examples: add a basic menu testing

This commit is contained in:
Kazhnuz 2019-03-16 15:38:02 +01:00
parent d6c6b64786
commit aa8daedc82
3 changed files with 98 additions and 4 deletions

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@ -1,4 +1,5 @@
return { return {
Test = require "examples.test_scene", Test = require "examples.test_scene",
Test2 = require "examples.test_scene2", Test2 = require "examples.test_scene2",
TestMenu = require "examples.test_menus"
} }

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@ -0,0 +1,86 @@
-- scenes/test :: a basic test scene
--[[
Copyright © 2019 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Scene = require "gamecore.modules.scenes"
local TestScene = Scene:extend()
local MenuType = require "gamecore.modules.menusystem.listbox"
local MenuType2 = require "gamecore.modules.menusystem.flowbox"
local MenuType3 = require "gamecore.modules.menusystem.grid"
local Widget = require "gamecore.modules.menusystem.widgets"
function TestScene:new()
TestScene.super.new(self)
MenuType(self.menusystem, "testMenu1", 32, 32, 100, 24*8, 4)
Widget.Base(self.menusystem.menus["testMenu1"])
Widget.Base(self.menusystem.menus["testMenu1"])
Widget.Base(self.menusystem.menus["testMenu1"])
Widget.Base(self.menusystem.menus["testMenu1"])
Widget.Base(self.menusystem.menus["testMenu1"])
Widget.Base(self.menusystem.menus["testMenu1"])
MenuType2(self.menusystem, "testMenu2", 164, 32, 24*8, 24*2, 8, 2)
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
Widget.Base(self.menusystem.menus["testMenu2"])
MenuType3(self.menusystem, "testMenu3", 164, 32 + 72, 24*8, 24*5, 8, 5)
Widget.Base(self.menusystem.menus["testMenu3"])
Widget.Base(self.menusystem.menus["testMenu3"])
Widget.Base(self.menusystem.menus["testMenu3"])
Widget.Base(self.menusystem.menus["testMenu3"])
self.menusystem.menus["testMenu3"]:addSlot(1, 0, 0, 4, 3)
self.menusystem.menus["testMenu3"]:addSlot(2, 0, 3, 5, 2)
self.menusystem.menus["testMenu3"]:addSlot(3, 5, 0, 3, 1)
self.menusystem.menus["testMenu3"]:addSlot(4, 5, 1, 3, 4)
end
function TestScene:update(dt)
end
function TestScene:draw()
love.graphics.setColor(0, 0, .4, 1)
love.graphics.rectangle("fill", 0, 0, 424, 240)
end
return TestScene

View file

@ -35,13 +35,20 @@ function TestScene:update(dt)
end end
function TestScene:mousepressed(x, y) function TestScene:mousepressed(x, y)
if (x > 424/2) then
core.scenemanager:storeCurrentScene("pausedScene") core.scenemanager:storeCurrentScene("pausedScene")
examples.Test2() examples.Test2()
else
examples.TestMenu()
end
end end
function TestScene:draw() function TestScene:draw()
love.graphics.setColor(0, 0, .4, 1) love.graphics.setColor(0, 0, .4, 1)
love.graphics.rectangle("fill", 0, 0, 424, 240) love.graphics.rectangle("fill", 0, 0, 424/2, 240)
love.graphics.setColor(.4, 0, 0, 1)
love.graphics.rectangle("fill", 424/2, 0, 424/2, 240)
love.graphics.setColor(1, 1, 1, 1) love.graphics.setColor(1, 1, 1, 1)
love.graphics.print(math.floor(self.i) .. " ; " .. self.mouse.x .. ":" .. self.mouse.y, 16, 16) love.graphics.print(math.floor(self.i) .. " ; " .. self.mouse.x .. ":" .. self.mouse.y, 16, 16)