self.w / 2)), (self.y + (self.h / 2)), (self.z + (self.d / 2))
|
||||
end
|
||||
|
||||
function PhysicalActor:getViewCenter()
|
||||
return self:getCenter()
|
||||
end
|
||||
|
||||
-- GRAVITY SYSTEM FUNCTIONS
|
||||
-- All functions related to gravity
|
||||
|
||||
function PhysicalActor:initGravity()
|
||||
if (self.world.gravity.isDefault) then
|
||||
self.grav = self.world.gravity.grav
|
||||
else
|
||||
self.grav = 0
|
||||
end
|
||||
|
||||
self.onGround = false
|
||||
end
|
||||
|
||||
function PhysicalActor:setGravity(grav)
|
||||
-- It's basically now a function with two roles at once :
|
||||
-- - activate the gravity
|
||||
-- - use the gravity value the dev want
|
||||
|
||||
self.grav = grav or self.world.gravity.grav
|
||||
end
|
||||
|
||||
function PhysicalActor:applyGravity(dt)
|
||||
-- Empty function in PhysicalActor
|
||||
end
|
||||
|
||||
function PhysicalActor:checkGround()
|
||||
-- Empty function in PhysicalActor
|
||||
end
|
||||
|
||||
function PhysicalActor:autoMove(dt)
|
||||
self:updateHitboxes()
|
||||
self.onGround = false
|
||||
self:applyGravity(dt)
|
||||
|
||||
local cols, colNumber = self:moveToFuturePosition(dt)
|
||||
|
||||
-- apply after the movement the friction, until the player stop
|
||||
-- note: the friction is applied according to the delta time,
|
||||
-- thus the friction should be how much speed is substracted in 1 second
|
||||
|
||||
self:solveAllCollisions(cols)
|
||||
|
||||
self:applyFriction(dt)
|
||||
end
|
||||
|
||||
-- HITBOX FUNCTIONS
|
||||
-- All functions to handle hitboxes
|
||||
|
||||
function PhysicalActor:initHitboxes(hitboxObj)
|
||||
self.Hitbox = hitboxObj
|
||||
self:initMainHitbox()
|
||||
|
||||
self.hitboxes = {}
|
||||
self.hitboxListFile = ""
|
||||
self.hitboxList = nil
|
||||
end
|
||||
|
||||
function PhysicalActor:initMainHitbox()
|
||||
-- Empty function : don't load ANY real hitbox function into PhysicalActor
|
||||
end
|
||||
|
||||
function PhysicalActor:setHitboxFile(file)
|
||||
self.hitboxList = require(file)
|
||||
self.hitboxListFile = file
|
||||
end
|
||||
|
||||
function PhysicalActor:getAutomaticHitboxLoading()
|
||||
return (self.hitboxList ~= nil)
|
||||
end
|
||||
|
||||
function PhysicalActor:getHitboxFile()
|
||||
return self.hitboxListFile
|
||||
end
|
||||
|
||||
function PhysicalActor:getHitboxList(animation, frame)
|
||||
if (animation == nil) or (self.hitboxList == nil) then
|
||||
return self.hitboxList
|
||||
else
|
||||
local list = self.hitboxList[animation]
|
||||
|
||||
if (frame == nil) or (list == nil) then
|
||||
return list
|
||||
else
|
||||
return list[frame]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PhysicalActor:addHitboxFromFrameData(framedata, animationID, frameID, hitboxID)
|
||||
local sx, sy = self.sprite:getScalling()
|
||||
local type = framedata[1]
|
||||
local box = framedata[2]
|
||||
local isSolid = framedata[3] or false
|
||||
local anim = animationID or "null"
|
||||
local frame = frameID or 0
|
||||
local id = hitboxID or 0
|
||||
|
||||
if (type == "main") then
|
||||
self.mainHitbox:setFromData(box, sx, sy)
|
||||
else
|
||||
local hitboxName = anim .. frame .. type .. id
|
||||
self:addHitbox(hitboxName, type, box, sx, sy, isSolid)
|
||||
return hitboxName
|
||||
end
|
||||
end
|
