diff --git a/birb/modules/world/actors/actor2D.lua b/birb/modules/world/actors/actor2D.lua index 6eac3bd..924b61f 100644 --- a/birb/modules/world/actors/actor2D.lua +++ b/birb/modules/world/actors/actor2D.lua @@ -161,24 +161,24 @@ function Actor2D:addHitboxFromFrameData(framedata, animationID, frameID, hitboxI end if (type == "main") then - self.mainHitbox:modify(ox, oy, w, h) + self.mainHitbox:setFromData({ox, oy, w, h}) else local hitboxName = anim .. frame .. type .. id - self:addHitbox(hitboxName, type, ox, oy, w, h, isSolid) + self:addHitbox(hitboxName, type, {ox, oy, w, h}, isSolid) return hitboxName end end function Actor2D:initMainHitbox() - self.mainHitbox = Hitbox(self, self.type, 0, 0, self.w, self.h, self.isSolid) + self.mainHitbox = Hitbox(self, self.type, {0, 0, self.w, self.h}, self.isSolid) self.mainHitbox:advertiseAsMainHitbox() end -function Actor2D:addHitbox(name, type, ox, oy, w, h, isSolid) +function Actor2D:addHitbox(name, type, data, isSolid) if (self.hitboxes[name] ~= nil) then core.debug:logWarn("actor2D", "the hitbox " .. name .. " already exists") else - local hitbox = Hitbox(self, type, ox, oy, w, h, isSolid) + local hitbox = Hitbox(self, type, data, isSolid) self.hitboxes[name] = hitbox return hitbox end diff --git a/birb/modules/world/actors/actor3D.lua b/birb/modules/world/actors/actor3D.lua index 7d5cc78..67b1286 100644 --- a/birb/modules/world/actors/actor3D.lua +++ b/birb/modules/world/actors/actor3D.lua @@ -185,24 +185,24 @@ function Actor3D:addHitboxFromFrameData(framedata, animationID, frameID, hitboxI end if (type == "main") then - self.mainHitbox:modify(ox, oy, oz, w, h, d) + self.mainHitbox:setFromData({ox, oy, oz, w, h, d}) else local hitboxName = anim .. frame .. type .. id - self:addHitbox(hitboxName, type, ox, oy, oz, w, h, d, isSolid) + self:addHitbox(hitboxName, type, {ox, oy, oz, w, h, d}, isSolid) return hitboxName end end function Actor3D:initMainHitbox() - self.mainHitbox = Hitbox(self, self.type, 0, 0, 0, self.w, self.h, self.d, self.isSolid) + self.mainHitbox = Hitbox(self, self.type, {0, 0, 0, self.w, self.h, self.d}, self.isSolid) self.mainHitbox:advertiseAsMainHitbox() end -function Actor3D:addHitbox(name, type, ox, oy, oz, w, h, d, isSolid) +function Actor3D:addHitbox(name, type, data, isSolid) if (self.hitboxes[name] ~= nil) then core.debug:logWarn("actor3D", "the hitbox " .. name .. " already exists") else - local hitbox = Hitbox(self, type, ox, oy, oz, w, h, d, isSolid) + local hitbox = Hitbox(self, type, data, isSolid) self.hitboxes[name] = hitbox return hitbox end diff --git a/birb/modules/world/actors/utils/hitbox2D.lua b/birb/modules/world/actors/utils/hitbox2D.lua index 7be2edb..64ab4ee 100644 --- a/birb/modules/world/actors/utils/hitbox2D.lua +++ b/birb/modules/world/actors/utils/hitbox2D.lua @@ -27,16 +27,13 @@ local Hitbox2D = Object:extend() -- INIT FUNCTIONS -- Initialise the actor and its base functions -function Hitbox2D:new(owner, type, ox, oy, w, h, isSolid) +function Hitbox2D:new(owner, type, data, isSolid) self.owner = owner self.world = owner.world self.type = type - self.ox = ox - self.oy = oy + self:setFromData(data) self.x, self.y = self:getPosition() - self.w = w - self.h = h self.isSolid = isSolid self.isMainHitBox = false @@ -45,6 +42,13 @@ function Hitbox2D:new(owner, type, ox, oy, w, h, isSolid) self:register() end +function Hitbox2D:setFromData(data) + self.ox = data[1] + self.oy = data[2] + self.w = data[3] + self.h = data[4] +end + function Hitbox2D:advertiseAsMainHitbox() self.isMainHitBox = true end diff --git a/birb/modules/world/actors/utils/hitbox3D.lua b/birb/modules/world/actors/utils/hitbox3D.lua index 61d444c..390b16a 100644 --- a/birb/modules/world/actors/utils/hitbox3D.lua +++ b/birb/modules/world/actors/utils/hitbox3D.lua @@ -27,18 +27,13 @@ local Hitbox3D = Object:extend() -- INIT FUNCTIONS -- Initialise the actor and its base functions -function Hitbox3D:new(owner, type, ox, oy, oz, w, h, d, isSolid) +function Hitbox3D:new(owner, type, data, isSolid) self.owner = owner self.world = owner.world self.type = type - self.ox = ox - self.oy = oy - self.oz = oz + self:setFromData(data) self.x, self.y, self.z = self:getPosition() - self.w = w - self.h = h - self.d = d self.isSolid = isSolid self.isMainHitBox = false @@ -47,6 +42,15 @@ function Hitbox3D:new(owner, type, ox, oy, oz, w, h, d, isSolid) self:register() end +function Hitbox3D:setFromData(data) + self.ox = data[1] + self.oy = data[2] + self.oz = data[3] + self.w = data[4] + self.h = data[5] + self.d = data[6] +end + function Hitbox3D:advertiseAsMainHitbox() self.isMainHitBox = true end