fix: make unintented local variables globals
This commit is contained in:
parent
6a66cff503
commit
fed8ab4662
10 changed files with 34 additions and 34 deletions
|
@ -69,6 +69,7 @@ end
|
||||||
|
|
||||||
function InputManager:getKey(sourceid, padkey)
|
function InputManager:getKey(sourceid, padkey)
|
||||||
local padkey = padkey
|
local padkey = padkey
|
||||||
|
local key
|
||||||
for k,v in pairs(self.data[sourceid].keys) do
|
for k,v in pairs(self.data[sourceid].keys) do
|
||||||
if (k == padkey) then key = v end
|
if (k == padkey) then key = v end
|
||||||
end
|
end
|
||||||
|
|
|
@ -121,6 +121,7 @@ function OptionsManager:getTranslationDefaultData()
|
||||||
local _path = TRANSLATION_PATH .. "init.lua"
|
local _path = TRANSLATION_PATH .. "init.lua"
|
||||||
local fileinfo = love.filesystem.getInfo(_path)
|
local fileinfo = love.filesystem.getInfo(_path)
|
||||||
local datas = nil
|
local datas = nil
|
||||||
|
local lang = nil
|
||||||
|
|
||||||
if fileinfo ~= nil then
|
if fileinfo ~= nil then
|
||||||
lang = require(TRANSLATION_PATH)
|
lang = require(TRANSLATION_PATH)
|
||||||
|
@ -146,12 +147,12 @@ end
|
||||||
function OptionsManager:write()
|
function OptionsManager:write()
|
||||||
local data = self:getData()
|
local data = self:getData()
|
||||||
|
|
||||||
filepath = self:getFile(true)
|
local filepath = self:getFile(true)
|
||||||
binser.writeFile(filepath, data)
|
binser.writeFile(filepath, data)
|
||||||
end
|
end
|
||||||
|
|
||||||
function OptionsManager:read()
|
function OptionsManager:read()
|
||||||
filepath = self:getFile(true)
|
local filepath = self:getFile(true)
|
||||||
if utils.filesystem.exists("options.data") then
|
if utils.filesystem.exists("options.data") then
|
||||||
local loadedDatas = binser.readFile(filepath)
|
local loadedDatas = binser.readFile(filepath)
|
||||||
self.core.debug:logInfo("core/options", "data file found, loading it")
|
self.core.debug:logInfo("core/options", "data file found, loading it")
|
||||||
|
|
|
@ -32,7 +32,7 @@ function Background:new(filepath)
|
||||||
self.batch = love.graphics.newSpriteBatch(self.image , 1000 )
|
self.batch = love.graphics.newSpriteBatch(self.image , 1000 )
|
||||||
|
|
||||||
self.width, self.height = self.image:getDimensions()
|
self.width, self.height = self.image:getDimensions()
|
||||||
screenwidth, screenheight = core.screen:getDimensions()
|
local screenwidth, screenheight = core.screen:getDimensions()
|
||||||
|
|
||||||
local w = math.floor(screenwidth / self.width) * self.width + 1
|
local w = math.floor(screenwidth / self.width) * self.width + 1
|
||||||
local h = math.floor(screenheight / self.height) * self.height + 1
|
local h = math.floor(screenheight / self.height) * self.height + 1
|
||||||
|
|
|
@ -136,7 +136,7 @@ function GameSystem:write()
|
||||||
if (self.currentSlot > 0) then
|
if (self.currentSlot > 0) then
|
||||||
local data = self:getData()
|
local data = self:getData()
|
||||||
|
|
||||||
savepath = self:getSavePath(self.currentSlot, true)
|
local savepath = self:getSavePath(self.currentSlot, true)
|
||||||
binser.writeFile(savepath, data)
|
binser.writeFile(savepath, data)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -146,7 +146,7 @@ end
|
||||||
-- Handle the keyboard/manette functions
|
-- Handle the keyboard/manette functions
|
||||||
|
|
||||||
function GridBox:keyreleased(key, code)
|
function GridBox:keyreleased(key, code)
|
||||||
slotID = self:getWidgetSlot(self.widget.selected)
|
local slotID = self:getWidgetSlot(self.widget.selected)
|
||||||
local col, line = self.cursor.x, self.cursor.y
|
local col, line = self.cursor.x, self.cursor.y
|
||||||
if key == 'left' then
|
if key == 'left' then
|
||||||
self:moveCol(-1)
|
self:moveCol(-1)
|
||||||
|
@ -172,7 +172,7 @@ end
|
||||||
function GridBox:moveCol(direction)
|
function GridBox:moveCol(direction)
|
||||||
local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
|
local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
|
||||||
