feat: add drawWidget
Let the widget handle if its selected or not
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1 changed files with 16 additions and 2 deletions
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@ -85,9 +85,16 @@ end
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-- DRAW WIDGETS
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-- DRAW WIDGETS
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-- Draw the widget
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-- Draw the widget
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function BaseWidget:draw(x, y)
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function BaseWidget:drawWidget(x, y, w, h)
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if (self:haveFocus()) then
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self:drawSelected(x, y, w, h)
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else
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self:draw(x, y, w, h)
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end
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end
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function BaseWidget:draw(x, y, w, h)
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if self.canvas.texture ~= nil then
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if self.canvas.texture ~= nil then
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utils.graphics.resetColor()
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love.graphics.draw(self.canvas.texture, x, y)
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love.graphics.draw(self.canvas.texture, x, y)
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end
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end
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end
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end
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@ -106,6 +113,13 @@ function BaseWidget:update(dt)
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-- N/A
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-- N/A
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end
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end
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-- FOCUS FUNCTIONS
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-- Detect if the widget have focus
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function BaseWidget:haveFocus()
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return (self.menu:haveFocus() and self.menu.widget:getSelected() == self.id)
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end
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-- ACTION FUNCTION
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-- ACTION FUNCTION
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-- Functions to handle actions and selection.
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-- Functions to handle actions and selection.
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