fix(actor3D): fix checkGround not trying the right coordinate
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@ -7,6 +7,7 @@ function Parent:new(world, type, x, y, z, w, h, d, isSolid)
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end
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end
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function Parent:draw()
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function Parent:draw()
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Parent.super.draw(self)
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self:drawMainHitbox()
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self:drawMainHitbox()
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end
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end
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