feat(modules): make modules loadable directly from core object

This commit is contained in:
Kazhnuz 2019-09-08 12:24:57 +02:00
parent c339129566
commit e40ea3cfab
2 changed files with 36 additions and 1 deletions

View file

@ -35,13 +35,14 @@ utils = require(cwd .. "utils")
local CoreSystem = Object:extend()
local DebugSystem = require(cwd .. "debug")
local Options = require(cwd .. "options")
local Input = require(cwd .. "input")
local Screen = require(cwd .. "screen")
local Lang = require(cwd .. "lang")
local SceneManager = require(cwd .. "scenemanager")
local modules = require(cwd .. "modules")
require(cwd .. "callbacks")
-- INIT FUNCTIONS
@ -54,6 +55,8 @@ function CoreSystem:new(DEBUGMODE)
self.screen = Screen(self)
self.scenemanager = SceneManager(self)
self.lang = Lang(self)
self.modules = modules
end
function CoreSystem:registerGameSystem(gamesystem)

32
gamecore/modules/init.lua Normal file
View file

@ -0,0 +1,32 @@
-- modules : different modules that are usable as part of gamecore
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local modules = {}
local cwd = (...):gsub('%.init$', '') .. "."
modules.Assets = require(cwd .. "assets")
modules.GameSystem = require(cwd .. "gamesystem")
modules.MenuSystem = require(cwd .. "menusystem")
return modules