||||
|
||||
function PhysicalActor:initMainHitbox()
|
||||
self.mainHitbox = self.Hitbox(self, self.type, self:packForHitbox(), 0, 0, self.isSolid)
|
||||
self.mainHitbox:advertiseAsMainHitbox()
|
||||
end
|
||||
|
||||
function PhysicalActor:addHitbox(name, type, data, sx, sy, isSolid)
|
||||
if (self.hitboxes[name] ~= nil) then
|
||||
core.debug:logWarn("PhysicalActor", "the hitbox " .. name .. " already exists")
|
||||
else
|
||||
local hitbox = self.Hitbox(self, type, data, sx, sy, isSolid)
|
||||
self.hitboxes[name] = hitbox
|
||||
return hitbox
|
||||
end
|
||||
end
|
||||
|
||||
function PhysicalActor:updateHitboxes()
|
||||
if (self.hitboxList ~= nil) then
|
||||
self:purgeHitbox()
|
||||
local animation, frame
|
||||
animation = self.sprite:getCurrentAnimation()
|
||||
frame = self.sprite:getRelativeFrame()
|
||||
local hitboxList = self:getHitboxList(animation, frame)
|
||||
|
||||
if (hitboxList ~= nil) then
|
||||
for i, v in ipairs(hitboxList) do
|
||||
self:addHitboxFromFrameData(v, animation, frame, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function PhysicalActor:checkHitboxesCollisions(filter)
|
||||
for k, v in pairs(self.hitboxes) do
|
||||
self:applyHitboxCollisions(k, filter)
|
||||
end
|
||||
end
|
||||
|
||||
function PhysicalActor:applyHitboxCollisions(name, filter)
|
||||
local cols, colNumber = {}, 0
|
||||
local filter = filter or self.filter
|
||||
if (self.isDestroyed == false) and (self.hitboxes[name] ~= nil) then
|
||||
cols, colNumber = self.hitboxes[name]:checkCollision(filter)
|
||||
local type = self.hitboxes[name].type
|
||||
|
||||
for i, col in ipairs(cols) do
|
||||
self:hitboxResponse(name, type, col)
|
||||
end
|
||||
end
|
||||
|
||||
return cols, colNumber
|
||||
end
|
||||
|
||||
function PhysicalActor:hitboxResponse(name, type, collision)
|
||||
-- just a blank placeholder function
|
||||
end
|
||||
|
||||
function PhysicalActor:removeHitbox(name)
|
||||
if (self.hitboxes[name] ~= nil) then
|
||||
self.hitboxes[name]:destroy()
|
||||
self.hitboxes[name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function PhysicalActor:purgeHitbox()
|
||||
for k, v in pairs(self.hitboxes) do
|
||||
v:destroy()
|
||||
end
|
||||
self.hitboxes = {}
|
||||
end
|
||||
|
||||
function PhysicalActor:drawHitboxes()
|
||||
for k, v in pairs(self.hitboxes) do
|
||||
v:draw()
|
||||
end
|
||||
self:drawMainHitbox()
|
||||
end
|
||||
|
||||
function PhysicalActor:drawMainHitbox()
|
||||
if (self.mainHitbox ~= nil) then
|
||||
self.mainHitbox:draw()
|
||||
end
|
||||
end
|
||||
|
||||
return PhysicalActor
|
|
@ -1,101 +0,0 @@
|
|||
-- SpritedActor.lua :: Handle the sprite of the actor.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local SpritedActor = Object:extend()
|
||||
local Sprite = require("birb.modules.world.actors.utils.sprites")
|
||||
|
||||
function SpritedActor:initSprite()
|
||||
self:addUpdateFunction(self.updateSprite)
|
||||
end
|
||||
|
||||
function SpritedActor:setSprite(spritename, isClone, ox, oy)
|
||||
self.sprite = Sprite(self, spritename, ox, oy)
|
||||
if (isClone) then
|
||||
self.sprite:clone()
|
||||
end
|
||||
end
|
||||
|
||||
function SpritedActor:changeAnimation(animation, restart)
