example/plateform: add coin object
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@ -0,0 +1,9 @@
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local Base = require "gamecore.modules.world.actors.actor2D"
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local Coin = Base:extend()
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function Coin:new(world, x, y)
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Coin.super.new(self, world, "coin", x, y, 16, 16, false)
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self:setSprite("coin")
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end
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return Coin
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@ -7,6 +7,7 @@ Obj.Player = require(cwd .. "player")
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Obj.index = {}
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Obj.index = {}
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Obj.index["player"] = require(cwd .. "player")
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Obj.index["player"] = require(cwd .. "player")
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Obj.index["coin"] = require(cwd .. "coin")
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Obj.collisions = {}
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Obj.collisions = {}
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Obj.collisions["wall"] = require(cwd .. "wall")
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Obj.collisions["wall"] = require(cwd .. "wall")
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