examples/options: add audio widgets
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@ -48,6 +48,9 @@ function OptionsMenu:new()
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self:setLanguageMenu()
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self:setLanguageMenu()
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Widgets.Audio(self, "audio", "sfx")
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Widgets.Audio(self, "audio", "music")
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Widgets.Exit(self, "main")
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Widgets.Exit(self, "main")
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self.menusystem:switchMenu("main")
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self.menusystem:switchMenu("main")
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@ -34,6 +34,7 @@ widgets.Resolution = DoubleTextWidget:extend()
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widgets.Lang = Widget.Text:extend()
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widgets.Lang = Widget.Text:extend()
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widgets.PlayerSubMenu = DoubleTextWidget:extend()
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widgets.PlayerSubMenu = DoubleTextWidget:extend()
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widgets.Key = DoubleTextWidget:extend()
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widgets.Key = DoubleTextWidget:extend()
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widgets.Audio = DoubleTextWidget:extend()
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-- BASIC WIDGETS
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-- BASIC WIDGETS
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-- Simple and reusables widgets
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-- Simple and reusables widgets
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@ -249,5 +250,63 @@ function widgets.Key:receiveKey( key )
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self:invalidateCanvas()
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self:invalidateCanvas()
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end
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end
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-- AUDIO FUNCTIONS
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-- Sounds/Music functions
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function widgets.Audio:new(scene, menu, audiotype)
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self.scene = scene
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self.audiotype = key
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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self.audiotype = audiotype
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local label = ""
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if (self.audiotype == "sfx") then
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label = core.lang:translate("options", "sfx")
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else
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label = core.lang:translate("options", "music")
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end
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local label2 = self:getLabel()
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widgets.Audio.super.new(self, widgetmenu, font, label, label2)
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self.order = 0
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end
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function widgets.Audio:getLabel()
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local value = self:getVolume()
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string = utils.math.numberToString(value, 3)
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local label = string .. "%"
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return label
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end
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function widgets.Audio:getVolume()
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if (self.audiotype == "sfx") then
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return core.options.data.audio.sfx
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else
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return core.options.data.audio.music
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end
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end
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function widgets.Audio:setVolume(vol)
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if (vol < 0) then vol = 100 end
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if (self.audiotype == "sfx") then
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core.options.data.audio.sfx = vol
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else
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core.options.data.audio.music = vol
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end
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self.label2 = self:getLabel()
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self:invalidateCanvas()
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end
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function widgets.Audio:action()
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local value = self:getVolume()
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self:setVolume(value - 20)
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self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
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core.options:write()
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end
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return widgets
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return widgets
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