feat(debug): add basic loggin framework
This commit is contained in:
parent
92cbda69a1
commit
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21 changed files with 136 additions and 57 deletions
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@ -15,9 +15,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Add a gamesystem module
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- Add a gamesystem module
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- **core/debug:** add log functions
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- **core/debug:** new logging framework
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- **core:** add a way to activate easily debug mode directly
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- **camera+maps:** add a way to add padding to map limits
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- **camera+maps:** add a way to add padding to map limits
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@ -1,4 +1,4 @@
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-- core/debug.lua :: Debug functions for the core system.
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-- core/debug.lua :: A basic framework for debug.
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--[[
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--[[
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Copyright © 2019 Kazhnuz
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Copyright © 2019 Kazhnuz
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@ -25,36 +25,115 @@ local DebugSystem = Object:extend()
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local lovebird = require("birb.libs.lovebird")
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local lovebird = require("birb.libs.lovebird")
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function DebugSystem:new(controller, active)
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local ERROR = 0
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self.controller = controller
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local WARN = 1
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lovebird.update()
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local INFO = 2
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self.active = active or false
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local DEBUG = 3
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--- Create a new DebugSystem.
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-- It allow you to determinate the debug level of the game.
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-- @param controller the birb core
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-- @param debugLevel the debug mode level
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function DebugSystem:new(controller, debugLevel)
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self.core = controller
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self.debugLevel = debugLevel or 0
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self:updateUI()
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end
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end
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--- Update the DebugSystem.
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-- @param dt the delta time
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function DebugSystem:update(dt)
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function DebugSystem:update(dt)
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self:updateUI(dt)
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end
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--- Update the lovebird UI if the debug level is debug.
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-- @param dt the delta time
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function DebugSystem:updateUI(dt)
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if (self:isDebug()) then
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lovebird.update(dt)
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lovebird.update(dt)
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end
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end
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-- TEST FUNCTIONS
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-- Simple warper to get easily the debug level
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--- Test if debug level is "DEBUG"
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-- @return true if the debug level is "DEBUG"
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function DebugSystem:isDebug()
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return (self.debugLevel >= DEBUG)
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end
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--- Test if debug level is "INFO"
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-- @return true if the debug level is "INFO"
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function DebugSystem:isInfo()
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return (self.debugLevel >= INFO)
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end
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--- Test if debug level is "WARN"
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-- @return true if the debug level is "WARN"
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function DebugSystem:isWarn()
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return (self.debugLevel >= WARN)
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end
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--- Test if debug level is "ERROR"
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-- @return true if the debug level is "ERROR"
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function DebugSystem:isError()
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return (self.debugLevel >= ERROR)
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end
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end
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-- PRINT FUNCTIONS
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-- PRINT FUNCTIONS
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-- Print and log debug string
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-- Print and log debug string
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function DebugSystem:print(context, string)
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--- Log a debug line
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if (self.active) then
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--
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print("[DEBUG] ".. context .. ": " .. string)
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-- @param context the context of the log
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-- @param string the logged string
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function DebugSystem:logDebug(context, string)
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if (self:isDebug()) then
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print(self:createLogLine("DEBUG", context, string))
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end
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end
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end
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end
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function DebugSystem:warning(context, string)
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--- Log an info
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if (self.active) then
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--
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print("[WARNING] " .. context .. ": " .. string)
