feat(camera): add more camera types
This commit is contained in:
parent
57446b89a3
commit
b558650d00
3 changed files with 78 additions and 9 deletions
|
@ -25,6 +25,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
||||||
|
|
||||||
- **utils:** Add basic table functions
|
- **utils:** Add basic table functions
|
||||||
|
|
||||||
|
- **camera:** Add two new camera types: "middle" and "zoom".
|
||||||
|
|
||||||
### Changed
|
### Changed
|
||||||
|
|
||||||
- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
|
- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
|
||||||
|
|
|
@ -358,6 +358,13 @@ function BaseWorld:getBackgroundColor()
|
||||||
return self.backcolor[1]/256, self.backcolor[2]/256, self.backcolor[3]/256
|
return self.backcolor[1]/256, self.backcolor[2]/256, self.backcolor[3]/256
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BaseWorld:resizeMap(w, h)
|
||||||
|
if self.haveMap then
|
||||||
|
local w, h = utils.math.floorCoord(w, h)
|
||||||
|
self.map:resize(w, h)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Lock MANAGEMENT FUNCTIONS
|
-- Lock MANAGEMENT FUNCTIONS
|
||||||
-- Basic function to handle the lock
|
-- Basic function to handle the lock
|
||||||
|
|
||||||
|
@ -409,8 +416,8 @@ function BaseWorld:draw(dt)
|
||||||
self:drawActors()
|
self:drawActors()
|
||||||
else
|
else
|
||||||
for i=1, camNumber do
|
for i=1, camNumber do
|
||||||
self.cameras:attachView(i)
|
|
||||||
self:drawMap(i)
|
self:drawMap(i)
|
||||||
|
self.cameras:attachView(i)
|
||||||
self:drawActors(i)
|
self:drawActors(i)
|
||||||
self.cameras:detachView(i)
|
self.cameras:detachView(i)
|
||||||
self.cameras:drawHUD(i)
|
self.cameras:drawHUD(i)
|
||||||
|
@ -445,10 +452,12 @@ function BaseWorld:drawMap(id)
|
||||||
-- Du à la manière dont fonctionne STI, on est obligé de récupérer les info
|
-- Du à la manière dont fonctionne STI, on est obligé de récupérer les info
|
||||||
-- de position de camera pour afficher la carte par rapport à ces infos
|
-- de position de camera pour afficher la carte par rapport à ces infos
|
||||||
tx, ty = self.cameras:getInternalCamCoordinate(id)
|
tx, ty = self.cameras:getInternalCamCoordinate(id)
|
||||||
scale = self.cameras:getViewScale(id) or 1
|
scale = self.cameras:getViewScale(id) or 2
|
||||||
local vx, vy = self.cameras:getOnScreenViewRelativePosition(id)
|
local vx, vy = self.cameras:getOnScreenViewRelativePosition(id)
|
||||||
tx = math.floor(tx - math.abs(vx))
|
tx = math.floor(tx - math.abs(vx))
|
||||||
ty = math.floor(ty - math.abs(vy))
|
ty = math.floor(ty - math.abs(vy))
|
||||||
|
|
||||||
|
local w, h = core.screen:getDimensions()
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.haveMap then
|
if self.haveMap then
|
||||||
|
|
|
@ -39,6 +39,7 @@ function CameraSystem:new(world)
|
||||||
|
|
||||||
self.mode = "split"
|
self.mode = "split"
|
||||||
self.verticalSplit = SPLITSCREEN_ISVERTICAL
|
self.verticalSplit = SPLITSCREEN_ISVERTICAL
|
||||||
|
self.targets = {}
|
||||||
|
|
||||||
self:initViews()
|
self:initViews()
|
||||||
end
|
end
|
||||||
|
@ -155,6 +156,9 @@ function CameraSystem:addTarget(target)
|
||||||
if (#self.views.list == 0) or (self.mode == "split") then
|
if (#self.views.list == 0) or (self.mode == "split") then
|
||||||
local x, y = target:getViewCenter()
|
local x, y = target:getViewCenter()
|
||||||
self:addView(x, y, target)
|
self:addView(x, y, target)
|
||||||
|
table.insert(self.targets, target)
|
||||||
|
elseif (self.mode == "middle") or (self.mode == "zoom") then
|
||||||
|
table.insert(self.targets, target)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -219,13 +223,14 @@ end
|
||||||
|
|
||||||
function CameraSystem:getViewCoordinate(id)
|
function CameraSystem:getViewCoordinate(id)
|
||||||
local view = self:getView(id)
|
local view = self:getView(id)
|
||||||
|
local cam = self:getViewCam(id)
|
||||||
|
|
||||||
local viewx, viewy, vieww, viewh
