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# gamecore # Birb Love2D Engine
Gamecore aim to be an integrated, simple core system for love2D. It aim to make work in a integrated way several managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive. Birb aim to be an integrated, simple engine for love2D. It aim to work as a set of managers to automatically handle inputs, screen, and several utilities to make game developpement easier and less repetitive.
Gamecore use [Classic](https://github.com/rxi/classic/) as its base Object Birb use [Classic](https://github.com/rxi/classic/) as its base Object.
## How to load GameCore ## How to load GameCore
To load gamecore, you basically need the following code. The birb engine must be located in the `birb/` folder to work. After that, all you have to do is to load a gamecore based engine and then.
Note : the `birb` and `utils` global namespace will be used by birb.
```` ````
Core = require "gamecore" require "birb"
function love.load() function love.load()
core = Core() birb.startCore()
end end
```` ````
Then you have to create some scene object,
## Gamecore managers
- Debug
- Input
- Lang
- Options
- Screen
- Scene Manager
## GameCore modules
Modules are utilies that you can load everywhere in your code and that aren't loaded specifically inside the core.
- Scene Object
- Assets
- Menu System