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-- @param context the context of the log
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-- @param string the logged string
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function DebugSystem:logInfo(context, string)
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if (self:isInfo()) then
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print(self:createLogLine("INFO", context, string))
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end
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end
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end
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end
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function DebugSystem:error(context, string)
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--- Log a warning
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if (self.active) then
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--
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error("[ERROR] " .. context .. ": " .. string)
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-- @param context the context of the log
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-- @param string the logged string
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function DebugSystem:logWarn(context, string)
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if (self:isWarn()) then
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print(self:createLogLine("WARNING", context, string))
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end
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end
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end
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end
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--- Log an error
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--
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-- @param context the context of the log
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-- @param string the logged string
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function DebugSystem:logError(context, string)
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if (self:isError()) then
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print(self:createLogLine("ERROR", context, string))
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end
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end
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--- Create a formatted debug line
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--
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-- @param level the level of the log
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-- @param context the context of the log
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-- @param string the logged string
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-- @return the debug line
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function DebugSystem:createLogLine(level, context, string)
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local head = "BIRB" .. "|" .. os.date("%x-%X") .. "|"
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return head .. level .. "|" .. context .. ": " .. string;
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end
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return DebugSystem
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return DebugSystem
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@ -37,15 +37,17 @@ local SceneManager = require(cwd .. "scenemanager")
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-- INIT FUNCTIONS
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-- INIT FUNCTIONS
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-- Initialize and configure the core object
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-- Initialize and configure the core object
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function CoreSystem:new(DEBUGMODE)
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function CoreSystem:new(debugLevel)
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self.modules = birb.modules
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self.modules = birb.modules
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self.debug = DebugSystem(self, DEBUGMODE)
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self.debug = DebugSystem(self, debugLevel)
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self.options = Options(self)
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self.options = Options(self)
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self.input = Input(self)
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self.input = Input(self)
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self.screen = Screen(self)
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self.screen = Screen(self)
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self.scenemanager = SceneManager(self)
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self.scenemanager = SceneManager(self)
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self.lang = Lang(self)
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self.lang = Lang(self)
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self.debug:logDebug("birbcore","Birb initialized")
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end
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end
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function CoreSystem:registerGameSystem(gamesystem)
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function CoreSystem:registerGameSystem(gamesystem)
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@ -142,7 +142,7 @@ function VirtualPad:isDown(key)
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isdown = love.keyboard.isDown(self.data.keys[key])
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isdown = love.keyboard.isDown(self.data.keys[key])
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else
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else
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local warnstring = "unsupported input device " .. self.type .. " for source " .. self.id
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local warnstring = "unsupported input device " .. self.type .. " for source " .. self.id
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core.debug:warning("core/input", warnstring)
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core.debug:logWarn("core/input", warnstring)
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end
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end
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return isdown
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return isdown
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@ -158,13 +158,13 @@ function VirtualPad:checkKey(key)
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local isDown = self:isDown(key)
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local isDown = self:isDown(key)
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if (isDown) then
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if (isDown) then
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if not (self.keys[key].isDown) then
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if not (self.keys[key].isDown) then
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core.debug:print("virtualpad", "key " .. key .. " is Pressed")
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core.debug:logDebug("virtualpad", "key " .. key .. " is Pressed")
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self.keys[key].isDown = true
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self.keys[key].isDown = true
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self.keys[key].isPressed = true
