feat(assets): add a way to get current relative frame
This function return the current frame relative to the first frame of the current animation
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@ -13,6 +13,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- **actor2D:** Add multiple hitbox support.
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- **actor2D:** Add multiple hitbox support.
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- **assets:** Add a way to get current relative frame
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### Changed
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### Changed
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- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
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- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
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@ -102,6 +102,10 @@ function Animator:getFrame()
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return self.frame
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return self.frame
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end
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end
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function Animator:getRelativeFrame()
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return self.frame - (self.animationData.startAt) + 1
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end
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function Animator:animationExist(name)
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function Animator:animationExist(name)
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return (self.sprite.data.animations[self.currentAnimation] ~= nil)
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return (self.sprite.data.animations[self.currentAnimation] ~= nil)
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end
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end
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@ -74,6 +74,10 @@ function Sprite:getDimensions()
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return self.tileset:getDimensions()
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return self.tileset:getDimensions()
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end
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end
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function Sprite:getRelativeFrame()
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return self.animator:getRelativeFrame()
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end
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-- DRAW FUNCTIONS
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-- DRAW FUNCTIONS
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-- Draw sprites using these functions
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-- Draw sprites using these functions
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