feat(examples): make player number and camera mode customizable
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2 changed files with 13 additions and 4 deletions
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@ -26,12 +26,16 @@ local MovePlayer = Scene:extend()
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local World = require "gamecore.modules.world.world2D"
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local World = require "gamecore.modules.world.world2D"
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function MovePlayer:new()
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function MovePlayer:new(playerNumber, cameraMode)
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local playerNumber = playerNumber or 1
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local cameraMode = cameraMode or "split"
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MovePlayer.super.new(self)
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MovePlayer.super.new(self)
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World(self, "examples.gameplay.moveplayer.actors", "examples/gameplay/moveplayer/assets/arena.lua")
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World(self, "examples.gameplay.moveplayer.actors", "examples/gameplay/moveplayer/assets/arena.lua")
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self.world:setPlayerNumber(4)
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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self.world:loadMap()
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self.world:loadMap()
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end
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end
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@ -26,12 +26,17 @@ local MovePlayer = Scene:extend()
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local World = require "gamecore.modules.world.world3D"
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local World = require "gamecore.modules.world.world3D"
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function MovePlayer:new()
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function MovePlayer:new(playerNumber, cameraMode)
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local playerNumber = playerNumber or 1
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local cameraMode = cameraMode or "split"
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MovePlayer.super.new(self)
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MovePlayer.super.new(self)
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self.assets:batchImport("examples.gameplay.plateform.assets")
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self.assets:batchImport("examples.gameplay.plateform.assets")
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World(self, "examples.gameplay.moveplayer3D.actors", "examples/gameplay/moveplayer3D/assets/arena.lua")
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World(self, "examples.gameplay.moveplayer3D.actors", "examples/gameplay/moveplayer3D/assets/arena.lua")
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self.world:setPlayerNumber(1)
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self.world:setPlayerNumber(playerNumber)
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self.world.cameras:setMode(cameraMode)
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self.world:loadMap()
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self.world:loadMap()
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self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
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self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
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