feat(world3D): add a way to adapt y position from tiled
This commit is contained in:
parent
27773ad8d6
commit
c53e91a564
3 changed files with 38 additions and 1 deletions
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@ -361,6 +361,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 32
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["z"] = 32
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}
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}
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},
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},
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@ -376,6 +377,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 32
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["z"] = 32
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}
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}
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},
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},
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@ -391,6 +393,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 32
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["z"] = 32
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}
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}
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},
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},
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@ -406,6 +409,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 32
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["z"] = 32
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}
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}
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},
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},
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@ -421,6 +425,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 32
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["z"] = 32
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}
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}
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}
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}
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@ -987,6 +992,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 56
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["z"] = 56
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}
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}
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},
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},
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@ -1002,6 +1008,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 56
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["z"] = 56
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}
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}
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},
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},
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@ -1017,6 +1024,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 56
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["z"] = 56
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}
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}
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},
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},
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@ -1032,6 +1040,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 56
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["z"] = 56
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}
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}
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},
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},
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@ -1047,6 +1056,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 56
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["z"] = 56
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}
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}
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},
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},
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@ -1062,6 +1072,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 56
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["z"] = 56
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}
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}
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},
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},
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@ -1077,6 +1088,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 56
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["z"] = 56
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}
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}
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},
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},
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@ -1092,6 +1104,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 56
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["z"] = 56
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}
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}
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},
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},
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@ -1107,6 +1120,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 56
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["z"] = 56
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}
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}
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},
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},
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@ -1122,6 +1136,7 @@ return {
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rotation = 0,
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rotation = 0,
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visible = true,
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visible = true,
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properties = {
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properties = {
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["adaptPosition"] = true,
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["z"] = 56
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["z"] = 56
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}
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}
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}
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}
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@ -213,26 +213,31 @@
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<objectgroup id="8" name="box">
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<objectgroup id="8" name="box">
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<object id="80" x="64" y="160" width="16" height="16">
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<object id="80" x="64" y="160" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="32"/>
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<property name="z" type="int" value="32"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="81" x="96" y="160" width="16" height="16">
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<object id="81" x="96" y="160" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="32"/>
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<property name="z" type="int" value="32"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="82" x="128" y="160" width="16" height="16">
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<object id="82" x="128" y="160" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="32"/>
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<property name="z" type="int" value="32"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="83" x="112" y="176" width="16" height="16">
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<object id="83" x="112" y="176" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="32"/>
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<property name="z" type="int" value="32"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="84" x="80" y="176" width="16" height="16">
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<object id="84" x="80" y="176" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="32"/>
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<property name="z" type="int" value="32"/>
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</properties>
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</properties>
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</object>
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</object>
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@ -435,51 +440,61 @@
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</object>
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</object>
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<object id="55" x="112" y="384" width="16" height="16">
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<object id="55" x="112" y="384" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="56"/>
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<property name="z" type="int" value="56"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="68" x="144" y="384" width="16" height="16">
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<object id="68" x="144" y="384" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="56"/>
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<property name="z" type="int" value="56"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="69" x="128" y="416" width="16" height="16">
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<object id="69" x="128" y="416" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="56"/>
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<property name="z" type="int" value="56"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="70" x="176" y="384" width="16" height="16">
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<object id="70" x="176" y="384" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="56"/>
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<property name="z" type="int" value="56"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="71" x="160" y="416" width="16" height="16">
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<object id="71" x="160" y="416" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="56"/>
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<property name="z" type="int" value="56"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="72" x="768" y="176" width="16" height="16">
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<object id="72" x="768" y="176" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="56"/>
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<property name="z" type="int" value="56"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="73" x="768" y="208" width="16" height="16">
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<object id="73" x="768" y="208" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="56"/>
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<property name="z" type="int" value="56"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="74" x="736" y="208" width="16" height="16">
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<object id="74" x="736" y="208" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="56"/>
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<property name="z" type="int" value="56"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="75" x="768" y="240" width="16" height="16">
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<object id="75" x="768" y="240" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="56"/>
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<property name="z" type="int" value="56"/>
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</properties>
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</properties>
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</object>
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</object>
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<object id="76" x="800" y="208" width="16" height="16">
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<object id="76" x="800" y="208" width="16" height="16">
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<properties>
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<properties>
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<property name="adaptPosition" type="bool" value="true"/>
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<property name="z" type="int" value="56"/>
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<property name="z" type="int" value="56"/>
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</properties>
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</properties>
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</object>
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</object>
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@ -125,7 +125,14 @@ end
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function World3D:newActorFromMap(objectlayer, object)
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function World3D:newActorFromMap(objectlayer, object)
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local z = object.properties.z or 0
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local z = object.properties.z or 0
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self:newActor(objectlayer.name, object.x, object.y, z)
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local adaptPosition = object.properties.adaptPosition or false
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local y = object.y
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if (adaptPosition) then
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y = y + z
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end
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self:newActor(objectlayer.name, object.x, y, z)
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end
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end
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function World3D:newCollisionFromMap(objectlayer, object)
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function World3D:newCollisionFromMap(objectlayer, object)
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