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self.keys[key].isPressed = true
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self.keys[key].isReleased = false
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self.keys[key].isReleased = false
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else
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else
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if (self.keys[key].isPressed) then
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if (self.keys[key].isPressed) then
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core.debug:print("virtualpad", "key " .. key .. " is Down")
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core.debug:logDebug("virtualpad", "key " .. key .. " is Down")
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self.keys[key].isPressed = false
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self.keys[key].isPressed = false
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end
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end
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end
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end
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@ -175,7 +175,7 @@ function VirtualPad:checkKey(key)
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self.keys[key].isReleased = true
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self.keys[key].isReleased = true
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else
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else
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if (self.keys[key].isReleased) then
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if (self.keys[key].isReleased) then
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core.debug:print("virtualpad", "key " .. key .. " is Released")
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core.debug:logDebug("virtualpad", "key " .. key .. " is Released")
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self.keys[key].isReleased = false
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self.keys[key].isReleased = false
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end
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end
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end
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end
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@ -95,7 +95,7 @@ function LanguageManager:getTranslationStringList(lang, library)
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if fileinfo ~= nil then
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if fileinfo ~= nil then
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list = require(_path)
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list = require(_path)
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else
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else
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core.debug:warning("core/lang","file " .. _path .. " do not exists")
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core.debug:logWarn("core/lang","file " .. _path .. " do not exists")
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end
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end
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return list
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return list
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@ -120,7 +120,7 @@ function LanguageManager:translate(library, string)
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if (translation == nil) then
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if (translation == nil) then
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translation = string
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translation = string
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core.debug:warning("core/lang", "no translation path found for " .. string .. " in " .. library)
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core.debug:logWarn("core/lang", "no translation path found for " .. string .. " in " .. library)
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end
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end
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return translation
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return translation
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@ -151,11 +151,11 @@ function OptionsManager:read()
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filepath = self:getFile(true)
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filepath = self:getFile(true)
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if utils.filesystem.exists("options.data") then
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if utils.filesystem.exists("options.data") then
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local loadedDatas = binser.readFile(filepath)
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local loadedDatas = binser.readFile(filepath)
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self.controller.debug:print("core/options", "data file found, loading it")
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self.controller.debug:logInfo("core/options", "data file found, loading it")
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self:setData(loadedDatas[1])
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self:setData(loadedDatas[1])
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else
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else
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self:reset()
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self:reset()
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self.controller.debug:print("core/options", "no data file found, reseting data")
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self.controller.debug:logInfo("core/options", "no data file found, reseting data")
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end
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end
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end
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end
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@ -34,8 +34,8 @@ utils = require("birb.utils")
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birb.modules = require("birb.modules")
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birb.modules = require("birb.modules")
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birb.Core = require("birb.core")
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birb.Core = require("birb.core")
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function birb.startCore()
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function birb.startCore(debugLevel)
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core = birb.Core(true)
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core = birb.Core(debugLevel)
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end
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end
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require("birb.callbacks")
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require("birb.callbacks")
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@ -48,7 +48,7 @@ end
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function Animator:update(dt)
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function Animator:update(dt)
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if (self.currentAnimation == "") then
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if (self.currentAnimation == "") then
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core.debug:warning("animator", "no current animation data")
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core.debug:logWarn("animator", "no current animation data")