local distance = self.w -- on met directement à la distance max possible le système
|
local distance = self.w -- on met directement à la distance max possible le système
|
||||||
local nearastWidget = 0
|
local nearestWidget = 0
|
||||||
for i,v in ipairs(self.slots) do
|
for i,v in ipairs(self.slots) do
|
||||||
local xx, yy = self:getSlotCenter(i)
|
local xx, yy = self:getSlotCenter(i)
|
||||||
-- On commence par vérifier si le slot est bien positionné par rapport au
|
-- On commence par vérifier si le slot est bien positionné par rapport au
|
||||||
|
@ -193,7 +193,7 @@ end
|
||||||
function GridBox:moveLine(direction)
|
function GridBox:moveLine(direction)
|
||||||
local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
|
local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
|
||||||
local distance = self.h -- on met directement à la distance max possible le système
|
local distance = self.h -- on met directement à la distance max possible le système
|
||||||
local nearastWidget = 0
|
local nearestWidget = 0
|
||||||
for i,v in ipairs(self.slots) do
|
for i,v in ipairs(self.slots) do
|
||||||
local xx, yy = self:getSlotCenter(i)
|
local xx, yy = self:getSlotCenter(i)
|
||||||
-- On commence par vérifier si le slot est bien positionné par rapport au
|
-- On commence par vérifier si le slot est bien positionné par rapport au
|
||||||
|
|
|
@ -119,7 +119,7 @@ function BaseActor:setFilter()
|
||||||
end
|
end
|
||||||
|
|
||||||
function BaseActor:getFuturePosition(dt)
|
function BaseActor:getFuturePosition(dt)
|
||||||
local dx, dy
|
local dx, dy, dz
|
||||||
dx = self.x + self.xsp * dt
|
dx = self.x + self.xsp * dt
|
||||||
dy = self.y + self.ysp * dt
|
dy = self.y + self.ysp * dt
|
||||||
dz = self.z + self.zsp * dt
|
dz = self.z + self.zsp * dt
|
||||||
|
|
|
@ -179,16 +179,14 @@ function CameraSystem:attachView(id)
|
||||||
love.graphics.setCanvas(view.canvas)
|
love.graphics.setCanvas(view.canvas)
|
||||||
love.graphics.clear()
|
love.graphics.clear()
|
||||||
|
|
||||||
if id ~= nil then
|
|
||||||
-- Du à la manière dont fonctionne STI, on est obligé de récupérer les info
|
-- Du à la manière dont fonctionne STI, on est obligé de récupérer les info
|
||||||
-- de position de camera pour afficher la carte par rapport à ces infos
|
-- de position de camera pour afficher la carte par rapport à ces infos
|
||||||
tx, ty = self:getViewCoordinate(id)
|
local tx, ty = self:getViewCoordinate(id)
|
||||||
scale = self:getViewScale(id) or 1
|
local scale = self:getViewScale(id) or 1
|
||||||
tx = math.floor(tx) * -1
|
tx = math.floor(tx) * -1
|
||||||
ty = math.floor(ty) * -1
|
ty = math.floor(ty) * -1
|
||||||
|
|
||||||
local w, h = core.screen:getDimensions()
|
local w, h = core.screen:getDimensions()
|
||||||
end
|
|
||||||
|
|
||||||
love.graphics.push()
|
love.graphics.push()
|
||||||
love.graphics.origin()
|
love.graphics.origin()
|
||||||
|
|
|
@ -202,17 +202,17 @@ function World3D:zSortItems(items)
|
||||||
end
|
end
|
||||||
|
|
||||||
local _, aY, aZ, _, aH, aD = self.bodies:getCube(itemA.mainHitbox)
|
local _, aY, aZ, _, aH, aD = self.bodies:getCube(itemA.mainHitbox)
|
||||||
aDepth = itemA.depth
|
local aDepth = itemA.depth
|
||||||
aID = itemA.creationID
|
local aID = itemA.creationID
|
||||||
aType = itemA.type
|
local aType = itemA.type
|
||||||
aZ = math.ceil(aZ)
|
aZ = math.ceil(aZ)
|
||||||
aY = math.ceil(aY)
|
aY = math.ceil(aY)
|
||||||
|
|
||||||
for _, itemB in ipairs(overlapping) do
|
for _, itemB in ipairs(overlapping) do
|
||||||
local _, bY, bZ, _, bH, bD = self.bodies:getCube(itemB.mainHitbox)
|
local _, bY, bZ, _, bH, bD = self.bodies:getCube(itemB.mainHitbox)
|
||||||
bDepth = itemB.depth
|
local bDepth = itemB.depth
|
||||||
bID = itemB.creationID
|
local bID = itemB.creationID
|
||||||
bType = itemB.type
|
local bType = itemB.type
|
||||||
bZ = math.ceil(bZ)
|
bZ = math.ceil(bZ)
|
||||||
bY = math.ceil(bY)
|
bY = math.ceil(bY)
|
||||||
|
|
||||||
|
@ -246,7 +246,7 @@ function World3D:zSortItems(items)
