modules/menus : add a way to lock visibility
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3 changed files with 16 additions and 1 deletions
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@ -74,6 +74,10 @@ function TestScene:new()
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self.menusystem.menus["testMenu3"]:addSlot(3, 5, 0, 3, 1)
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self.menusystem.menus["testMenu3"]:addSlot(3, 5, 0, 3, 1)
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self.menusystem.menus["testMenu3"]:addSlot(4, 5, 1, 3, 4)
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self.menusystem.menus["testMenu3"]:addSlot(4, 5, 1, 3, 4)
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self.menusystem.menus["testMenu1"].isLocked = true
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self.menusystem.menus["testMenu2"].isLocked = true
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self.menusystem.menus["testMenu3"].isLocked = true
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self.assets:addImageFont("medium", "examples/test_menus/assets/medium")
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self.assets:addImageFont("medium", "examples/test_menus/assets/medium")
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local w, h = 424/2, 240 - 48
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local w, h = 424/2, 240 - 48
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@ -101,6 +105,8 @@ function TestScene:new()
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MenuWidget(self, "text_menu3", "text_menu6")
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MenuWidget(self, "text_menu3", "text_menu6")
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MenuWidget(self, "text_menu3", "text_menu6")
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MenuWidget(self, "text_menu3", "text_menu6")
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self.menusystem:setAllMenuVisibility(false)
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end
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end
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function TestScene:update(dt)
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function TestScene:update(dt)
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@ -48,7 +48,7 @@ end
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function MenuSystem:setAllMenuVisibility(visibility)
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function MenuSystem:setAllMenuVisibility(visibility)
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for k,v in pairs(self.menus) do
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for k,v in pairs(self.menus) do
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v.isVisible = visibility
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v:setVisibility(visibility)
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end
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end
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end
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end
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@ -19,6 +19,7 @@ function Menu:new(menusystem, name, x, y, w, h)
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self.isDestroyed = false
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self.isDestroyed = false
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self.isVisible = true
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self.isVisible = true
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self.isActive = true
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self.isActive = true
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self.isLocked = false
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self.sound = {}
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self.sound = {}
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self.sound.asset = nil
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self.sound.asset = nil
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@ -27,6 +28,14 @@ function Menu:new(menusystem, name, x, y, w, h)
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self:register()
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self:register()
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end
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end
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function Menu:setVisibility(visibility)
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if self.isLocked == false then
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self.isVisible = visibility
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else
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self.isVisible = true
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end
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end
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function Menu:getFocus()
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function Menu:getFocus()
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self.menusystem.focusedMenu = self.name
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self.menusystem.focusedMenu = self.name
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end
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end
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