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function SpritedActor:changeAnimation is deprecated, prefer SpritedActor.sprite:changeAnimation()")
|
||||
self.sprite:changeAnimation(animation, restart)
|
||||
end
|
||||
end
|
||||
|
||||
function SpritedActor:animationEnded(animation)
|
||||
-- Empty placeholder function
|
||||
end
|
||||
|
||||
function SpritedActor:setCustomSpeed(customSpeed)
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function SpritedActor:setCustomSpeed is deprecated, prefer SpritedActor.sprite:setCustomSpeed()")
|
||||
self.sprite:setCustomSpeed(customSpeed)
|
||||
end
|
||||
end
|
||||
|
||||
function SpritedActor:updateSprite(dt)
|
||||
if (self.sprite ~= nil) then
|
||||
self.sprite:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function SpritedActor:getCurrentAnimation()
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function SpritedActor:getCurrentAnimation is deprecated, prefer SpritedActor.sprite:getCurrentAnimation()")
|
||||
return self.sprite:getCurrentAnimation()
|
||||
end
|
||||
end
|
||||
|
||||
function SpritedActor:getSpriteScalling()
|
||||
core.debug:logWarn("actor", "the function SpritedActor:getSpriteScalling is deprecated, prefer SpritedActor.sprite:getScalling()")
|
||||
return self.sprite:getScalling()
|
||||
end
|
||||
|
||||
function SpritedActor:getFrame()
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function SpritedActor:getFrame is deprecated, prefer SpritedActor.sprite:getFrame()")
|
||||
return self.sprite:getFrame()
|
||||
end
|
||||
end
|
||||
|
||||
function SpritedActor:getRelativeFrame()
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function SpritedActor:getRelativeFrame is deprecated, prefer SpritedActor.sprite:getRelativeFrame()")
|
||||
return self.sprite:getRelativeFrame()
|
||||
end
|
||||
end
|
||||
|
||||
function SpritedActor:getAnimationDuration()
|
||||
if (self.sprite ~= nil) then
|
||||
core.debug:logWarn("actor", "the function SpritedActor:getAnimationDuration is deprecated, prefer SpritedActor.sprite:getAnimationDuration()")
|
||||
return self.sprite:getAnimationDuration()
|
||||
end
|
||||
end
|
||||
|
||||
function SpritedActor:drawSprite(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
if (self.sprite ~= nil) then
|
||||
self.sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
end
|
||||
end
|
||||
|
||||
return SpritedActor
|
|
@ -1,47 +0,0 @@
|
|||
-- TimedActor.lua :: Handle the sprite of the actor.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local TimedActor = Object:extend()
|
||||
|
||||
-- TIMER FUNCTIONS
|
||||
-- Control the integrated timers of the actor
|
||||
|
||||
function TimedActor:initTimers()
|
||||
self.timers = core.modules.Timers(self)
|
||||
self:addUpdateFunction(self.updateTimers)
|
||||
end
|
||||
|
||||
function TimedActor:addTimer(name, t)
|
||||
core.debug:logWarn("actor", "function actor:addTimer is deprecated, prefer actor.timers:newTimer")
|
||||
self.timers:newTimer(t, name)
|
||||
end
|
||||
|
||||
function TimedActor:updateTimers(dt)
|
||||
self.timers:update(dt)
|
||||
end
|
||||
|
||||
function TimedActor:timerResponse(name)
|
||||
-- here come the timer responses
|
||||
end
|
||||
|
||||
return TimedActor
|
|
@ -29,8 +29,8 @@ local TexturedBox = Box3D:extend()
|
|||
function TexturedBox:new(owner, w, h, d, topTexture, bottomTexture)
