modules/world: add a timer system to the actors

This commit is contained in:
Kazhnuz 2019-05-05 20:13:19 +02:00
parent 25a582821f
commit d1a5bb9d39
2 changed files with 70 additions and 1 deletions

View file

@ -22,7 +22,10 @@
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]] ]]
local cwd = (...):gsub('%.actor2D$', '') .. "."
local Actor2D = Object:extend() local Actor2D = Object:extend()
local Timer = require(cwd .. "utils.timer")
-- INIT FUNCTIONS -- INIT FUNCTIONS
-- Initialise the actor and its base functions -- Initialise the actor and its base functions
@ -35,6 +38,7 @@ function Actor2D:new(world, type, x, y, w, h, isSolid)
self:initKeys() self:initKeys()
self:register() self:register()
self:initTimers()
self:setDebugColor(1, 1, 1) self:setDebugColor(1, 1, 1)
end end
@ -99,11 +103,32 @@ function Actor2D:getInput(keys)
self.keys = keys or core.input.fakekeys self.keys = keys or core.input.fakekeys
end end
-- TIMER FUNCTIONS
-- Control the integrated timers of the actor
function Actor2D:initTimers()
self.timers = {}
end
function Actor2D:addTimer(name, t)
self.timers[name] = Timer(self, name, t)
end
function Actor2D:updateTimers(dt)
for k,v in pairs(self.timers) do
v:update(dt)
end
end
function Actor2D:timerResponse(name)
-- here come the timer responses
end
-- UPDATE FUNCTIONS -- UPDATE FUNCTIONS
-- Theses functions are activated every steps -- Theses functions are activated every steps
function Actor2D:update(dt) function Actor2D:update(dt)
self:updateTimers(dt)
self:autoMove(dt) self:autoMove(dt)
self:updateSprite(dt) self:updateSprite(dt)
end end

View file

@ -0,0 +1,44 @@
-- timer.lua :: a basic implementation of a timer for the actor system.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Timer = Object:extend()
function Timer:new(actor, name, t)
self.time = t
self.actor = actor
self.name = name
end
function Timer:update(dt)
self.time = self.time - dt
if (self.time <= 0) then
self:finish()
end
end
function Timer:finish()
self.actor:timerResponse(self.name)
self.actor.timers[self.name] = nil
end
return Timer