feat(modules): new Timers modules

This commit is contained in:
Kazhnuz 2019-09-08 12:56:59 +02:00
parent eccaf77687
commit ab3d9abf9f
3 changed files with 107 additions and 0 deletions

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@ -28,5 +28,6 @@ local cwd = (...):gsub('%.init$', '') .. "."
modules.Assets = require(cwd .. "assets")
modules.GameSystem = require(cwd .. "gamesystem")
modules.MenuSystem = require(cwd .. "menusystem")
modules.Timers = require(cwd .. "timers")
return modules

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@ -0,0 +1,61 @@
-- timers :: a basic implementation of a timer system.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local cwd = (...):gsub('%.init$', '') .. "."
local TimersManager = Object:extend()
local Timer = require(cwd .. "libs.timer")
function TimersManager:new(subject)
self.subject = subject
self.time = 0
self.timers = {}
end
-- UPDATE
-- Update every timers
function TimersManager:update(dt)
for k, timer in pairs(self.timers) do
timer:update(dt)
end
end
-- TIMER FUNCTIONS
-- Handle the timers
function TimersManager:newTimer(duration, name)
self.timers[name] = Timer(self, duration, name)
end
function TimersManager:timerResponse(timername)
if self.subject.timerResponse == nil then
core.debug:warning("TimersManager", "the subject have no timerResponse function")
return 0
end
self.subject:timerResponse(timername)
end
return TimersManager

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@ -0,0 +1,45 @@
-- timer.lua :: a basic implementation of a timer for the actor system.
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Timer = Object:extend()
function Timer:new(controller, duration, name)
self.controller = controller
self.time = duration
self.name = name
end
function Timer:update(dt)
self.time = self.time - dt
if (self.time <= 0) then
self:finish()
end
end
function Timer:finish()
self.controller:timerResponse(self.name)
self.controller.timers[self.name] = nil
end
return Timer