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return 0
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return 0
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end
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end
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@ -90,7 +90,7 @@ function Assets:batchImport(datafile)
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elseif (asset_type == "sfx") then
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elseif (asset_type == "sfx") then
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self:importSFX(assets)
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self:importSFX(assets)
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else
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else
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core.debug:warning("assets/importer", "unkown asset type " .. asset_type)
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core.debug:logWarn("assets/importer", "unkown asset type " .. asset_type)
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end
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end
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end
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end
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end
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end
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@ -151,12 +151,12 @@ end
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function Scene:getKeys(sourceid)
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function Scene:getKeys(sourceid)
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if sourceid == nil then
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if sourceid == nil then
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core.debug:warning("scene", "no sourceid detected, will default to 1")
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core.debug:logWarn("scene", "no sourceid detected, will default to 1")
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end
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end
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local sourceid = sourceid or 1
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local sourceid = sourceid or 1
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if (self.inputLocked) or (not self.isActive) then
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if (self.inputLocked) or (not self.isActive) then
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core.debug:print("scene", "inputs are currently locked")
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core.debug:logDebug("scene", "inputs are currently locked")
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return core.input.fakekeys
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return core.input.fakekeys
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else
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else
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return self.sources[sourceid].keys
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return self.sources[sourceid].keys
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@ -60,7 +60,7 @@ end
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function TimersManager:timerResponse(timername)
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function TimersManager:timerResponse(timername)
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if self.subject.timerResponse == nil then
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if self.subject.timerResponse == nil then
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core.debug:warning("TimersManager", "the subject have no timerResponse function")
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core.debug:logWarn("TimersManager", "the subject have no timerResponse function")
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return 0
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return 0
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end
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end
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self.subject:timerResponse(timername)
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self.subject:timerResponse(timername)
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function Actor2D:addHitbox(name, type, ox, oy, w, h, isSolid)
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function Actor2D:addHitbox(name, type, ox, oy, w, h, isSolid)
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if (self.hitboxes[name] ~= nil) then
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if (self.hitboxes[name] ~= nil) then
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core.debug:warning("actor2D", "the hitbox " .. name .. " already exists")
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core.debug:logWarn("actor2D", "the hitbox " .. name .. " already exists")
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else
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else
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local hitbox = Hitbox(self, type, ox, oy, w, h, isSolid)
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local hitbox = Hitbox(self, type, ox, oy, w, h, isSolid)
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self.hitboxes[name] = hitbox
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self.hitboxes[name] = hitbox
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function Actor3D:addHitbox(name, type, ox, oy, oz, w, h, d, isSolid)
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function Actor3D:addHitbox(name, type, ox, oy, oz, w, h, d, isSolid)
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if (self.hitboxes[name] ~= nil) then
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if (self.hitboxes[name] ~= nil) then
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core.debug:warning("actor3D", "the hitbox " .. name .. " already exists")
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core.debug:logWarn("actor3D", "the hitbox " .. name .. " already exists")
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else
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else
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local hitbox = Hitbox(self, type, ox, oy, oz, w, h, d, isSolid)
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local hitbox = Hitbox(self, type, ox, oy, oz, w, h, d, isSolid)
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self.hitboxes[name] = hitbox
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self.hitboxes[name] = hitbox
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end
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end
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function BaseActor:addTimer(name, t)
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function BaseActor:addTimer(name, t)
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core.debug:warning("actor", "function actor:addTimer is deprecated, prefer actor.timers:newTimer")
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core.debug:logWarn("actor", "function actor:addTimer is deprecated, prefer actor.timers:newTimer")
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self.timers:newTimer(t, name)
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self.timers:newTimer(t, name)
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end
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end
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@ -373,7 +373,7 @@ end
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function BaseActor:changeAnimation(animation, restart)
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function BaseActor:changeAnimation(animation, restart)
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if (self.sprite ~= nil) then
