diff --git a/birb/modules/world/actors/actor2D.lua b/birb/modules/world/actors/actor2D.lua index 220665f..a3830db 100644 --- a/birb/modules/world/actors/actor2D.lua +++ b/birb/modules/world/actors/actor2D.lua @@ -42,12 +42,16 @@ local Hitbox = require("birb.modules.world.actors.utils.hitbox2D") function Actor2D:new(world, type, x, y, w, h, isSolid) self:init(world, type) - self:initPhysics(x, y, 0, w, h, 0, isSolid) + self:initPhysics(Hitbox, x, y, 0, w, h, 0, isSolid) self:initTimers() self:initSprite() self:initKeys() end +function Actor2D:packForHitbox() + return {0, 0, self.w, self.h} +end + function Actor2D:destroy() self.world:removeActor(self) self.mainHitbox:destroy() @@ -141,39 +145,6 @@ end -- HITBOXES FUNCTIONS -- Functions related to actor hitboxes -function Actor2D:addHitboxFromFrameData(framedata, animationID, frameID, hitboxID) - local sx, sy = self.sprite:getScalling() - local type = framedata[1] - local box = framedata[2] - local isSolid = framedata[3] or false - local anim = animationID or "null" - local frame = frameID or 0 - local id = hitboxID or 0 - - if (type == "main") then - self.mainHitbox:setFromData(box, sx, sy) - else - local hitboxName = anim .. frame .. type .. id - self:addHitbox(hitboxName, type, box, sx, sy, isSolid) - return hitboxName - end -end - -function Actor2D:initMainHitbox() - self.mainHitbox = Hitbox(self, self.type, {0, 0, self.w, self.h}, 0, 0, self.isSolid) - self.mainHitbox:advertiseAsMainHitbox() -end - -function Actor2D:addHitbox(name, type, data, sx, sy, isSolid) - if (self.hitboxes[name] ~= nil) then - core.debug:logWarn("actor2D", "the hitbox " .. name .. " already exists") - else - local hitbox = Hitbox(self, type, data, sx, sy, isSolid) - self.hitboxes[name] = hitbox - return hitbox - end -end - function Actor2D:checkHitboxCollisions(name, filter) self:checkHitboxCollisionsAtPoint(name, self.x, self.y, filter) end diff --git a/birb/modules/world/actors/actor3D.lua b/birb/modules/world/actors/actor3D.lua index 9fceccc..1b3a595 100644 --- a/birb/modules/world/actors/actor3D.lua +++ b/birb/modules/world/actors/actor3D.lua @@ -44,7 +44,7 @@ local Boxes = require(cwd .. "utils.boxes") function Actor3D:new(world, type, x, y, z, w, h, d, isSolid) self:init(world, type) - self:initPhysics(x, y, z, w, h, d, isSolid) + self:initPhysics(Hitbox, x, y, z, w, h, d, isSolid) self:initTimers() self:initSprite() self.world:registerShape(self) @@ -63,6 +63,11 @@ function Actor3D:destroy() self.isDestroyed = true end +function Actor3D:packForHitbox() + return {0, 0, 0, self.w, self.h, self.d} +end + + -- PHYSICS FUNCTIONS -- Handle movement and collisions. @@ -163,39 +168,6 @@ end -- HITBOXES FUNCTIONS -- Functions related to actor hitboxes -function Actor3D:addHitboxFromFrameData(framedata, animationID, frameID, hitboxID) - local sx, sy = self.sprite:getScalling() - local type = framedata[1] - local box = framedata[2] - local isSolid = framedata[3] or false - local anim = animationID or "null" - local frame = frameID or 0 - local id = hitboxID or 0 - - if (type == "main") then - self.mainHitbox:setFromData(box, sx, sy) - else - local hitboxName = anim .. frame .. type .. id - self:addHitbox(hitboxName, type, box, sx, sy, isSolid) - return hitboxName - end -end - -function Actor3D:initMainHitbox() - self.mainHitbox = Hitbox(self, self.type, {0, 0, 0, self.w, self.h, self.d}, 0, 0, self.isSolid) - self.mainHitbox:advertiseAsMainHitbox() -end - -function Actor3D:addHitbox(name, type, data, sx, sy, isSolid) - if (self.hitboxes[name] ~= nil) then - core.debug:logWarn("actor3D", "the hitbox " .. name .. " already exists") - else - local hitbox = Hitbox(self, type, data, sx, sy, isSolid) - self.hitboxes[name] = hitbox - return hitbox - end -end - function Actor3D:checkHitboxCollisions(name, filter) self:checkHitboxCollisionsAtPoint(name, self.x, self.y, self.z, filter) end diff --git a/birb/modules/world/actors/mixins/physics.lua b/birb/modules/world/actors/mixins/physics.lua index f915043..02c62c1 100644 --- a/birb/modules/world/actors/mixins/physics.lua +++ b/birb/modules/world/actors/mixins/physics.lua @@ -3,10 +3,10 @@ PhysicalActor = Object:extend() -- PHYSICS FUNCTIONS -- Raw implementation of everything common in physics -function PhysicalActor:initPhysics(x, y, z, w, h, d, isSolid) +function PhysicalActor:initPhysics(hitboxObj, x, y, z, w, h, d, isSolid) self:setCoordinate(x, y, z) - self.isSolid = isSolid or false + self.isSolid = isSolid or false self.w = w or 0 self.h = h or 0 @@ -21,7 +21,7 @@ function PhysicalActor:initPhysics(x, y, z, w, h, d, isSolid) self.zfrc = 0 self:initGravity() - self:initHitboxes() + self:initHitboxes(hitboxObj) self:setBounceFactor() self:setFilter() @@ -135,7 +135,8 @@ end -- HITBOX FUNCTIONS -- All functions to handle hitboxes -function PhysicalActor:initHitboxes() +function PhysicalActor:initHitboxes(hitboxObj) + self.Hitbox = hitboxObj self:initMainHitbox() self.hitboxes = {} @@ -174,6 +175,39 @@ function PhysicalActor:getHitboxList(animation, frame) end end +function PhysicalActor:addHitboxFromFrameData(framedata, animationID, frameID, hitboxID) + local sx, sy = self.sprite:getScalling() + local type = framedata[1] + local box = framedata[2] + local isSolid = framedata[3] or false + local anim = animationID or "null" + local frame = frameID or 0 + local id = hitboxID or 0 + + if (type == "main") then + self.mainHitbox:setFromData(box, sx, sy) + else + local hitboxName = anim .. frame .. type .. id + self:addHitbox(hitboxName, type, box, sx, sy, isSolid) + return hitboxName + end +end + +function PhysicalActor:initMainHitbox() + self.mainHitbox = self.Hitbox(self, self.type, self:packForHitbox(), 0, 0, self.isSolid) + self.mainHitbox:advertiseAsMainHitbox() +end + +function PhysicalActor:addHitbox(name, type, data, sx, sy, isSolid) + if (self.hitboxes[name] ~= nil) then + core.debug:logWarn("PhysicalActor", "the hitbox " .. name .. " already exists") + else + local hitbox = self.Hitbox(self, type, data, sx, sy, isSolid) + self.hitboxes[name] = hitbox + return hitbox + end +end + function PhysicalActor:updateHitboxes() if (self.hitboxList ~= nil) then self:purgeHitbox()