examples/gameplay: apply friction
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@ -7,7 +7,8 @@ function Player:new(world, x, y)
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end
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function Player:update(dt)
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self.xsp, self.ysp = 0, 0
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self.xfrc, self.yfrc = 480*3, 480*3
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if self.keys["up"].isDown then
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self.ysp = -120
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end
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