|
local viewx, viewy, vieww, viewh
|
||||||
viewx = view.pos.x - (self.views.width/2)
|
viewx = view.pos.x - ((self.views.width/2) / cam.scale)
|
||||||
viewy = view.pos.y - (self.views.height/2)
|
viewy = view.pos.y - ((self.views.height/2) / cam.scale)
|
||||||
|
|
||||||
vieww = self.views.width
|
vieww = self.views.width / cam.scale
|
||||||
viewh = self.views.height
|
viewh = self.views.height / cam.scale
|
||||||
return viewx, viewy, vieww, viewh
|
return viewx, viewy, vieww, viewh
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -234,10 +239,12 @@ function CameraSystem:getInternalCamCoordinate(id)
|
||||||
local cam = self:getViewCam(id)
|
local cam = self:getViewCam(id)
|
||||||
|
|
||||||
local viewx, viewy, vieww, viewh
|
local viewx, viewy, vieww, viewh
|
||||||
viewx = cam.x - (self.views.width/2)
|
viewx = cam.x - ((self.views.width/2) / cam.scale)
|
||||||
viewy = cam.y - (self.views.height/2)
|
viewy = cam.y - ((self.views.height/2) / cam.scale)
|
||||||
|
|
||||||
vieww, viewh = core.screen:getDimensions()
|
vieww, viewh = core.screen:getDimensions()
|
||||||
|
vieww = vieww / cam.scale
|
||||||
|
viewh = viewh / cam.scale
|
||||||
return viewx, viewy, vieww, viewh
|
return viewx, viewy, vieww, viewh
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -303,9 +310,13 @@ end
|
||||||
|
|
||||||
function CameraSystem:update(dt)
|
function CameraSystem:update(dt)
|
||||||
for i,v in ipairs(self.views.list) do
|
for i,v in ipairs(self.views.list) do
|
||||||
|
if (self.mode == "middle") or (self.mode == "zoom") then
|
||||||
|
self:followAllActors(i)
|
||||||
|
else
|
||||||
self:followActor(i)
|
self:followActor(i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function CameraSystem:moveView(id, x, y)
|
function CameraSystem:moveView(id, x, y)
|
||||||
self.views.list[id].pos.x = x
|
self.views.list[id].pos.x = x
|
||||||
|
@ -337,6 +348,53 @@ function CameraSystem:followActor(id)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function CameraSystem:followAllActors(id)
|
||||||
|
local view = self:getView(id)
|
||||||
|
local PADDING = 16
|
||||||
|
-- TODO: make all the padding and stuff part of object definition instead ?
|
||||||
|
-- It would especially allow better work in future fake3D worlds
|
||||||
|
|
||||||
|
if (#self.targets > 0) then
|
||||||
|
local minX, minY, maxX, maxY
|
||||||
|
for i, target in ipairs(self.targets) do
|
||||||
|
local xx, yy = target:getViewCenter()
|
||||||
|
-- If start by initializing the value at the first found value
|
||||||
|
if (minX == nil) then minX = xx - (target.w/2) end
|
||||||
|
if (maxX == nil) then maxX = xx + (target.w/2) end
|
||||||
|
if (minY == nil) then minY = yy - (target.h/2) end
|
||||||
|
if (maxY == nil) then maxY = yy + (target.h/2) end
|
||||||
|
|
||||||
|
|
||||||
|
minX = math.min(minX, xx - (target.w/2))
|
||||||
|
maxX = math.max(maxX, xx + (target.w/2))
|
||||||
|
minY = math.min(minY, yy - (target.h/2))
|
||||||
|
maxY = math.max(maxY, yy + (target.h/2))
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add padding
|
||||||
|
minX = minX - PADDING
|
||||||
|
minY = minY - PADDING
|
||||||
|
maxX = maxX + PADDING
|
||||||
|
maxY = maxY + PADDING
|
||||||
|
local x, y
|
||||||
|
x = (minX + maxX) / 2
|
||||||
|
y = (minY + maxY) / 2
|
||||||
|
|
||||||
|
local scale = 1
|
||||||
|
if (self.mode == "zoom") then
|
||||||
|
local ww, hh = core.screen:getDimensions()
|
||||||
|
local scalex = (maxX-minX)/ww
|
||||||
|
local scaley = (maxY-minY)/hh
|
||||||
|
scale = math.max(scale, scalex, scaley)
|
||||||
|
view.cam.scale = 1/scale
|
||||||
|
self.world:resizeMap(ww * 3, hh * 3)
|
||||||
|
end
|
||||||
|
|
||||||
|
self:moveView(id, x, y)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- DRAW FUNCTIONS
|
-- DRAW FUNCTIONS
|
||||||
-- Basic callback to draw stuff
|
-- Basic callback to draw stuff
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue