feat(loveutils): add basic table functions
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@ -23,6 +23,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- **world:** Add a way to automatically load hitbox from a file
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- **world:** Add a way to automatically load hitbox from a file
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- **utils:** Add basic table functions
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### Changed
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### Changed
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- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
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- **world2D:** Use a list for bodies (hitboxes, etc) and one other for actors
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@ -27,5 +27,6 @@ local cwd = (...):gsub('%.init$', '') .. "."
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return {
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return {
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math = require(cwd .. "math"),
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math = require(cwd .. "math"),
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graphics = require(cwd .. "graphics"),
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graphics = require(cwd .. "graphics"),
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filesystem = require(cwd .. "filesystem")
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filesystem = require(cwd .. "filesystem"),
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table = require(cwd .. "table")
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}
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}
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52
gamecore/utils/table.lua
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52
gamecore/utils/table.lua
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@ -0,0 +1,52 @@
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-- loveutils.table : simple functions for table manipulation and computation.
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-- TODO: could be a part of loveutils.math ?
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local Table = {}
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function Table.reduce(list, fn)
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local acc
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for k, v in ipairs(list) do
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if 1 == k then
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acc = v
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else
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acc = fn(acc, v)
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end
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end
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return acc
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end
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function Table.sum(table)
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local sum = 0
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for _, v in kpairs(table) do
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sum = sum + v
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end
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return v
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end
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function Table.average(table)
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return Table.sum(table) / #table
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end
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return Table
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