examples/plateformer: add basic actors
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3 changed files with 40 additions and 0 deletions
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@ -3,8 +3,12 @@ local Obj = {}
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-- On charge toutes les différentes types d'acteurs
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-- On charge toutes les différentes types d'acteurs
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local cwd = (...):gsub('%.init$', '') .. "."
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local cwd = (...):gsub('%.init$', '') .. "."
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Obj.Player = require(cwd .. "player")
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Obj.index = {}
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Obj.index = {}
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Obj.index["player"] = require(cwd .. "player")
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Obj.collisions = {}
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Obj.collisions = {}
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Obj.collisions["wall"] = require(cwd .. "wall")
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return Obj
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return Obj
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28
examples/gameplay/plateform/actors/player.lua
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28
examples/gameplay/plateform/actors/player.lua
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@ -0,0 +1,28 @@
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local Base = require "gamecore.modules.world.actors.actor2D"
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local Player = Base:extend()
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function Player:new(world, x, y, id)
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Player.super.new(self, world, "player", x, y, 16, 24, true)
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self.playerid = id
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end
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function Player:update(dt)
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self.xfrc = 480*3
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if self.keys["up"].isDown then
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--self.ysp = -120
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end
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if self.keys["down"].isDown then
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--self.ysp = 120
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end
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if self.keys["left"].isDown then
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self.xsp = -120
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end
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if self.keys["right"].isDown then
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self.xsp = 120
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end
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Player.super.update(self, dt)
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end
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return Player
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8
examples/gameplay/plateform/actors/wall.lua
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8
examples/gameplay/plateform/actors/wall.lua
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@ -0,0 +1,8 @@
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local Base = require "gamecore.modules.world.actors.actor2D"
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local Wall = Base:extend()
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function Wall:new(world, x, y, w, h)
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Parent.super.new(self, world, "wall", x, y, w, h, true)
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end
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return Wall
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