diff --git a/gamecore/modules/world/actors/actor2D.lua b/gamecore/modules/world/actors/actor2D.lua index a49252a..2faf328 100644 --- a/gamecore/modules/world/actors/actor2D.lua +++ b/gamecore/modules/world/actors/actor2D.lua @@ -105,7 +105,7 @@ function Actor2D:setFilter() -- Init the bump filter self.filter = function(item, other) if (other.isSolid) then - return "touch" + return "slide" else return "cross" end