feat(modules): new Timers modules
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3 changed files with 107 additions and 0 deletions
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@ -28,5 +28,6 @@ local cwd = (...):gsub('%.init$', '') .. "."
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modules.Assets = require(cwd .. "assets")
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modules.Assets = require(cwd .. "assets")
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modules.GameSystem = require(cwd .. "gamesystem")
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modules.GameSystem = require(cwd .. "gamesystem")
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modules.MenuSystem = require(cwd .. "menusystem")
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modules.MenuSystem = require(cwd .. "menusystem")
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modules.Timers = require(cwd .. "timers")
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return modules
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return modules
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61
gamecore/modules/timers/init.lua
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61
gamecore/modules/timers/init.lua
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@ -0,0 +1,61 @@
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-- timers :: a basic implementation of a timer system.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.init$', '') .. "."
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local TimersManager = Object:extend()
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local Timer = require(cwd .. "libs.timer")
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function TimersManager:new(subject)
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self.subject = subject
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self.time = 0
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self.timers = {}
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end
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-- UPDATE
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-- Update every timers
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function TimersManager:update(dt)
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for k, timer in pairs(self.timers) do
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timer:update(dt)
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end
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end
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-- TIMER FUNCTIONS
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-- Handle the timers
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function TimersManager:newTimer(duration, name)
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self.timers[name] = Timer(self, duration, name)
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end
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function TimersManager:timerResponse(timername)
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if self.subject.timerResponse == nil then
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core.debug:warning("TimersManager", "the subject have no timerResponse function")
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return 0
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end
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self.subject:timerResponse(timername)
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end
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return TimersManager
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45
gamecore/modules/timers/libs/timer.lua
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45
gamecore/modules/timers/libs/timer.lua
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-- timer.lua :: a basic implementation of a timer for the actor system.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Timer = Object:extend()
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function Timer:new(controller, duration, name)
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self.controller = controller
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self.time = duration
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self.name = name
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end
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function Timer:update(dt)
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self.time = self.time - dt
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if (self.time <= 0) then
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self:finish()
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end
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end
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function Timer:finish()
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self.controller:timerResponse(self.name)
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self.controller.timers[self.name] = nil
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end
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return Timer
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