|
||||
local bottomTexture = bottomTexture or topTexture
|
||||
|
||||
self.topTexture = owner.assets:getWithType(topTexture, "texture")
|
||||
self.bottomTexture = owner.assets:getWithType(bottomTexture, "texture")
|
||||
self.topTexture = owner.assets.images[topTexture]
|
||||
self.bottomTexture = owner.assets.images[bottomTexture]
|
||||
|
||||
TexturedBox.super.new(self, owner, w, h, d)
|
||||
self.haveLine = false
|
||||
|
|
|
@ -27,13 +27,16 @@ local Hitbox2D = Object:extend()
|
|||
-- INIT FUNCTIONS
|
||||
-- Initialise the actor and its base functions
|
||||
|
||||
function Hitbox2D:new(owner, type, data, sx, sy, isSolid)
|
||||
function Hitbox2D:new(owner, type, ox, oy, w, h, isSolid)
|
||||
self.owner = owner
|
||||
self.world = owner.world
|
||||
|
||||
self.type = type
|
||||
self:setFromData(data, sx, sy)
|
||||
self.ox = ox
|
||||
self.oy = oy
|
||||
self.x, self.y = self:getPosition()
|
||||
self.w = w
|
||||
self.h = h
|
||||
self.isSolid = isSolid
|
||||
|
||||
self.isMainHitBox = false
|
||||
|
@ -42,24 +45,6 @@ function Hitbox2D:new(owner, type, data, sx, sy, isSolid)
|
|||
self:register()
|
||||
end
|
||||
|
||||
function Hitbox2D:setFromData(data, sx, sy)
|
||||
local sx = sx or 0
|
||||
local sy = sy or 0
|
||||
|
||||
self.ox = data[1]
|
||||
self.oy = data[2]
|
||||
self.w = data[3]
|
||||
self.h = data[4]
|
||||
|
||||
if (sx < 0) then
|
||||
self.ox = self.owner.w - self.ox - self.w
|
||||
end
|
||||
|
||||
if (sy < 0) then
|
||||
self.oy = self.owner.h - self.oy - self.h
|
||||
end
|
||||
end
|
||||
|
||||
function Hitbox2D:advertiseAsMainHitbox()
|
||||
self.isMainHitBox = true
|
||||
end
|
||||
|
@ -115,12 +100,7 @@ end
|
|||
-- COLLISION FUNCTIONS
|
||||
-- Handle Hitbox position
|
||||
|
||||
function Hitbox2D:checkCollision(filter)
|
||||
local _, _, cols, colNumber = self:checkCollisionAtPoint(self.owner.x, self.owner.y, filter)
|
||||
return cols, colNumber
|
||||
end
|
||||
|
||||
function Hitbox2D:checkCollisionAtPoint(dx, dy, filter)
|
||||
function Hitbox2D:checkCollision(dx, dy, filter)
|
||||
self:updatePosition()
|
||||
|
||||
local dx, dy = self.ox + dx, self.oy + dy
|
||||
|
@ -137,8 +117,6 @@ function Hitbox2D:draw()
|
|||
local x, y = self:getPosition()
|
||||
love.graphics.setColor(self.debug.r, self.debug.g, self.debug.b, 1)
|
||||
utils.graphics.box(x, y, self.w, self.h)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.points(x, y)
|
||||
utils.graphics.resetColor()
|
||||
end
|
||||
|
||||
|
|
|
@ -27,13 +27,18 @@ local Hitbox3D = Object:extend()
|
|||
-- INIT FUNCTIONS
|
||||
-- Initialise the actor and its base functions
|
||||
|
||||
function Hitbox3D:new(owner, type, data, sx, sy, isSolid)
|
||||
function Hitbox3D:new(owner, type, ox, oy, oz, w, h, d, isSolid)
|
||||
self.owner = owner
|
||||
self.world = owner.world
|
||||
|
||||
self.type = type
|
||||
self:setFromData(data, sx, sy)
|
||||
self.ox = ox
|
||||
self.oy = oy
|
||||
self.oz = oz
|
||||
self.x, self.y, self.z = self:getPosition()
|
||||
self.w = w
|
||||
self.h = h
|
||||
self.d = d
|
||||
self.isSolid = isSolid
|
||||
|
||||
self.isMainHitBox = false
|
||||
|
@ -42,25 +47,6 @@ function Hitbox3D:new(owner, type, data, sx, sy, isSolid)
|
|||
self:register()
|
||||
end
|
||||
|
||||
function Hitbox3D:setFromData(data, sx, sy)
