fix: make unintented local variables globals

This commit is contained in:
Kazhnuz 2020-11-09 16:01:08 +01:00
parent 6a66cff503
commit fed8ab4662
10 changed files with 34 additions and 34 deletions

View file

@ -69,6 +69,7 @@ end
function InputManager:getKey(sourceid, padkey) function InputManager:getKey(sourceid, padkey)
local padkey = padkey local padkey = padkey
local key
for k,v in pairs(self.data[sourceid].keys) do for k,v in pairs(self.data[sourceid].keys) do
if (k == padkey) then key = v end if (k == padkey) then key = v end
end end

View file

@ -121,6 +121,7 @@ function OptionsManager:getTranslationDefaultData()
local _path = TRANSLATION_PATH .. "init.lua" local _path = TRANSLATION_PATH .. "init.lua"
local fileinfo = love.filesystem.getInfo(_path) local fileinfo = love.filesystem.getInfo(_path)
local datas = nil local datas = nil
local lang = nil
if fileinfo ~= nil then if fileinfo ~= nil then
lang = require(TRANSLATION_PATH) lang = require(TRANSLATION_PATH)
@ -146,12 +147,12 @@ end
function OptionsManager:write() function OptionsManager:write()
local data = self:getData() local data = self:getData()
filepath = self:getFile(true) local filepath = self:getFile(true)
binser.writeFile(filepath, data) binser.writeFile(filepath, data)
end end
function OptionsManager:read() function OptionsManager:read()
filepath = self:getFile(true) local filepath = self:getFile(true)
if utils.filesystem.exists("options.data") then if utils.filesystem.exists("options.data") then
local loadedDatas = binser.readFile(filepath) local loadedDatas = binser.readFile(filepath)
self.core.debug:logInfo("core/options", "data file found, loading it") self.core.debug:logInfo("core/options", "data file found, loading it")

View file

@ -32,7 +32,7 @@ function Background:new(filepath)
self.batch = love.graphics.newSpriteBatch(self.image , 1000 ) self.batch = love.graphics.newSpriteBatch(self.image , 1000 )
self.width, self.height = self.image:getDimensions() self.width, self.height = self.image:getDimensions()
screenwidth, screenheight = core.screen:getDimensions() local screenwidth, screenheight = core.screen:getDimensions()
local w = math.floor(screenwidth / self.width) * self.width + 1 local w = math.floor(screenwidth / self.width) * self.width + 1
local h = math.floor(screenheight / self.height) * self.height + 1 local h = math.floor(screenheight / self.height) * self.height + 1

View file

@ -136,7 +136,7 @@ function GameSystem:write()
if (self.currentSlot > 0) then if (self.currentSlot > 0) then
local data = self:getData() local data = self:getData()
savepath = self:getSavePath(self.currentSlot, true) local savepath = self:getSavePath(self.currentSlot, true)
binser.writeFile(savepath, data) binser.writeFile(savepath, data)
end end
end end

View file

@ -146,7 +146,7 @@ end
-- Handle the keyboard/manette functions -- Handle the keyboard/manette functions
function GridBox:keyreleased(key, code) function GridBox:keyreleased(key, code)
slotID = self:getWidgetSlot(self.widget.selected) local slotID = self:getWidgetSlot(self.widget.selected)
local col, line = self.cursor.x, self.cursor.y local col, line = self.cursor.x, self.cursor.y
if key == 'left' then if key == 'left' then
self:moveCol(-1) self:moveCol(-1)
@ -172,7 +172,7 @@ end
function GridBox:moveCol(direction) function GridBox:moveCol(direction)
local orig_x, orig_y = self:getSlotCenter(self.widget.selected) local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
local distance = self.w -- on met directement à la distance max possible le système local distance = self.w -- on met directement à la distance max possible le système
local nearastWidget = 0 local nearestWidget = 0
for i,v in ipairs(self.slots) do for i,v in ipairs(self.slots) do
local xx, yy = self:getSlotCenter(i) local xx, yy = self:getSlotCenter(i)
-- On commence par vérifier si le slot est bien positionné par rapport au -- On commence par vérifier si le slot est bien positionné par rapport au
@ -193,7 +193,7 @@ end
function GridBox:moveLine(direction) function GridBox:moveLine(direction)
local orig_x, orig_y = self:getSlotCenter(self.widget.selected) local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
local distance = self.h -- on met directement à la distance max possible le système local distance = self.h -- on met directement à la distance max possible le système
local nearastWidget = 0 local nearestWidget = 0
for i,v in ipairs(self.slots) do for i,v in ipairs(self.slots) do
local xx, yy = self:getSlotCenter(i) local xx, yy = self:getSlotCenter(i)
-- On commence par vérifier si le slot est bien positionné par rapport au -- On commence par vérifier si le slot est bien positionné par rapport au

View file

@ -119,7 +119,7 @@ function BaseActor:setFilter()
end end
function BaseActor:getFuturePosition(dt) function BaseActor:getFuturePosition(dt)
local dx, dy local dx, dy, dz
dx = self.x + self.xsp * dt dx = self.x + self.xsp * dt
dy = self.y + self.ysp * dt dy = self.y + self.ysp * dt
dz = self.z + self.zsp * dt dz = self.z + self.zsp * dt

