fix(assets/animator): make sure that pauseAtEnd works as intended
Fixes #37
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1 changed files with 3 additions and 1 deletions
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@ -60,7 +60,9 @@ function Animator:update(dt)
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if self.frameTimer > 1 then
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if self.frameTimer > 1 then
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self.frameTimer = 0
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self.frameTimer = 0
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if self.frame == self.animationData.endAt then
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if self.frame == self.animationData.endAt then
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if not (self.animationData.pauseAtEnd) then
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self.frame = self.animationData.loop
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self.frame = self.animationData.loop
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end
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else
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else
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self.frame = self.frame + 1
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self.frame = self.frame + 1
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end
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end
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