examples/options : list players as submenus
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2 changed files with 29 additions and 0 deletions
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@ -42,6 +42,8 @@ function OptionsMenu:new()
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Widgets.Switch(self, "video", "borders")
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Widgets.Switch(self, "video", "borders")
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Widgets.Switch(self, "video", "vsync")
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Widgets.Switch(self, "video", "vsync")
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self:addPlayerMenus()
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self:setLanguageMenu()
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self:setLanguageMenu()
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Widgets.Exit(self, "main")
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Widgets.Exit(self, "main")
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@ -64,6 +66,15 @@ function OptionsMenu:addSubMenu(name, fullname)
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Widgets.SubMenu(self, name, "main", "back", 1, "<")
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Widgets.SubMenu(self, name, "main", "back", 1, "<")
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end
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end
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function OptionsMenu:addPlayerMenus()
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for i,v in ipairs(core.input.data) do
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local menu = "player" .. i
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self:addMenu(menu)
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Widgets.PlayerSubMenu(self, "inputs", i)
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Widgets.SubMenu(self, menu, "inputs", "back", 1, "<")
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end
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end
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function OptionsMenu:addScene(submenu, scene, fullname)
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function OptionsMenu:addScene(submenu, scene, fullname)
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Widgets.Dummy(self, submenu, fullname)
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Widgets.Dummy(self, submenu, fullname)
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end
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end
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@ -32,6 +32,7 @@ widgets.Exit = Widget.Text:extend()
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widgets.Switch = DoubleTextWidget:extend()
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widgets.Switch = DoubleTextWidget:extend()
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widgets.Resolution = DoubleTextWidget:extend()
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widgets.Resolution = DoubleTextWidget:extend()
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widgets.Lang = Widget.Text:extend()
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widgets.Lang = Widget.Text:extend()
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widgets.PlayerSubMenu = DoubleTextWidget:extend()
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-- BASIC WIDGETS
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-- BASIC WIDGETS
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-- Simple and reusables widgets
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-- Simple and reusables widgets
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@ -196,4 +197,21 @@ function widgets.Lang:action()
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--self.scene.menusystem:invalidateAllWidgets()
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--self.scene.menusystem:invalidateAllWidgets()
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end
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end
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-- INPUT WIDGETS
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function widgets.PlayerSubMenu:new(scene, menu, sourceid)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", "player") .. " " .. sourceid
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local label2 = ">"
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self.newmenu = "player" .. sourceid
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widgets.PlayerSubMenu.super.new(self, widgetmenu, font, label, label2)
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self.order = 0
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end
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function widgets.PlayerSubMenu:action()
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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return widgets
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return widgets
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