feat(actors): listen to animationEnded callback from sprite clones
Fixes #38
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@ -378,6 +378,7 @@ end
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function BaseActor:cloneSprite()
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function BaseActor:cloneSprite()
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if self.sprite.name ~= nil then
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if self.sprite.name ~= nil then
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self.sprite.clone = self.assets.sprites[self.sprite.name]:clone()
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self.sprite.clone = self.assets.sprites[self.sprite.name]:clone()
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self.sprite.clone:setCallbackTarget(self)
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end
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end
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end
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end
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@ -389,6 +390,10 @@ function BaseActor:changeAnimation(animation, restart)
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end
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end
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end
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end
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function BaseActor:animationEnded(animation)
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-- Empty placeholder function
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end
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function BaseActor:setCustomSpeed(customSpeed)
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function BaseActor:setCustomSpeed(customSpeed)
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if (self.sprite.clone == nil) then
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if (self.sprite.clone == nil) then
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self.assets.sprites[self.sprite.name]:setCustomSpeed(customSpeed)
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self.assets.sprites[self.sprite.name]:setCustomSpeed(customSpeed)
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