|
||||
local sx = sx or 0
|
||||
local sy = sy or 0
|
||||
|
||||
self.ox = data[1]
|
||||
self.oy = data[2]
|
||||
self.oz = data[3]
|
||||
self.w = data[4]
|
||||
self.h = data[5]
|
||||
self.d = data[6]
|
||||
|
||||
if (sx < 0) then
|
||||
self.ox = self.owner.w - self.ox - self.w
|
||||
end
|
||||
if (sy < 0) then
|
||||
self.oz = self.owner.d - self.oz - self.d
|
||||
end
|
||||
end
|
||||
|
||||
function Hitbox3D:advertiseAsMainHitbox()
|
||||
self.isMainHitBox = true
|
||||
end
|
||||
|
@ -118,12 +104,7 @@ end
|
|||
-- COLLISION FUNCTIONS
|
||||
-- Handle Hitbox position
|
||||
|
||||
function Hitbox3D:checkCollision(filter)
|
||||
local _, _, _, cols, colNumber = self:checkCollisionAtPoint(self.owner.x, self.owner.y, self.owner.z, filter)
|
||||
return cols, colNumber
|
||||
end
|
||||
|
||||
function Hitbox3D:checkCollisionAtPoint(dx, dy, dz, filter)
|
||||
function Hitbox3D:checkCollision(dx, dy, dz, filter)
|
||||
self:updatePosition()
|
||||
|
||||
local dx, dy = self.ox + dx, self.oy + dy, self.oz + dz
|
||||
|
|
|
@ -17,8 +17,7 @@ end
|
|||
|
||||
function Sprite:clone()
|
||||
if self.name ~= nil then
|
||||
local baseSprite = self.assets:getWithType(self.name, "sprite")
|
||||
self.spriteClone = baseSprite:clone()
|
||||
self.spriteClone = self.assets.sprites[self.name]:clone()
|
||||
self.spriteClone:setCallbackTarget(self.owner)
|
||||
end
|
||||
end
|
||||
|
@ -111,8 +110,7 @@ function Sprite:draw(x, y, r, sx, sy, ox, oy, kx, ky)
|
|||
if (self.spriteClone ~= nil) then
|
||||
self.spriteClone:draw(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
else
|
||||
local sprite = self.assets:getWithType(self.name, "sprite")
|
||||
sprite:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
self.assets.sprites[self.name]:drawAnimation(x, y, r, sx, sy, ox, oy, kx, ky)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,68 +0,0 @@
|
|||
-- indexedrect.lua :: An indexed rectangle is a rectangle indexed to a point,
|
||||
-- Basically a rectangle that have its coordinate recalculated from an existing
|
||||
-- point
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Rect = require "birb.objects.2D.rect"
|
||||
local IndexedRect = Rect:extend()
|
||||
|
||||
function IndexedRect:new(origin, ox, oy, w, h)
|
||||
self.setOrigin(origin)
|
||||
self.ox = ox
|
||||
self.oy = oy
|
||||
local x, y = self:getPosition()
|
||||
IndexedRect.super.new(self, x, y, w, h)
|
||||
end
|
||||
|
||||
function IndexedRect:setRelativePosition(ox, oy)
|
||||
self.ox = ox or self.ox
|
||||
self.oy = oy or self.oy
|
||||
end
|
||||
|
||||
function IndexedRect:setOrigin(origin)
|
||||
self.origin = origin
|
||||
-- We should check if the origin is really a point
|
||||
end
|
||||
|
||||
function IndexedRect:getOrigin(origin)
|
||||
return self.origin
|
||||
end
|
||||
|
||||
function IndexedRect:getPosition()
|
||||
return self.origin.x + self.ox, self.origin.y + self.oy
|
||||
end
|
||||
|
||||
function IndexedRect:updateRect()
|
||||
local x, y = self:getPosition()
|
||||
self:setPosition(x, y)
|
||||
return x, y, self.w, self.h
|
||||
end
|
||||
|
||||
function IndexedRect:modify(ox, oy, w, h)
|
||||
self.ox = ox
|
||||
self.oy = oy
|
||||
self:setSize(w, h)
|
||||
self:updateRect()
|
||||
end
|
||||
|
||||
