modules/menusystem: add a function to get sound from scene assetmanager
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@ -256,6 +256,10 @@ function Menu:resetSound()
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self.sound.asset = nil
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self.sound.asset = nil
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end
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end
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function Menu:setSoundFromSceneAssets(name)
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self:setSound(self.menusystem.scene.assets.sfx[name])
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end
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function Menu:setSound(soundasset)
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function Menu:setSound(soundasset)
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self.sound.active = true
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self.sound.active = true
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self.sound.asset = soundasset
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self.sound.asset = soundasset
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