|
||||||
elseif aID < bID then
|
elseif aID < bID then
|
||||||
graph:add(itemB, itemA)
|
graph:add(itemB, itemA)
|
||||||
else
|
else
|
||||||
err("two object can't have the same ID")
|
error("two object can't have the same ID")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -69,7 +69,7 @@ function Graphics.printWithSpacing(text, spacing, align, x, y, r, sx, sy, ox, oy
|
||||||
|
|
||||||
for i=1, lenght do
|
for i=1, lenght do
|
||||||
local char = string.sub(text, i, i)
|
local char = string.sub(text, i, i)
|
||||||
pos = math.floor(x + xx - width)
|
local pos = math.floor(x + xx - width)
|
||||||
love.graphics.print(char, pos, y)
|
love.graphics.print(char, pos, y)
|
||||||
xx = xx + font:getWidth(char) + spacing
|
xx = xx + font:getWidth(char) + spacing
|
||||||
end
|
end
|
||||||
|
@ -91,16 +91,16 @@ function Graphics.drawBorder(drawable, border, x, y, r, sx, sy, ox, oy, kx, ky)
|
||||||
local color = love.graphics.getColor()
|
local color = love.graphics.getColor()
|
||||||
local b = border or 1
|
local b = border or 1
|
||||||
love.graphics.setColor(0, 0, 0, 0)
|
love.graphics.setColor(0, 0, 0, 0)
|
||||||
love.graphics.draw(drawable, x-b, y-b, limit, align, r, sx, sy, ox, oy, kx, ky)
|
love.graphics.draw(drawable, x-b, y-b, r, sx, sy, ox, oy, kx, ky)
|
||||||
love.graphics.draw(drawable, x , y-b, limit, align, r, sx, sy, ox, oy, kx, ky)
|
love.graphics.draw(drawable, x , y-b, r, sx, sy, ox, oy, kx, ky)
|
||||||
love.graphics.draw(drawable, x+b, y-b, limit, align, r, sx, sy, ox, oy, kx, ky)
|
love.graphics.draw(drawable, x+b, y-b, r, sx, sy, ox, oy, kx, ky)
|
||||||
|
|
||||||
love.graphics.draw(drawable, x+b, y , limit, align, r, sx, sy, ox, oy, kx, ky)
|
love.graphics.draw(drawable, x+b, y , r, sx, sy, ox, oy, kx, ky)
|
||||||
love.graphics.draw(drawable, x-b, y , limit, align, r, sx, sy, ox, oy, kx, ky)
|
love.graphics.draw(drawable, x-b, y , r, sx, sy, ox, oy, kx, ky)
|
||||||
|
|
||||||
love.graphics.draw(drawable, x-b, y+b, limit, align, r, sx, sy, ox, oy, kx, ky)
|
love.graphics.draw(drawable, x-b, y+b, r, sx, sy, ox, oy, kx, ky)
|
||||||
love.graphics.draw(drawable, x , y+b, limit, align, r, sx, sy, ox, oy, kx, ky)
|
love.graphics.draw(drawable, x , y+b, r, sx, sy, ox, oy, kx, ky)
|
||||||
love.graphics.draw(drawable, x+b, y+b, limit, align, r, sx, sy, ox, oy, kx, ky)
|
love.graphics.draw(drawable, x+b, y+b, r, sx, sy, ox, oy, kx, ky)
|
||||||
love.graphics.setColor(color)
|
love.graphics.setColor(color)
|
||||||
|
|
||||||
love.graphics.draw(drawable, x, y, r, sx, sy, ox, oy, kx, ky)
|
love.graphics.draw(drawable, x, y, r, sx, sy, ox, oy, kx, ky)
|
||||||
|
@ -114,9 +114,9 @@ function Graphics.box(x, y, w, h)
|
||||||
local y = math.floor(y)
|
local y = math.floor(y)
|
||||||
local w = math.floor(w)
|
local w = math.floor(w)
|
||||||
local h = math.floor(h)
|
local h = math.floor(h)
|
||||||
local a = a or 1
|
|
||||||
|
|
||||||
local r, g, b, a = love.graphics.getColor( )
|
local r, g, b, a = love.graphics.getColor( )
|
||||||
|
a = a or 1
|
||||||
|
|
||||||
love.graphics.setColor(r, g, b, 0.3 * a)
|
love.graphics.setColor(r, g, b, 0.3 * a)
|
||||||
love.graphics.rectangle("fill", x, y, w, h)
|
love.graphics.rectangle("fill", x, y, w, h)
|
||||||
|
|
|
@ -63,7 +63,7 @@ function Math.vector(x1, y1, x2, y2)
|
||||||
local vecx, vecy
|
local vecx, vecy
|
||||||
|
|
||||||
vecx = x2 - x1
|
vecx = x2 - x1
|
||||||
vexy = y2 - y1
|
vecy = y2 - y1
|
||||||
|
|
||||||
return vecx, vecy
|
return vecx, vecy
|
||||||
end
|
end
|
||||||
|
@ -107,7 +107,7 @@ function Math.numberToString(x, length)
|
||||||
local string = ""
|
local string = ""
|
||||||
local x = x
|
local x = x
|
||||||
if (x >= math.pow(10, length)) then
|
if (x >= math.pow(10, length)) then
|
||||||
x = unitsNumber*10 - 1
|
x = length*10 - 1
|
||||||
string = string .. x
|
string = string .. x
|
||||||
else
|
else
|
||||||
for i=1, (length-1) do
|
for i=1, (length-1) do
|
||||||
|
|
Loading…
Reference in a new issue