modules/world: add a timer system to the actors
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2 changed files with 70 additions and 1 deletions
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@ -22,7 +22,10 @@
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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]]
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local cwd = (...):gsub('%.actor2D$', '') .. "."
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local Actor2D = Object:extend()
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local Actor2D = Object:extend()
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local Timer = require(cwd .. "utils.timer")
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-- INIT FUNCTIONS
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-- INIT FUNCTIONS
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-- Initialise the actor and its base functions
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-- Initialise the actor and its base functions
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@ -35,6 +38,7 @@ function Actor2D:new(world, type, x, y, w, h, isSolid)
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self:initKeys()
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self:initKeys()
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self:register()
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self:register()
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self:initTimers()
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self:setDebugColor(1, 1, 1)
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self:setDebugColor(1, 1, 1)
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end
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end
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@ -99,11 +103,32 @@ function Actor2D:getInput(keys)
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self.keys = keys or core.input.fakekeys
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self.keys = keys or core.input.fakekeys
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end
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end
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-- TIMER FUNCTIONS
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-- Control the integrated timers of the actor
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function Actor2D:initTimers()
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self.timers = {}
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end
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function Actor2D:addTimer(name, t)
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self.timers[name] = Timer(self, name, t)
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end
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function Actor2D:updateTimers(dt)
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for k,v in pairs(self.timers) do
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v:update(dt)
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end
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end
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function Actor2D:timerResponse(name)
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-- here come the timer responses
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end
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-- UPDATE FUNCTIONS
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-- UPDATE FUNCTIONS
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-- Theses functions are activated every steps
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-- Theses functions are activated every steps
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function Actor2D:update(dt)
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function Actor2D:update(dt)
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self:updateTimers(dt)
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self:autoMove(dt)
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self:autoMove(dt)
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self:updateSprite(dt)
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self:updateSprite(dt)
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end
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end
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44
gamecore/modules/world/actors/utils/timer.lua
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44
gamecore/modules/world/actors/utils/timer.lua
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@ -0,0 +1,44 @@
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-- timer.lua :: a basic implementation of a timer for the actor system.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Timer = Object:extend()
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function Timer:new(actor, name, t)
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self.time = t
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self.actor = actor
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self.name = name
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end
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function Timer:update(dt)
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self.time = self.time - dt
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if (self.time <= 0) then
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self:finish()
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end
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end
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function Timer:finish()
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self.actor:timerResponse(self.name)
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self.actor.timers[self.name] = nil
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end
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return Timer
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