fix: initial ports of the basic scenes
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1 changed files with 31 additions and 33 deletions
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@ -37,39 +37,39 @@ function TestScene:new()
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MenuType(self.menusystem, "testMenu1", 32, 32, 100, 24*8, 4)
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MenuType(self.menusystem, "testMenu1", 32, 32, 100, 24*8, 4)
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MenuWidget(self, "testMenu1", "text_menu1")
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MenuWidget(self, "testMenu1", "text_menu1")
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Widget.Base(self.menusystem.menus["testMenu1"])
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Widget.Base("testMenu1")
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Widget.Base(self.menusystem.menus["testMenu1"])
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Widget.Base("testMenu1")
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Widget.Base(self.menusystem.menus["testMenu1"])
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Widget.Base("testMenu1")
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Widget.Base(self.menusystem.menus["testMenu1"])
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Widget.Base("testMenu1")
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Widget.Base(self.menusystem.menus["testMenu1"])
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Widget.Base("testMenu1")
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MenuType2(self.menusystem, "testMenu2", 164, 32, 24*8, 24*2, 8, 2)
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MenuType2(self.menusystem, "testMenu2", 164, 32, 24*8, 24*2, 8, 2)
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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Widget.Base(self.menusystem.menus["testMenu2"])
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Widget.Base("testMenu2")
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MenuType3(self.menusystem, "testMenu3", 164, 32 + 72, 24*8, 24*5, 8, 5)
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MenuType3(self.menusystem, "testMenu3", 164, 32 + 72, 24*8, 24*5, 8, 5)
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Widget.Base(self.menusystem.menus["testMenu3"])
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Widget.Base("testMenu3")
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Widget.Base(self.menusystem.menus["testMenu3"])
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Widget.Base("testMenu3")
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Widget.Base(self.menusystem.menus["testMenu3"])
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Widget.Base("testMenu3")
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Widget.Base(self.menusystem.menus["testMenu3"])
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Widget.Base("testMenu3")
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self.menusystem.menus["testMenu3"]:addSlot(1, 0, 0, 4, 3)
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self.menusystem.menus["testMenu3"]:addSlot(1, 0, 0, 4, 3)
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self.menusystem.menus["testMenu3"]:addSlot(2, 0, 3, 5, 2)
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self.menusystem.menus["testMenu3"]:addSlot(2, 0, 3, 5, 2)
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self.menusystem.menus["testMenu3"]:addSlot(3, 5, 0, 3, 1)
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self.menusystem.menus["testMenu3"]:addSlot(3, 5, 0, 3, 1)
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@ -120,7 +120,7 @@ end
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function TestScene:addTextWidget(menu, number)
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function TestScene:addTextWidget(menu, number)
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for i=1, number do
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for i=1, number do
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Widget.Text(self.menusystem.menus[menu], self.assets.fonts["medium"], "lorem ipsum " .. i)
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Widget.Text(menu, "medium", "lorem ipsum " .. i)
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end
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end
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end
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end
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@ -131,10 +131,8 @@ end
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function MenuWidget:new(scene, menu, newmenu)
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function MenuWidget:new(scene, menu, newmenu)
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self.scene = scene
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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self.newmenu = newmenu
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self.newmenu = newmenu
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MenuWidget.super.new(self, widgetmenu, font, newmenu)
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MenuWidget.super.new(self, menu, "menu", newmenu)
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end
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end
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function MenuWidget:action()
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function MenuWidget:action()
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