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function BaseActor:changeAnimation is deprecated, prefer BaseActor.sprite:changeAnimation()")
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core.debug:logWarn("actor", "the function BaseActor:changeAnimation is deprecated, prefer BaseActor.sprite:changeAnimation()")
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self.sprite:changeAnimation(animation, restart)
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self.sprite:changeAnimation(animation, restart)
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end
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end
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end
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end
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@ -384,7 +384,7 @@ end
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function BaseActor:setCustomSpeed(customSpeed)
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function BaseActor:setCustomSpeed(customSpeed)
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if (self.sprite ~= nil) then
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function BaseActor:setCustomSpeed is deprecated, prefer BaseActor.sprite:setCustomSpeed()")
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core.debug:logWarn("actor", "the function BaseActor:setCustomSpeed is deprecated, prefer BaseActor.sprite:setCustomSpeed()")
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self.sprite:setCustomSpeed(customSpeed)
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self.sprite:setCustomSpeed(customSpeed)
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end
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end
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end
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end
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@ -397,33 +397,33 @@ end
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function BaseActor:getCurrentAnimation()
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function BaseActor:getCurrentAnimation()
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if (self.sprite ~= nil) then
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if (self.sprite ~= nil) then
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core.debug:warning("actor", "the function BaseActor:getCurrentAnimation is deprecated, prefer BaseActor.sprite:getCurrentAnimation()")
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core.debug:logWarn("actor", "the function BaseActor:getCurrentAnimation is deprecated, prefer BaseActor.sprite:getCurrentAnimation()")
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return self.sprite:getCurrentAnimation()
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return self.sprite:getCurrentAnimation()
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end
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end
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end
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end
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function BaseActor:getSpriteScalling()
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function BaseActor:getSpriteScalling()
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||||||
core.debug:warning("actor", "the function BaseActor:getSpriteScalling is deprecated, prefer BaseActor.sprite:getScalling()")
|
core.debug:logWarn("actor", "the function BaseActor:getSpriteScalling is deprecated, prefer BaseActor.sprite:getScalling()")
|
||||||
return self.sprite:getScalling()
|
return self.sprite:getScalling()
|
||||||
end
|
end
|
||||||
|
|
||||||
function BaseActor:getFrame()
|
function BaseActor:getFrame()
|
||||||
if (self.sprite ~= nil) then
|
if (self.sprite ~= nil) then
|
||||||
core.debug:warning("actor", "the function BaseActor:getFrame is deprecated, prefer BaseActor.sprite:getFrame()")
|
core.debug:logWarn("actor", "the function BaseActor:getFrame is deprecated, prefer BaseActor.sprite:getFrame()")
|
||||||
return self.sprite:getFrame()
|
return self.sprite:getFrame()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function BaseActor:getRelativeFrame()
|
function BaseActor:getRelativeFrame()
|
||||||
if (self.sprite ~= nil) then
|
if (self.sprite ~= nil) then
|
||||||
core.debug:warning("actor", "the function BaseActor:getRelativeFrame is deprecated, prefer BaseActor.sprite:getRelativeFrame()")
|
core.debug:logWarn("actor", "the function BaseActor:getRelativeFrame is deprecated, prefer BaseActor.sprite:getRelativeFrame()")
|
||||||
return self.sprite:getRelativeFrame()
|
return self.sprite:getRelativeFrame()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function BaseActor:getAnimationDuration()
|
function BaseActor:getAnimationDuration()
|
||||||
if (self.sprite ~= nil) then
|
if (self.sprite ~= nil) then
|
||||||
core.debug:warning("actor", "the function BaseActor:getAnimationDuration is deprecated, prefer BaseActor.sprite:getAnimationDuration()")
|
core.debug:logWarn("actor", "the function BaseActor:getAnimationDuration is deprecated, prefer BaseActor.sprite:getAnimationDuration()")
|
||||||
return self.sprite:getAnimationDuration()
|
return self.sprite:getAnimationDuration()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -33,7 +33,7 @@ function GFX:new(world, x, y, spritename)
|
||||||
end
|
end
|
||||||
|
|
||||||
function GFX:animationEnded(animation)
|
function GFX:animationEnded(animation)
|
||||||
core.debug:print("gfx2D", 'Current animation "' .. animation .. '" have ended, destroying gfx')
|
core.debug:logDebug("gfx2D", 'Current animation "' .. animation .. '" have ended, destroying gfx')
|
||||||
self:destroy()
|
self:destroy()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -33,7 +33,7 @@ function GFX:new(world, x, y, z, spritename)
|
||||||
end
|
end
|
||||||
|
|
||||||
function GFX:animationEnded(animation)
|
function GFX:animationEnded(animation)
|
||||||
core.debug:print("gfx2D", 'Current animation "' .. animation .. '" have ended, destroying gfx')
|
core.debug:logDebug("gfx3D", 'Current animation "' .. animation .. '" have ended, destroying gfx')
|
||||||
self:destroy()
|
self:destroy()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -37,7 +37,7 @@ end
|
||||||
|
|
||||||
function MappedBox:drawTextureContent()
|
function MappedBox:drawTextureContent()
|
||||||
local tx, ty = self.x, self.y - (self.z + self.d)
|
local tx, ty = self.x, self.y - (self.z + self.d)
|
||||||
core.debug:print("mappedbox", "getting map layers at position " .. tx .. ";" .. ty)
|
core.debug:logInfo("mappedbox", "getting map layers at position " .. tx .. ";" .. ty)
|
||||||
love.graphics.push()
|
love.graphics.push()
|
||||||
love.graphics.origin()
|
love.graphics.origin()
|
||||||
love.graphics.translate(math.floor(-tx), math.floor(-ty))
|
love.graphics.translate(math.floor(-tx), math.floor(-ty))
|
||||||
|
|
|
@ -104,7 +104,7 @@ end
|
||||||
|
|
||||||
function BaseWorld:newActor(name, x, y, z)
|
function BaseWorld:newActor(name, x, y, z)
|
||||||
local debugstring = " at (" .. x .. ";" .. y .. ")."
|
local debugstring = " at (" .. x .. ";" .. y .. ")."
|
||||||
core.debug:print("world2D", "adding actor " .. name .. debugstring)
|
core.debug:logInfo("world2D", "adding actor " .. name .. debugstring)
|
||||||
self.obj.index[name](self, x, y)
|
self.obj.index[name](self, x, y)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -112,7 +112,7 @@ function BaseWorld:newCollision(name, x, y, z, w, h, d)
|
||||||
local debugstringpos = "at (" .. x .. ";" .. y .. ")"
|
local debugstringpos = "at (" .. x .. ";" .. y .. ")"
|
||||||
local debugstringsize = "size is (" .. w .. ";" .. h .. ")"
|
local debugstringsize = "size is (" .. w .. ";" .. h .. ")"
|
||||||
local debugstring = " " .. debugstringpos .. ". " .. debugstringsize .. "."
|
local debugstring = " " .. debugstringpos .. ". " .. debugstringsize .. "."
