fix(actor2D): fix a function being put in the wrong object
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1 changed files with 1 additions and 1 deletions
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@ -37,7 +37,7 @@ function Actor2D:new(world, type, x, y, w, h, isSolid)
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self:initHitboxes(w, h)
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end
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function BaseActor:destroy()
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function Actor2D:destroy()
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self.world:removeActor(self)
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self.world:removeBody(self.mainHitbox)
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self.isDestroyed = true
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