View file

@ -179,16 +179,14 @@ function CameraSystem:attachView(id)
love.graphics.setCanvas(view.canvas) love.graphics.setCanvas(view.canvas)
love.graphics.clear() love.graphics.clear()
if id ~= nil then
-- Du à la manière dont fonctionne STI, on est obligé de récupérer les info -- Du à la manière dont fonctionne STI, on est obligé de récupérer les info
-- de position de camera pour afficher la carte par rapport à ces infos -- de position de camera pour afficher la carte par rapport à ces infos
tx, ty = self:getViewCoordinate(id) local tx, ty = self:getViewCoordinate(id)
scale = self:getViewScale(id) or 1 local scale = self:getViewScale(id) or 1
tx = math.floor(tx) * -1 tx = math.floor(tx) * -1
ty = math.floor(ty) * -1 ty = math.floor(ty) * -1
local w, h = core.screen:getDimensions() local w, h = core.screen:getDimensions()
end
love.graphics.push() love.graphics.push()
love.graphics.origin() love.graphics.origin()

View file

@ -202,17 +202,17 @@ function World3D:zSortItems(items)
end end
local _, aY, aZ, _, aH, aD = self.bodies:getCube(itemA.mainHitbox) local _, aY, aZ, _, aH, aD = self.bodies:getCube(itemA.mainHitbox)
aDepth = itemA.depth local aDepth = itemA.depth
aID = itemA.creationID local aID = itemA.creationID
aType = itemA.type local aType = itemA.type
aZ = math.ceil(aZ) aZ = math.ceil(aZ)
aY = math.ceil(aY) aY = math.ceil(aY)
for _, itemB in ipairs(overlapping) do for _, itemB in ipairs(overlapping) do
local _, bY, bZ, _, bH, bD = self.bodies:getCube(itemB.mainHitbox) local _, bY, bZ, _, bH, bD = self.bodies:getCube(itemB.mainHitbox)
bDepth = itemB.depth local bDepth = itemB.depth
bID = itemB.creationID local bID = itemB.creationID
bType = itemB.type local bType = itemB.type
bZ = math.ceil(bZ) bZ = math.ceil(bZ)
bY = math.ceil(bY) bY = math.ceil(bY)
@ -246,7 +246,7 @@ function World3D:zSortItems(items)
elseif aID < bID then elseif aID < bID then
graph:add(itemB, itemA) graph:add(itemB, itemA)
else else
err("two object can't have the same ID") error("two object can't have the same ID")
end end
end end
end end

View file

@ -69,7 +69,7 @@ function Graphics.printWithSpacing(text, spacing, align, x, y, r, sx, sy, ox, oy
for i=1, lenght do for i=1, lenght do
local char = string.sub(text, i, i) local char = string.sub(text, i, i)
pos = math.floor(x + xx - width) local pos = math.floor(x + xx - width)
love.graphics.print(char, pos, y) love.graphics.print(char, pos, y)
xx = xx + font:getWidth(char) + spacing xx = xx + font:getWidth(char) + spacing
end end
@ -91,16 +91,16 @@ function Graphics.drawBorder(drawable, border, x, y, r, sx, sy, ox, oy, kx, ky)
local color = love.graphics.getColor() local color = love.graphics.getColor()
local b = border or 1 local b = border or 1
love.graphics.setColor(0, 0, 0, 0) love.graphics.setColor(0, 0, 0, 0)
love.graphics.draw(drawable, x-b, y-b, limit, align, r, sx, sy, ox, oy, kx, ky) love.graphics.draw(drawable, x-b, y-b, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(drawable, x , y-b, limit, align, r, sx, sy, ox, oy, kx, ky) love.graphics.draw(drawable, x , y-b, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(drawable, x+b, y-b, limit, align, r, sx, sy, ox, oy, kx, ky) love.graphics.draw(drawable, x+b, y-b, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(drawable, x+b, y , limit, align, r, sx, sy, ox, oy, kx, ky) love.graphics.draw(drawable, x+b, y , r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(drawable, x-b, y , limit, align, r, sx, sy, ox, oy, kx, ky) love.graphics.draw(drawable, x-b, y , r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(drawable, x-b, y+b, limit, align, r, sx, sy, ox, oy, kx, ky) love.graphics.draw(drawable, x-b, y+b, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(drawable, x , y+b, limit, align, r, sx, sy, ox, oy, kx, ky) love.graphics.draw(drawable, x , y+b, r, sx, sy, ox, oy, kx, ky)
love.graphics.draw(drawable, x+b, y+b, limit, align, r, sx, sy, ox, oy, kx, ky) love.graphics.draw(drawable, x+b, y+b, r, sx, sy, ox, oy, kx, ky)
love.graphics.setColor(color) love.graphics.setColor(color)
love.graphics.draw(drawable, x, y, r, sx, sy, ox, oy, kx, ky) love.graphics.draw(drawable, x, y, r, sx, sy, ox, oy, kx, ky)
@ -114,9 +114,9 @@ function Graphics.box(x, y, w, h)
local y = math.floor(y) local y = math.floor(y)
local w = math.floor(w) local w = math.floor(w)
local h = math.floor(h) local h = math.floor(h)
local a = a or 1
local r, g, b, a = love.graphics.getColor( ) local r, g, b, a = love.graphics.getColor( )
a = a or 1
love.graphics.setColor(r, g, b, 0.3 * a) love.graphics.setColor(r, g, b, 0.3 * a)
love.graphics.rectangle("fill", x, y, w, h) love.graphics.rectangle("fill", x, y, w, h)

View file

@ -63,7 +63,7 @@ function Math.vector(x1, y1, x2, y2)
local vecx, vecy local vecx, vecy
vecx = x2 - x1 vecx = x2 - x1
vexy = y2 - y1 vecy = y2 - y1
return vecx, vecy return vecx, vecy
end end
@ -107,7 +107,7 @@ function Math.numberToString(x, length)
local string = "" local string = ""
local x = x local x = x
if (x >= math.pow(10, length)) then if (x >= math.pow(10, length)) then
x = unitsNumber*10 - 1 x = length*10 - 1
string = string .. x string = string .. x
else else
for i=1, (length-1) do for i=1, (length-1) do