modules/world: prepare structure for movable player example
This commit is contained in:
parent
064d5bd2a8
commit
54d56675a9
6 changed files with 101 additions and 1 deletions
12
examples/gameplay/moveplayer/actors/init.lua
Normal file
12
examples/gameplay/moveplayer/actors/init.lua
Normal file
|
@ -0,0 +1,12 @@
|
|||
local Obj = {}
|
||||
|
||||
-- On charge toutes les différentes types d'acteurs
|
||||
local cwd = (...):gsub('%.init$', '') .. "."
|
||||
Obj.Player = require(cwd .. "player")
|
||||
|
||||
Obj.index = {}
|
||||
Obj.index["player"] = Obj.Explosion
|
||||
|
||||
Obj.collisions = {}
|
||||
|
||||
return Obj
|
13
examples/gameplay/moveplayer/actors/parent.lua
Normal file
13
examples/gameplay/moveplayer/actors/parent.lua
Normal file
|
@ -0,0 +1,13 @@
|
|||
local Base = require "gamecore.modules.world.actors.actor2D"
|
||||
local Parent = Base:extend()
|
||||
|
||||
function Parent:new(world, type, x, y, w, h)
|
||||
self.scene = world.scene
|
||||
Parent.super.new(self, world, type, x, y, w, h)
|
||||
end
|
||||
|
||||
function Parent:draw()
|
||||
utils.graphics.drawBox(self.x, self.y, self.w, self.h)
|
||||
end
|
||||
|
||||
return Parent
|
27
examples/gameplay/moveplayer/actors/player.lua
Normal file
27
examples/gameplay/moveplayer/actors/player.lua
Normal file
|
@ -0,0 +1,27 @@
|
|||
local cwd = (...):gsub('%.player$', '') .. "."
|
||||
local Parent = require(cwd .. "parent")
|
||||
local Player = Parent:extend()
|
||||
|
||||
function Player:new(world, x, y)
|
||||
Player.super.new(self, world, "player", x, y, 16, 16)
|
||||
end
|
||||
|
||||
function Player:update(dt)
|
||||
local dx, dy
|
||||
if self.keys["up"].isPressed then
|
||||
dy = -120 * dt
|
||||
end
|
||||
if self.keys["down"].isPressed then
|
||||
dy = 120 * dt
|
||||
end
|
||||
if self.keys["left"].isPressed then
|
||||
dx = -120 * dt
|
||||
end
|
||||
if self.keys["right"].isPressed then
|
||||
dx = 120 * dt
|
||||
end
|
||||
|
||||
self:move(self.x + dx, self.y + dy)
|
||||
end
|
||||
|
||||
return Player
|
45
examples/gameplay/moveplayer/init.lua
Normal file
45
examples/gameplay/moveplayer/init.lua
Normal file
|
@ -0,0 +1,45 @@
|
|||
-- scenes/moveplayer :: a basic player movement example
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Scene = require "gamecore.modules.scenes"
|
||||
local MovePlayer = Scene:extend()
|
||||
|
||||
local World = require "gamecore.modules.world.baseworld"
|
||||
|
||||
function MovePlayer:new()
|
||||
MovePlayer.super.new(self)
|
||||
|
||||
self.world = World(self, "examples.gameplay.moveplayer.actors")
|
||||
|
||||
self.world.obj.Player(self.world, 16, 16)
|
||||
end
|
||||
|
||||
function MovePlayer:update(dt)
|
||||
self.world:update(dt)
|
||||
end
|
||||
|
||||
function MovePlayer:draw()
|
||||
self.world:draw()
|
||||
end
|
||||
|
||||
return MovePlayer
|
|
@ -3,5 +3,6 @@ return {
|
|||
Test = require "examples.basic.test_scene",
|
||||
Test2 = require "examples.basic.test_scene2",
|
||||
TestMenu = require "examples.basic.test_menus",
|
||||
Inventory = require "examples.menus.inventory"
|
||||
Inventory = require "examples.menus.inventory",
|
||||
MovePlayer = require "examples.gameplay.moveplayer",
|
||||
}
|
||||
|
|
|
@ -42,6 +42,8 @@ function MainMenu:new()
|
|||
self:addScene("basic", examples.TestMenu, "Basic Test Menu")
|
||||
self:addSubMenu("menus", "Menus Tests")
|
||||
self:addScene("menus", examples.Inventory, "Inventory")
|
||||
self:addSubMenu("gameplay", "Games Examples")
|
||||
self:addScene("gameplay", examples.MovePlayer, "Movable Player")
|
||||
|
||||
ExitWidget(self, "main")
|
||||
self.menusystem:switchMenu("main")
|
||||
|
|
Loading…
Reference in a new issue