fix(world3D): use the right variable name for creationID

Fixes #36
This commit is contained in:
Kazhnuz 2019-09-07 20:32:21 +02:00
parent ca721ec8ac
commit b167c45530

View file

@ -203,7 +203,7 @@ function World3D:zSortItems(items)
local _, aY, aZ, _, aH, aD = self.bodies:getCube(itemA.mainHitbox) local _, aY, aZ, _, aH, aD = self.bodies:getCube(itemA.mainHitbox)
aDepth = itemA.depth aDepth = itemA.depth
aID = itemA.id aID = itemA.creationID
aType = itemA.type aType = itemA.type
aZ = math.ceil(aZ) aZ = math.ceil(aZ)
aY = math.ceil(aY) aY = math.ceil(aY)
@ -211,7 +211,7 @@ function World3D:zSortItems(items)
for _, itemB in ipairs(overlapping) do for _, itemB in ipairs(overlapping) do
local _, bY, bZ, _, bH, bD = self.bodies:getCube(itemB.mainHitbox) local _, bY, bZ, _, bH, bD = self.bodies:getCube(itemB.mainHitbox)
bDepth = itemB.depth bDepth = itemB.depth
bID = itemB.id bID = itemB.creationID
bType = itemB.type bType = itemB.type
bZ = math.ceil(bZ) bZ = math.ceil(bZ)
bY = math.ceil(bY) bY = math.ceil(bY)