example: list keys inside the player submenu
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@ -71,6 +71,11 @@ function OptionsMenu:addPlayerMenus()
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local menu = "player" .. i
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self:addMenu(menu)
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Widgets.PlayerSubMenu(self, "inputs", i)
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for k,w in pairs(v.keys) do
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-- FIXME: make sure that you can use the order you want for the keys list
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-- instead of a random one
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Widgets.Key(self, i, k)
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end
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Widgets.SubMenu(self, menu, "inputs", "back", 1, "<")
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end
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end
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@ -33,6 +33,7 @@ widgets.Switch = DoubleTextWidget:extend()
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widgets.Resolution = DoubleTextWidget:extend()
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widgets.Lang = Widget.Text:extend()
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widgets.PlayerSubMenu = DoubleTextWidget:extend()
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widgets.Key = DoubleTextWidget:extend()
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-- BASIC WIDGETS
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-- Simple and reusables widgets
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@ -198,6 +199,7 @@ function widgets.Lang:action()
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end
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-- INPUT WIDGETS
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-- Widgets to handle inputs
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function widgets.PlayerSubMenu:new(scene, menu, sourceid)
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self.scene = scene
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@ -214,4 +216,31 @@ function widgets.PlayerSubMenu:action()
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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-- Key widgets
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function widgets.Key:new(scene, sourceid, key)
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self.scene = scene
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self.source = sourceid
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self.key = key
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local menu = "player" .. self.source
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = self.key
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local label2 = self:getLabel()
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widgets.Key.super.new(self, widgetmenu, font, label, label2)
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self.order = 0
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end
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function widgets.Key:getLabel()
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return core.input.data[self.source].keys[self.key]
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end
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function widgets.Key:action()
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--self.scene:changeKey(self.source, self.key)
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end
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return widgets
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