modules/assets: add a basic batch importing system

This commit is contained in:
Kazhnuz 2019-04-28 13:02:19 +02:00
parent fc34cdc199
commit 5055f84320

View file

@ -63,6 +63,85 @@ function Assets:update(dt)
end end
end end
-- IMPORT FUNCTIONS
-- Easilly import assets
function Assets:batchImport(datafile)
local datas = require(datafile)
for asset_type, assets in pairs(datas) do
if (asset_type == "autotiles") then
self:importAutotiles(assets)
elseif (asset_type == "backgrounds") then
self:importBackgrounds(assets)
elseif (asset_type == "fonts") then
self:importFonts(assets)
elseif (asset_type == "imagefonts") then
self:importImageFonts(assets)
elseif (asset_type == "images") then
self:importTextures(assets)
elseif (asset_type == "sprites") then
self:importSprites(assets)
elseif (asset_type == "textures") then
self:importTextures(assets)
elseif (asset_type == "tilesets") then
self:importTilesets(assets)
elseif (asset_type == "sfx") then
self:importSFX(assets)
else
print("Unkown asset type : " .. asset_type)
end
end
end
function Assets:importAutotiles(assets)
for i, asset in ipairs(assets) do
self:addAutotile(asset[1], asset[2])
end
end
function Assets:importBackgrounds(assets)
for i, asset in ipairs(assets) do
self:addBackground(asset[1], asset[2])
end
end
function Assets:importFonts(assets)
for i, asset in ipairs(assets) do
self:addFont(asset[1], asset[2], asset[3])
end
end
function Assets:importImageFonts(assets)
for i, asset in ipairs(assets) do
self:addImageFont(asset[1], asset[2], asset[3])
end
end
function Assets:importSprites(assets)
for i, asset in ipairs(assets) do
self:addSprite(asset[1], asset[2])
end
end
function Assets:importTextures(assets)
for i, asset in ipairs(assets) do
self:addImage(asset[1], asset[2])
end
end
function Assets:importTilesets(assets)
for i, asset in ipairs(assets) do
self:addTileset(asset[1], asset[2])
end
end
function Assets:importSFX(assets)
for i, asset in ipairs(assets) do
self:addSFX(asset[1], asset[2])
end
end
-- SFX & MUSICS -- SFX & MUSICS
-- Handle sound effects and musics -- Handle sound effects and musics