|
||||||
core.debug:print("world2D", "creating collision " .. name .. debugstring)
|
core.debug:logInfo("world2D", "creating collision " .. name .. debugstring)
|
||||||
self.obj.collisions[name](self, x, y, w, h)
|
self.obj.collisions[name](self, x, y, w, h)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -50,7 +50,7 @@ end
|
||||||
|
|
||||||
function CameraSystem:setMode(mode)
|
function CameraSystem:setMode(mode)
|
||||||
self.mode = mode
|
self.mode = mode
|
||||||
core.debug:print("camera", "mode is now set to " .. mode)
|
core.debug:logInfo("camera", "mode is now set to " .. mode)
|
||||||
return mode
|
return mode
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -34,7 +34,7 @@ function StiMap:loadCollisions()
|
||||||
for k, objectlayer in pairs(self.sti.layers) do
|
for k, objectlayer in pairs(self.sti.layers) do
|
||||||
if self.world:isCollisionIndexed(objectlayer.name) then
|
if self.world:isCollisionIndexed(objectlayer.name) then
|
||||||
local debugstring = "loading " .. #objectlayer.objects .. " objects in " .. objectlayer.name .. " collision layer"
|
local debugstring = "loading " .. #objectlayer.objects .. " objects in " .. objectlayer.name .. " collision layer"
|
||||||
core.debug:print("map/sti", debugstring)
|
core.debug:logDebug("map/sti", debugstring)
|
||||||
for k, object in pairs(objectlayer.objects) do
|
for k, object in pairs(objectlayer.objects) do
|
||||||
self:newCollision(objectlayer, object)
|
self:newCollision(objectlayer, object)
|
||||||
end
|
end
|
||||||
|
@ -47,7 +47,7 @@ function StiMap:loadActors()
|
||||||
for k, objectlayer in pairs(self.sti.layers) do
|
for k, objectlayer in pairs(self.sti.layers) do
|
||||||
if self.world:isActorIndexed(objectlayer.name) then
|
if self.world:isActorIndexed(objectlayer.name) then
|
||||||
local debugstring = "loading " .. #objectlayer.objects .. " objects in " .. objectlayer.name .. " actor layer"
|
local debugstring = "loading " .. #objectlayer.objects .. " objects in " .. objectlayer.name .. " actor layer"
|
||||||
core.debug:print("map/sti", debugstring)
|
core.debug:logDebug("map/sti", debugstring)
|
||||||
for k, object in pairs(objectlayer.objects) do
|
for k, object in pairs(objectlayer.objects) do
|
||||||
if (object.properties.batchActor) then
|
if (object.properties.batchActor) then
|
||||||
self:batchActor(objectlayer, object)
|
self:batchActor(objectlayer, object)
|
||||||
|
@ -64,7 +64,7 @@ function StiMap:loadPlayers()
|
||||||
for k, objectlayer in pairs(self.sti.layers) do
|
for k, objectlayer in pairs(self.sti.layers) do
|
||||||
if (objectlayer.name == "player") then
|
if (objectlayer.name == "player") then
|
||||||
local debugstring = "loading at most " .. #objectlayer.objects .. " actors in " .. objectlayer.name .. " actor layer"
|
local debugstring = "loading at most " .. #objectlayer.objects .. " actors in " .. objectlayer.name .. " actor layer"
|
||||||
core.debug:print("map/sti", debugstring)
|
core.debug:logDebug("map/sti", debugstring)
|
||||||
local i = 1
|
local i = 1
|
||||||
for k, object in pairs(objectlayer.objects) do
|
for k, object in pairs(objectlayer.objects) do
|
||||||
self:newPlayer(object, i)
|
self:newPlayer(object, i)
|
||||||
|
@ -115,7 +115,7 @@ function StiMap:newCollision(objectlayer, object)
|
||||||
local y = object.y
|
local y = object.y
|
||||||
if (fromTop) then
|
if (fromTop) then
|
||||||
local poschange = z .. ";" .. y .. " => " .. z-d .. ";" .. y+z
|
local poschange = z .. ";" .. y .. " => " .. z-d .. ";" .. y+z
|
||||||
core.debug:print("map/sti", "create from top, set z and y: " .. poschange)
|
core.debug:logDebug("map/sti", "create from top, set z and y: " .. poschange)
|
||||||
y = y + z
|
y = y + z
|
||||||
z = z - d
|
z = z - d
|
||||||
end
|
end
|
||||||
|
@ -129,7 +129,7 @@ function StiMap:newPlayer(object, i)
|
||||||
|
|
||||||
local y = object.y
|
local y = object.y
|
||||||
if (adaptPosition) then
|
if (adaptPosition) then
|
||||||
core.debug:print("map/sti", "adapting position, set y: " .. y .. " => ", y+z)
|
core.debug:logDebug("map/sti", "adapting position, set y: " .. y .. " => ", y+z)
|
||||||
y = y + z
|
y = y + z
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,7 @@ Game = require "game"
|
||||||
scenes = require "scenes"
|
scenes = require "scenes"
|
||||||
|
|
||||||
function love.load()
|
function love.load()
|
||||||
birb.startCore()
|
birb.startCore(3)
|
||||||
game = Game()
|
game = Game()
|
||||||
game:read(1)
|
game:read(1)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue