examples/plateform: make coin drop sparkle gfx when taken
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@ -7,6 +7,7 @@ function Coin:new(world, x, y)
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end
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end
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function Coin:takeCoin(other)
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function Coin:takeCoin(other)
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self.obj.GFX(self.world, self.x + 8, self.y + 8, "sparkle")
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self:destroy( )
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self:destroy( )
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end
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end
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@ -4,6 +4,7 @@ local Obj = {}
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local cwd = (...):gsub('%.init$', '') .. "."
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local cwd = (...):gsub('%.init$', '') .. "."
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Obj.Player = require(cwd .. "player")
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Obj.Player = require(cwd .. "player")
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Obj.GFX = require("gamecore.modules.world.actors.gfx2D")
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Obj.index = {}
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Obj.index = {}
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Obj.index["player"] = require(cwd .. "player")
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Obj.index["player"] = require(cwd .. "player")
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