return IndexedRect
|
|
@ -1,71 +0,0 @@
|
|||
-- point.lua :: a 2D point.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Point = Object:extend()
|
||||
|
||||
function Point:new(x, y)
|
||||
self.x, self.y = x, y
|
||||
end
|
||||
|
||||
function Point:setPosition(x, y)
|
||||
self.x, self.y = x, y
|
||||
end
|
||||
|
||||
function Point:move(x, y)
|
||||
local x = x or 0
|
||||
local y = y or 0
|
||||
self:setPosition(self.x + x, self.y + y)
|
||||
end
|
||||
|
||||
function Point:getPosition()
|
||||
return self.x, self.y
|
||||
end
|
||||
|
||||
function Point:getDistance(x, y)
|
||||
return utils.math.pointDistance(self.x, self.y, x, y)
|
||||
end
|
||||
|
||||
function Point:getDistanceFromPoint(other)
|
||||
local x, y = other:getPosition()
|
||||
self:getDistance(x, y)
|
||||
end
|
||||
|
||||
function Point:getDirection(x, y)
|
||||
return utils.math.pointDirection(self.x, self.y, x, y)
|
||||
end
|
||||
|
||||
function Point:getDirectionFromPoint(other)
|
||||
local x, y = other:getPosition()
|
||||
self:getDirection(x, y)
|
||||
end
|
||||
|
||||
function Point:getMiddlePoint(x, y)
|
||||
return utils.math.getMiddlePoint(self.x, self.y, x, y)
|
||||
end
|
||||
|
||||
function Point:getDirectionFromPoint(other)
|
||||
local x, y = other:getPosition()
|
||||
self:getMiddlePoint(x, y)
|
||||
end
|
||||
|
||||
return Point
|
|
@ -1,65 +0,0 @@
|
|||
-- rect.lua :: a 2D rectangle.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Point = require "birb.objects.2D.point"
|
||||
local Rect = Point:extend()
|
||||
|
||||
function Rect:new(x, y, w, h)
|
||||
Rect.super.new(self, x, y)
|
||||
self:setSize(w, h)
|
||||
end
|
||||
|
||||
function Rect:setSize(w, h)
|
||||
self.w = w or self.w
|
||||
self.h = h or self.h
|
||||
end
|
||||
|
||||
function Rect:getArea()
|
||||
local x, y = self:getPosition()
|
||||
return x, y, self.w, self.h
|
||||
end
|
||||
|
||||
function Rect:getCorners()
|
||||
local x, y, w, h = self:getArea()
|
||||
return x, y, x + w, y + h
|
||||
end
|
||||
|
||||
function Rect:getCenter()
|
||||
local x, y, w, h = self:getArea()
|
||||
return math.floor(x + (w/2)), math.floor(y + (h/2))
|
||||
end
|
||||
|
||||
function Rect:areCoordInside(dx, dy)
|
||||
local x, y, w, h = self:getArea()
|
||||
return ((dx > x) and (dx < x + w) and (dy > y) and (dy < y + h))
|
||||
end
|
||||
|
||||
function Rect:getRelativeCoordinate(dx, dy)
|
||||
return dx - self.x, dy - self.y
|
||||
end
|
||||
|
||||
function Rect:drawBox()
|
||||
utils.graphics.box(self.x, self.y, self.w, self.h)
|
||||
end
|
||||
|
||||
return Rect
|
|
@ -87,6 +87,7 @@ function Math.pointDistance(x1, y1, x2, y2)
|
|||
vecy = math.max(y1, y2) - math.min(y1, y2)
|
||||
|
||||
return math.sqrt(vecx^2 + vecy^2)
|
||||
|
||||
end
|
||||
|
||||
function Math.pointDirection(x1,y1,x2,y2)
|
||||
|
@ -98,34 +99,6 @@ function Math.pointDirection(x1,y1,x2,y2)
|
|||
return angle
|
||||
end
|
||||
|
||||
-- 3D MATH FUNCTIONS
|
||||
-- Basic math calculations
|
||||
|
||||
function Math.getMiddlePoint3D(x1, y1, z1, x2, y2, z2)
|
||||
local newx, newy, newz, vecx, vecy, vecz
|
||||
|
||||
vecx = math.max(x1, x2) - math.min(x1, x2)
|
||||
vecy = math.max(y1, y2) - math.min(y1, y2)
|
||||
vecz = math.max(z1, z2) - math.min(z1, z2)
|
||||
|
||||
newx = math.min(x1, x2) + (vecx / 2)
