chore: use Radiance launchers
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c5c8897aa6
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4 changed files with 44 additions and 44 deletions
1
debug.sh
Executable file
1
debug.sh
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love ./examples DEBUGLEVEL=4
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@ -4,9 +4,9 @@ function love.conf(t)
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t.console = false -- Attach a console (boolean, Windows only)
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t.console = false -- Attach a console (boolean, Windows only)
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t.accelerometerjoystick = false -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.accelerometerjoystick = false -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
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t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
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t.debugLevel = 4 -- Debug level mode : 0=Error only, 3=Everything.
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t.gameversion = "0.7.0" -- The game version (different than love2D version)
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t.window.title = "Birb Engine Examples" -- The window title (string)
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t.window.title = "Birb Examples" -- The window title (string)
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t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
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t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
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t.window.width = 424 -- The window internal width (number)
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t.window.width = 424 -- The window internal width (number)
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t.window.height = 240 -- The window internal height (number)
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t.window.height = 240 -- The window internal height (number)
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@ -22,13 +22,11 @@
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]]
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]]
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require "birb"
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require "birb"
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Game = require "game"
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scenes = require "scenes"
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scenes = require "scenes"
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function love.load()
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function love.load(args)
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birb.startCore(3)
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print(utils.table.toString(args))
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game = Game()
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birb.start("game", args)
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game:read(1)
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scenes.MainMenu()
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scenes.MainMenu()
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end
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end
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1
launch.sh
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1
launch.sh
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@ -0,0 +1 @@
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love ./examples
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