feat(examples): add ducking in plateforming example
Show how we can now modify in action an hitbox without glitching it
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2 changed files with 7 additions and 1 deletions
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@ -7,6 +7,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## Unreleased
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## Unreleased
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### Added
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- **actor2D:** Make hitbox modifiable.
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### Changed
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### Changed
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- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
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- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
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@ -15,7 +15,9 @@ function Player:updateStart(dt)
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self.ysp = -280
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self.ysp = -280
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end
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end
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if self.keys["down"].isDown then
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if self.keys["down"].isDown then
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--self.ysp = 120
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self.mainHitbox:modify(0, 8, 16, 16)
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else
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self.mainHitbox:modify(0, 0, 16, 24)
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end
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end
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if self.keys["left"].isDown then
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if self.keys["left"].isDown then
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self.xsp = -120
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self.xsp = -120
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