|
||||
newy = math.min(y1, y2) + (vecy / 2)
|
||||
newz = math.min(z1, z2) + (vecz / 2)
|
||||
|
||||
return newx, newy, newz
|
||||
end
|
||||
|
||||
function Math.pointDistance3D(x1, y1, z1, x2, y2, z2)
|
||||
local vecx, vecy, vecz
|
||||
|
||||
vecx = math.max(x1, x2) - math.min(x1, x2)
|
||||
vecy = math.max(y1, y2) - math.min(y1, y2)
|
||||
vecz = math.max(z1, z2) - math.min(z1, z2)
|
||||
|
||||
return math.sqrt(vecx^2 + vecy^2 + vecz^2)
|
||||
|
||||
end
|
||||
|
||||
-- STRING FUNCTIONS
|
||||
-- Transform into string numbers
|
||||
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
return {
|
||||
["idle"] = {
|
||||
{
|
||||
{"main", {0, 0, 0, 16, 16, 24}, true}
|
||||
{"main", 0, 0, 0, 16, 16, 24, true}
|
||||
}
|
||||
},
|
||||
["punch"] = {
|
||||
{
|
||||
{"main", {0, 0, 0, 16, 16, 24}, true},
|
||||
{"punch", {16, 2, 6, 12, 12, 12}, false}
|
||||
{"main", 0, 0, 0, 16, 16, 24, true},
|
||||
{"punch", 16, 2, 6, 12, 12, 12, false}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
return {
|
||||
["idle"] = {
|
||||
{
|
||||
{"main", {0, 0, 16, 24}, true}
|
||||
{"main", 0, 0, 16, 24, true}
|
||||
}
|
||||
},
|
||||
["punch"] = {
|
||||
{
|
||||
{"main", {0, 0, 16, 24}, true},
|
||||
{"punch", {16, 6, 12, 12}, false}
|
||||
{"main", 0, 0, 16, 24, true},
|
||||
{"punch", 16, 6, 12, 12, false}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ end
|
|||
|
||||
function ResumeWidget:new(menu)
|
||||
self.scene = menu.scene
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local label = "resume"
|
||||
ResumeWidget.super.new(self, menu, font, label)
|
||||
end
|
||||
|
@ -36,7 +36,7 @@ end
|
|||
|
||||
function RestartWidget:new(menu)
|
||||
self.scene = menu.scene
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local label = "restart"
|
||||
RestartWidget.super.new(self, menu, font, label)
|
||||
end
|
||||
|
@ -48,7 +48,7 @@ end
|
|||
|
||||
function ExitWidget:new(menu)
|
||||
self.scene = menu.scene
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local label = "exit"
|
||||
ExitWidget.super.new(self, menu, font, label)
|
||||
end
|
||||
|
|
|
@ -97,7 +97,7 @@ end
|
|||
function SubMenuWidget:new(scene, menu, newmenu, fullname, order)
|
||||
self.scene = scene
|
||||
local widgetmenu = self.scene.menusystem.menus[menu]
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
self.newmenu = newmenu
|
||||
local label = ""
|
||||
if fullname == "back" then
|
||||
|
@ -122,7 +122,7 @@ function SceneWidget:new(scene, menu, newscene, fullname, args)
|
|||
self.scene = scene
|
||||
self.args = args
|
||||
local widgetmenu = self.scene.menusystem.menus[menu]
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
self.newscene = newscene
|
||||
local label = core.lang:translate("mainmenu", fullname)
|
||||
SceneWidget.super.new(self, widgetmenu, font, label)
|
||||
|
@ -139,7 +139,7 @@ end
|
|||
function ExitWidget:new(scene, menu)
|
||||
self.scene = scene
|
||||
local widgetmenu = self.scene.menusystem.menus[menu]
|
||||
local font = self.scene.assets:getFont("medium")
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local label = core.lang:translate("commons", "exit")
|
||||
SceneWidget.super.new(self, widgetmenu, font, label)
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue