feat(action3D): add collision between coin and player actors
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@ -63,6 +63,12 @@ function Player:setDirection(direction)
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end
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end
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end
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end
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function Player:collisionResponse(collision)
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if collision.other.type == "coin" then
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collision.other.owner:takeCoin(self)
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end
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end
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function Player:draw()
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function Player:draw()
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Player.super.draw(self)
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Player.super.draw(self)
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end
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end
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