examples/plateform: add basic sprite functions
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1 changed files with 11 additions and 1 deletions
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@ -3,7 +3,7 @@ local Player = Base:extend()
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function Player:new(world, x, y, id)
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function Player:new(world, x, y, id)
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Player.super.new(self, world, "player", x, y, 16, 24, true)
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Player.super.new(self, world, "player", x, y, 16, 24, true)
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self.playerid = id
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self:setSprite("player", 8, 12)
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end
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end
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function Player:update(dt)
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function Player:update(dt)
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@ -22,7 +22,17 @@ function Player:update(dt)
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self.xsp = 120
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self.xsp = 120
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end
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end
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self:setDirection(self.xsp)
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Player.super.update(self, dt)
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Player.super.update(self, dt)
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end
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end
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function Player:setDirection(direction)
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direction = direction or 0
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if direction ~= 0 then
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direction = utils.math.sign(direction)
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self:setSpriteScallingX(direction)
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end
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end
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return Player
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return Player
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