feat(examples): Add tests for all player number and camera mode
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2 changed files with 16 additions and 4 deletions
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@ -29,6 +29,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- **world:** Add a fake 3D world, à la Zelda or BeatThemAll, complete with shadow support
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- **world:** Add a fake 3D world, à la Zelda or BeatThemAll, complete with shadow support
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- **examples:** Test all player number and camera types
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### Changed
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### Changed
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- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
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- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
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@ -39,10 +39,20 @@ function MainMenu:new()
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self:addSubMenu("menus", "menu")
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self:addSubMenu("menus", "menu")
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self:addScene("menus", examples.Inventory, "inventory")
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self:addScene("menus", examples.Inventory, "inventory")
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self:addScene("menus", examples.Options, "options")
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self:addScene("menus", examples.Options, "options")
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self:addSubMenu("gameplay", "gameplay")
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for i=1, 4 do
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self:addScene("gameplay", examples.MovePlayer, "movable")
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local name = i .. "player"
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self:addScene("gameplay", examples.Plateformer, "plateform")
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self:addSubMenu(name, name)
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self:addScene("gameplay", examples.MovePlayer3D, "movable3D")
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if i == 1 then
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self:addScene(name, examples.Plateformer, "plateform", i)
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end
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self:addScene(name, examples.MovePlayer, "movable", i)
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self:addScene(name, examples.MovePlayer3D, "movable3D", i)
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if i > 1 then
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self:addScene(name, examples.MovePlayer, "movable (zoom)", i, "zoom")
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self:addScene(name, examples.MovePlayer3D, "movable3D(zoom)", i, "zoom")
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end
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end
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self.menusystem:setSoundFromSceneAssets("navigate")
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self.menusystem:setSoundFromSceneAssets("navigate")
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